kings scripts where are you? (S.T.A.L.K.E.R.: Call of Pripyat)
Guys, as using the script to run sound? Action: pulling checks grenades to throw( you know) and finishing the NPC like stalkers (Oh, you're still twitching). And another question... this Weapons pack 3.1 after the update, these fixes smexy, yet beautifully was, I admit, but some of these guns are now without optics, i.e. you can't attach... Mosin sight is, it is written that it can be attached, and it is even not displayed and cannot be attached. how to fix it?Well, the Mosin needs to change the value in the config look at the books there at the bottom line about upgrades and in the right line to change the 0 to a 2
;addons
scope_status = 2 ; 0 - no addon
silencer_status = 2 ; 1 - permanent
grenade_launcher_status = 2 ; 2 - attachable
in short, 0 means it is impossible to tie Glushak, or optics and 2 you understand and 1 I forgot making
Vodila25
Impossible 0 no, 1 already installed, 2 you can install. I have already set... the crash is when loading a game, well sohranki and new irradie
Demons97
The sound of the script is very easy to run through colbeck on the action, Yes, but what you're asking is pretty difficult. It is necessary to write the hell knows what function to check if the NPC is wounded or not. With beer and nuts for half an hour this will not do, it's almost like a separate modification. And about the alert do not understand the meaning of using the script to let if all and without it works?
Demons97
Damn, as I said earlier — do crutch. The sound of pulling out checks, add another phrase. That is, do it as a single sound.
Demons97
Then, too, need a complex script. But it is better to make the NTC also reacted to him. It would be much more logical.