Impressions of the game (GRID 2)
Yesterday I tried with the wheel,while like that.Management adequate.Definitely going to drive!!!DLwoodie
1)I hate udivilo is the fact that the game is drifting EVERYTHING! cars, regardless of drive! Maybe I do not understand something, but HOW can you drift on VW GOLF or BMW 320 thuringowa.
Really it was impossible to do in the first Grid specially prepared rear wheel drive cars such as the Mazda Rx7, Nissan Silvia, etc.?
OCHEEEN realistic fellow developers! I'm not talking about what tracks for drifting as such and no.
How did you know probably - it arcade. In principle, the management used, for 20 minutes settled capital. I don't understand why this is the worst. The game was positioned as a pure arcade, which was the first GRID, where the car entered the turn without problems, and we are the wheel 180 degrees at a keystroke and I turn the steering wheel.
2)control of the game to put it mildly NOT so HOT
Mentioned above, you can get used.
3)Poor selection of parts for customizing cars (stickers for example 50 but they are almost all uniform),
And the location is quickly bored, and beauty does not stand out, as the whole game in General
Ira was a rare g*****
The first course was well ocheeen just a large choice of parts :D the Nonsense you write. About locations generally nonsense wrote. At least, much more diverse towns in the cardboard GRID and the same cardboard canyons. In General, the design of tracks in GRID 2 is very well done, especially the forest. Bright, colorful, with excellent lighting to the same (which they could not boast of the first part). I don't understand vyser fans of the first part. The game was surprisingly amazing. Excellent graphics, optimization. Also great race, drive, speed, challenge. Generally brought to mind 1 part is almost completely polished.
The route is generally trash,a piece of a small town,who drank on the route,if it's all highway again somewhere left,somewhere right now, go this route in the reverse direction,'ve lost count how many times I drove in Dubai for this embankment the pavement,almost in every race.I've thought about it before the game's release,Codemasters it was in past projects with copy-paste tracks.
In General, I saw not a single advantage in the game.Complete trash all around.
Forgive me,but how is it to drive a car in this game?A feeling that go on a plastic toy.The weight of the machine it seems that a couple of pounds.Management is simply IMPOSSIBLE.Managed drift using the hand brake is not present.Costs a little to bring the car turns to shit 360 degrees.God forbid you leave the asphalt again on 1mm coup 360 gradusov.Hurt a bit the car of the enemy again at 360 degrees revolution.Just pushed to the side and again rotate 360 degrees.Tried to ride holding the usual brake(S),so the bots just fly forward.Feeling is that they go by very different laws of physics.
The first game in the last few years which I carried to Hu*m after 15 minutes of the game.Physics is even worse than TDU 2. Compared to grid 2 NFS so all the standard physical realism(at least there are no cars weighing a couple of kilos).
So tell me HOW to drive in this game?
Виталий33
That's your subjective opinion. Any substantial, objective arguments I have not heard from you. Just some emotions and bathrm. Read the posts of the people above, a control handle , used to it, and play without any problems. Miserable physics collision? In the first part it was obviously not the best, where all the cars are, literally, oak.
And I for one glitch found in the game (((
To the full of the track of the third season I flew into the fence at the same time I went THROUGH it (but not left in TEXTURE so to speak), and after some time I went FIRST (and the one before that went first). But after I flew into ogladanie I was the last. Here is such a NASTY bug, I had the entire race take place. And the mode was SURVIVAL (race departure).
Виталий33
it's fun for undemanding fans of arcade-style NFS.
About the fact that it's arcade game I wrote in 1 post and its theme. With this and we had to start, not to spit out a ton of shit to the game. GRID 1 is not less arcade than this one, where just the same, ignoring all laws of physics, the car can easily go round the corner. Crashing at speed 70+ km/h you just give more and go further. Again, GRID 2 is an arcade game, and marketed it as an arcade. Personally, I'm from codemasters simulator was not expected.
And another thing PISSES me off, is that when you're playing a race where you need to off for 5 seconds, or can come first. If your opponent crashes into you will NOT give him a suspension, but if YOU crash then you will GIVE
((((((((((
and I have 5 years of travel in multiplayer. If there is a machine to butt the back side, it unfolds
these morons butting the back side, always wanted to give the front face. Now I understand why you don't like Grid 2. He doesn't like anyone who doesn't love a clean drive.
a few days stuffed in multiplayer, 30th level
2 options:
1. nerd.
2. lousy hacker.
I personally really like GRID 2,compare 1 and GRID 2 is like battlefield and call of duty...GRID 2 is not a 100% accurate simulator,it is arcade game with excellent graphics,well thought out locations and are looking to optimize!
For me, as I play the clave in the race is important not only realism but also the ease of driving - that is, I'm not saying that I pass on the easy level, I just choose the most difficult and chase from the heart. But in the first grid was way too strange management - particularly annoyed that before every drift we had to change the settings of pelinia steering, gas pedal, etc. and everything is clear and the machine listens to you and even if you went into a skid at the correct maneuver, it can be removed and the brakes themselves were more realistic, especially liked the shake of the cabin with strong brakes - the race to get high and not to worry as it was in many races the first part. Another significant disadvantage of the second part this is what the fucking fans! What the crap is the FANS?? When it is for professional racers the goal of life was fans?? And sponsor they fucking do not need. Well, so very much))
I advise you to take.
- no view from the cockpit;
It does not matter. The gameplay itself doesn't change, purely the aesthetics.
in the single removed teammates, career become boring;
And 1 part partner what to do? Nothing. So what's the point in it? No. And that career has become boring, your subjective opinion. It is strange to read that shit, which is totally unsubstantiated, except for personal emotions. The essence is the same, took the car and drove off.
bots behave primitively, they go as on rails;
Lol. Tell you a secret, the developers initially developed a special script which is responsible for driving AI.
- drift has become 100 times worse, made for show;
And why not 101 or 102? So funny to hear. Drift similar to that which was in DiRT 3. Believe it or not, still playing and shit)
- in multiplayer removed text chat(was very comfortable, people were joking, familiar), and then a voice is useless, as scored by roaring machines and other noise from an open microphone;
No one bothers you at the sound of the motor loud :D the idiocy of the writing.
- not enough runs, after a week of multiplayer boring ride on the same tracks.
A little? For you 82 of the route is enough? Strange, very strange. Option two. You either did not play or played the first 20 minutes.
Result. Another vyser person who did not really understand the game, but shit. At the same time, giving his subjective opinion for objective truth.