The problem with activating the mod. (Fallout 4)
Mod any mod any weapon not set. I did everything according to instructions (although maybe it is not complete, it as for input lines)In NNM mod ticked, and the modification itself in the game is not activated how to solve this problem?
Ihomeds
Mod is red, it means not enough of something, evgenij84757 gave the answer why.
Ihomeds
Try to install it manually. I always install manually (throw in a folder date). Then activate in the Order of downloads.
But this should be spelled out:-
in the file fallout4.ini (documents/mygames/fallout4/):edit [Archive]sResourceDataDirsFinal=STRINGS, in:[Archive]sResourceDataDirsFinal=STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
evgenij84757 I have specified the mod-helper now the names of the modifications of the weapons in the game in English, and mod any mod any weapon is still not active, although in NNM burning black (no problems) how to solve this problem?
Ihomeds
here's in Russian https://gavitex.com/share/b8rryq62y
NNM or when not used ask those who knows
Ihomeds
now the names of the modifications of the weapons in the game in English, and mod any mod any weapon is still not active- you're delusional if steel lettering on borgoysky means the mod is active and working it's in nmm active + download and install the resource AWKCR - then you will have happiness .
Scarobay-spy
And yet, the names of the modifications in English is just because of resource AWKCR, not because of any mod to any weapon.
Ihomeds
AWKCR - also in Russian should be the main version should be suitable for version of the game.