Alarm in the game (Grand Theft Auto: San Andreas)
I created a topic for personal interest. Playing San Andreas since its release. And he played in different versions. It was pirates and different license options 1C. I noticed one peculiarity in this part, namely, that I did not come across any car with the alarm. No one up to this point. 11 years later I sit in an ordinary, unremarkable Sentinel, which was parked in the studios of Vinewood and was very surprised (to put it mildly), the machine howl in my eyes. I know that the theme is essentially stupid, but I still longed to know more about the presence of alarms in San Andrese, because I kept thinking that this is the only part where it developed cut such a feature.Yes I know what Google is but a search engine, unfortunately, gives only stupid mods on SAMP so I want to ask the knowledgeable here.
I don't know. When I played in SA in 2005, I often saw cars with signaling. And the policemen then tried to catch... very strange, Very.
In Sana'a I very rarely met cars with signaling, but in Vice city and three more than enough.
Brock Samson
I in 2005, there was no Internet, no friends mododelov. Absolutely clean game. Except that the translation has been spent.
MrCarlJohnson
I have the Steam version. That is with the latest update. But I don't think the update is here, as affected, as all periplocoideae I, again, have not seen cars with alarm system and only one Sentinel in the Studio was with her.
In Vice City and the 3rd part I also quite often there were cars with signaling. I was surprised when San Andreas did not see a single car with her. Even in GTA 2 they are. Somewhere out there, in GTA 2 cars could beep alarm from only one of the blast wave, which I have not seen in any of the following parts.
In Sana'a are very few cars with alarms. And most often I came across these in Las Venturas.
Me too in Las Venturas. Just remember on a small Park in the corner of the airport is always signaling. still have the subject with closed machines by the way. for example the bus near the radio tower in the mountains near San Fierro more spawn, Do not understand why.
z-c84o
Machines closed seen. And often since the game's release, which is not true about signaling.
Brock Samson
XS, I had litsenzionka, in about 3 years after the release of the game I bought, and like then I met signaling, although as MelShlemming says, they're very rare.
Brock Samson
I did a bit of modding for this game (mostly mapping). It was enough long ago to forget the details, but I remember some. So: in the process of creating/editing maps often had to arrange transport. At that time this would have manually certain file to add the line with information about attached transport (coordinates, model. color, etc.). Among this information it was necessary to specify the probability that the car is alarmed. The default probability is quite low (except for some places), but not enough to not come across such machines. Personally, I on each pass (a total of about 10 times +/-) repeatedly met such transport. Maybe you're just more stolen cars on the roads and not parked, so you are not caught with the alarm.
To be honest, surprised.
Yes, in SA quite often met (also a pretty decent length of game) machine signalizaciyi.
Often, especially in Parking lots where the vehicles were for export (Infernus to the North of SF, You mentioned the Sentinel at the film Studio, Patriot on him. the plant Supports around the casino, Stretch near the Pay 'n' Spray in SF and another couple). But not only (in particular, the bus to the South of SF, when not locked).
And Yes, if the sound alarm will meet the police, will be rated one star.
Original, no add-ons.
Len4ik00N
Probably because of this, I did not come across machines with signaling. Because GTA: SA is used only a percentage of probability that the car will be with her. Just now I remember Vice City, namely if leave the hotel ocean view in front of us is a machine, it is always without alarm, but if you turn right and advance along the road first (can't remember what the car was) across the road is with an alarm system with 100% accuracy, know by personal experience.
Here's another example: Niu says Stretch parked near the Pay'n'Spray in San Fierro he had with the alarm, but I recently drove it from there and the alarm had not been.
Brock Samson
On time is not necessary, determined, apparently, by accident.
I have used both, but rather he signaled.
Just for fun I downloaded the first save after a mission, Customs fast track to check. For the first time on the Stretch there was no alarm; restarted again, second time already.
Brock Samson
By the way, if sometimes there are some strange observations, explanations which to the find, suggest all the speculation test on win xp, because on this axis SA (and earlier part) are working perfectly. and on the axes above are often found a variety of not bugs, not flaws, etc.
Veenine
Estessno. 7ke when off framrate in SA sometimes doesn't want to open in the mission garage, and sometimes disappear markers of the entrance to the building, although on the same settings on XP everything works without problems.Specifically tested to the same saves in the same conditions But the most infuriating is the trouble with traffic XP traffic more or less evenly distributed throughout the track, 7ke he completely disappears, then suddenly it becomes very much drivers experience, fly over the map on stuff like all move on Infernus. This bug has many, frame limiter is not a panacea, even though you're on a single core the game starts, though at two, he still appears. But on xp it never did.
- Rick Sk1mmer -
Estessno.
"That" in question was an indefinite pronoun, rather than increasing the question particle :)
Listed about problems — all to do with the game performance, and sabieva problem is purely gameplay, depending on the script.
Veenine
"That" in question was an indefinite pronoun, rather than increasing the question particle :)
Well, Yes, the missing comma didn't pay attention.
sabieva problem is purely gameplay, depending on the script
But the markers on 7ke some players disappear under certain settings (like you said, it is connected with the performance of the game), but the absence of cars at a point on the map is in fact almost as the marker, it looks like that the game is not pogruzhaet model cars exactly like markers.