The conversion car (Grand Theft Auto 3)
Tutorial for conversion of vehicles from GTA San Andreas:Part 1. Preparing and importing.
(Right now I'm trying myself to convert, there will be changes and additions)
1. Need a model for the SA and the program TXD Workshop 4.0
2. Create a folder, for example folder VAZ 2109 for GTA Vice City and throw back .dff and .txd file of the model.
3. Open .txd program TXD Workshop, click export/export all textures as .tga, you specify the path to the folder you created.
4. Need any ZModeler 2 generation. Create a new one .z3d file and open it in Zmodeler'th 2. Click file/import pointing our features:.dff.
5. Model importalas. I have it from with textures. Now we have to prepare a model.
6. Need to do 4 wheels. Remove in the hierarchy (left, bottom) ticks from all except the dummy wheels (wheel_dummy) and the wheel (wheel). If everything should remain the Central dummy (cube) 4 and the dummy wheel. Then click create/copy and click on the wheel (maybe 2 times) with the left mouse button.
Tool on the modify/move to move the wheel to his dummy (the wheel must match the dummy, if you do not know how to see item 7) (left rear wheel to the left rear dummy, and can be overcome by other dummy).
7. How to level a tire? From the dummy on the left-side view leave 2 straight. See? Well, from the wheels leave the same straight. To the center of the wheel in 3D coincided with a dummy, these lines must be the same in all views (right, left, front, back, top, bottom).
8. And so to move all the wheels.
9. Click import and choose the old .z3d file (old .z3d)
10. Download Zmodeler v 1.0.7. And click on our old .z3d, right-click, choose open with Zmodeler v 1.0.7. And model 1 pain. Chromaom.
11. Warning, all of the dummy flew and if you don't want to re-set them, then forget about the further envelope. The end of part 1.
Part 2. The dummy.
1. In order to continue we need the dummy and the hierarchy of the model.
1.1. Take the standard model most suitable under your car.
1.2. Import it .dff file in Zmodeler 1 and remove from there everything except the dummy.
1.3. The dummy looks like a cube, not to be confused. Even the dummy in the name there is no particle hi.
1.4. Now save the model as a Hierarchy.z3d
2. Open our car. Click file/merge and stick to our hierarchy. Select all the dummy. Click OK.
3. On with the wheels. Hide all unnecessary objects, and dummy. Let's start with wheel_rf.
4. If those sticks the dummy (on axis) (see part 1; 7) and the axis of the part pointing in different directions, then you can enjoy suffering on the alignment of the axes. Yuzaem tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align to center.
4.1. If you do not know how to do it, then read the paragraph.
On the left/right parts, and dummy axis in the same direction. Align the dummy on the left, then the tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align its axis to the left/right axis of the dummy.
5. And so with every detail.
6. When you put all the dummy should look like this - i064.radikal.ru/1001/96/e283cfe84d63.jpg
7. The end of part 2.
Part 3. Hierarchy.
1. First we must attribute to the particle hi to all parts except the dummy, wheels, vlo model. Example: bonnet_hi_ok, door_lf_hi_ok.
2. If the rear door/wing/wheel name door_lr r should be replaced by b.
3. Now on to the hierarchy. Hit tools/hierarchy/browser.
4. Take a left click object and drag it to the right place.
5. In the end it has to be so s60.radikal.ru/i168/1001/ca/9d659e491b2e.jpg
______________________________
Tutorial for conversion of the vehicles from GTA Vice City:
Open the program TXDWorkshop 4.0 our the txd file.After you have opened will become the active tab in the bottom right corner which will be spelled out GTAVC. Click on the arrow and select GTA3. In the File tab select Save as... Write the real name of the txd file and save.
*facepalm*
Take the model from GTA sun, and its texture converteri in tkhd workshop and all!!!! The Robit model in GTA3!!!!!!!!!!!!!
[raspy61]
At least you've read the previous posts before you leave?) We're not talking about the conversion of GTA III, VC speak.
The people to ask uncomfortable of course,but no one has a Chevy Nova SS 69-year on Weiss,I wanted the sled to skonvertit'.My idea was born - Weiss in the seventies,with disco,the muscle and then other paraphernalia...
Guys,for samples preconverted a couple of cars:
1960 Cadillac Series 62 (http://gtacla.window.hl-users.com/HP-Downloader/download.php?datei=1960-Caddilac-Series-62_by-palat-chezy.rar)
1967 VW T1 Samba (http://gtacla.window.hl-users.com/HP-Downloader/download.php?datei=1967-VW-T1-Samba_by-Repo.rar)
1972 Chevrolet K5 Blazer (http://gtacla.window.hl-users.com/HP-Downloader/download.php?datei=72ChevroletK5Blazer-SA.rar )
I can also skonvertit,but the light show instead of the front optics is that still plague It...I will not pass,the Modeler with me, no.
PS. If you want to try the envelope in motorcycles,then perhaps you can skonvertit Harley Davison Fatboy ' 79 model year.It on Vice and III, definitely not.And bike legendary among old-school bikers, it is considered a cult.
(http://gta.keiby.com/index.php?categoryid=9&p13_sectionid=7&p13_fileid=55)
V1perGTS
referring now to archive-download and convert on health....do not hurry anywhere, I'm not rushing and not rushing....do it for science....write to me on soap in a personal well and share screenshots in your thread on the conversion))))
http://narod.ru/disk/23333454000/%D0%BA%D0%BE%D0%BD%D0%B2%D0%B5%D1%80%D1%82%D1%8B%20%D0%B8%D0%B7%20%D1%87%D0%B5%D1%82%D0%B2%D0%B5%D1%80%D0%BA%D0%B8.rar.html
there are Fatboy for Weiss!!
Yes,but it's the end of the 80s,but cool made - an exact copy of Harley from the legendary movie Harley Davison and the Marlboro man. Throw referring,of course,thank you in advance.
2 Fighting cat aka the Cunning cat
The envelope of these models in IV had sex but went full carbon,no chromium,no reflections,no normal wheels...
http://www.gtanetwork.it/zone/pafiledb.php?action=category&id=92
Convertible model one Pascal 99,it seems 11 and this is his first work.
PS. The Admiral and the Emperor '85 came out okay,so he has the makings.
Lowrida-we all skonvertil normal))))everything will be Salina!))))
files.gtainside.com/downloads/ftpe/1233489912_FLSTF.rar
files.gtainside.com/downloads/ftp/1116655278_Black_Death_by_Klarnetist.rar
files.gtainside.com/downloads/download/ADDRESS110.zip
files.gtainside.com/downloads/download/kawasaki_z1_by_Carface.rar
files.gtainside.com/downloads/download/wcc_demon_v3.zip
files.gtainside.com/downloads/download/Yamaha_R1_Streetfighter_NOS_beta.zip
files.gtainside.com/downloads/download/hellfire_mb.zip
the best scooter!)))))
everything will be Salina!))))
If the envelope of the cars is not so rosy, you know.)
Duc you or he bugs after envelope to eliminate can not... Just to skonvertit ' anybody can.)
one headlamp turquoise, the other yellow; very visible gap between the parts of the car; a nasty bug with glasses.
There is some prog, DFF Unlocker like.
Thanks, I remembered a drive I had with the program for simulation...
I use GTA Mod Installer VC put Admiral instead of a Kuruma.
The screens will be on Sunday.
Part 1. Preparing and importing.
(Right now I'm trying myself to convert, there will be changes and additions)
1. Need a model for the SA and the program TXD Workshop 4.0
2. Create a folder, for example folder VAZ 2109 for GTA Vice City and throw back .dff and .txd file of the model.
3. Open .txd program TXD Workshop, click export/export all textures as .tga, you specify the path to the folder you created.
4. Need any ZModeler 2 generation. Create a new one .z3d file and open it in Zmodeler'th 2. Click file/import pointing our features:.dff.
5. Model importalas. I have it from with textures. Now we have to prepare a model.
6. Need to do 4 wheels. Remove in the hierarchy (left, bottom) ticks from all except the dummy wheels (wheel_dummy) and the wheel (wheel). If everything should remain the Central dummy (cube) 4 and the dummy wheel. Then click create/copy and click on the wheel (maybe 2 times) with the left mouse button.
Tool on the modify/move to move the wheel to his dummy (the wheel must match the dummy, if you do not know how to see item 7) (left rear wheel to the left rear dummy, and can be overcome by other dummy).
7. How to level a tire? From the dummy on the left-side view leave 2 straight. See? Well, from the wheels leave the same straight. To the center of the wheel in 3D coincided with a dummy, these lines must be the same in all views (right, left, front, back, top, bottom).
8. And so to move all the wheels.
9. Click import and choose the old .z3d file (old .z3d)
10. Download Zmodeler v 1.0.7. And click on our old .z3d, right-click, choose open with Zmodeler v 1.0.7. And model 1 pain. Chromaom.
11. Warning, all of the dummy flew and if you don't want to re-set them, then forget about the further envelope. The end of part 1.
Part 2. The dummy.
1. In order to continue we need the dummy and the hierarchy of the model.
1.1. Take the standard model most suitable under your car.
1.2. Import it .dff file in Zmodeler 1 and remove from there everything except the dummy.
1.3. The dummy looks like a cube, not to be confused. Even the dummy in the name there is no particle hi.
1.4. Now save the model as a Hierarchy.z3d
2. Open our car. Click file/merge and stick to our hierarchy. Select all the dummy. Click OK.
3. On with the wheels. Hide all unnecessary objects, and dummy. Let's start with wheel_rf.
4. If those sticks the dummy (on axis) (see part 1; 7) and the axis of the part pointing in different directions, then you can enjoy suffering on the alignment of the axes. Yuzaem tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align to center.
4.1. If you do not know how to do it, then read the paragraph.
On the left/right parts, and dummy axis in the same direction. Align the dummy on the left, then the tool Display\Local axis\Reset and then Display\Local axis\move (on parts) and align its axis to the left/right axis of the dummy.
5. And so with every detail.
6. When you put all the dummy should look like this - http://i064.radikal.ru/1001/96/e283cfe84d63.jpg
7. The end of part 2.
Part 3. Hierarchy.
1. First we must attribute to the particle hi to all parts except the dummy, wheels, vlo model. Example: bonnet_hi_ok, door_lf_hi_ok.
2. If the rear door/wing/wheel name door_lr r should be replaced by b.
3. Now on to the hierarchy. Hit tools/hierarchy/browser.
4. Take a left click object and drag it to the right place.
5. In the end it has to be so http://s60.radikal.ru/i168/1001/ca/9d659e491b2e.jpg