What genre is it's time to save?
The game industry is evolving. New opportunities, new technologies appear. However, many genres of games go retired, and some even die. In my memory there was a period when the light was going quests, now fortunately has come to life again ; Meat shooters also seems to be dead, but now again in the Stora. Text quests are interesting to enthusiasts. However, I think there are many genres and sub-genres that are dying due to the fact that new games there, and the old modern geymeram not interesting.What genres in your opinion have to save and revive?
MOBA die, yeah yeah yeah say right now about the fact that DOTA and so is the top 1 of the game, it is, BUT! These games are slowly beginning to sahnewal, so we need to cut the problem at the root and try to save the genre!
Strategies die because people are now playing games for the spinal cord, where thinking is not particularly necessary, even myself can say the same thing) Although I remember even games on audio cassettes) Simulator good aircraft too, not now.
Game development in General need to save. New games with original mechanics, loros, stories, hardly goes. Games go some faceless, soulless, monotonous. That's before the game was literally on screen for anyone to read, or the description of the plot, here's a look at the screen or hear a story and immediately be well, it's here the same, well which of course played an awesome thing. And now that maybe this, Oh no, maybe this, Yes, either.
By the way I got the idea for the identity of the game. The type of linking economic strategy with a fighting game. Players are given a certain territory in which they develop their industry, extract resources and all that. And each industry has its own mascot. And now you've developed some grown and want to get its products to the region neighbor, for that cause its mascot to a fighting game if you put him down then taking this grown in his region-so, but what if it's you then Vice versa, respectively. Defeated all the mascots neighbor to take his land himself. And so the flap until there is a monopoly in everything.
Vaipen
I'm not sure,but something similar like here, but it's not a fighting game
Spoiler
Vaipen wrote:
Game development in General need to save. New games with original mechanics, loros, stories, hardly goes. Games go some faceless, soulless, monotonous. That's before the game was literally on screen for anyone to read, or the description of the plot, here's a look at the screen or hear a story and immediately be well, it's here the same, well which of course played an awesome thing. And now that maybe this, Oh no, maybe this, Yes, either.
Vaipen
good games soul and is now full of different genres, but they often get lost among the huge pile of dull mediocrity. I also at one time believed that game development got corrupted and went the way of Hollywood: the budgets are bigger, the effects better, but the story, ideas and everything else - soulless stamping. But then I learned to find the real diamonds in the modern games, which gave emotions no less than the best hits of 90s and the zero years. So don't despair those who seek will always find.
Denton451
The fact of the matter is that in the 90s and zero among jewelry could stumble across shit, but now you need to search through a mountain of shit to find a diamond.
You need to save the strategy, preferably with a good story (by the company). And indeed strategy. The last strategy was only in 2016-2017 and it Civilization 6 and the various amendments thereto. Never came out any one strategy as far as I know.
It's time to save not a genre, and people who heart and soul into the work and it's not just the games concerned!
By far strategy. We need to return to the spirit of the old school, and that the emphasis was not on graphics but on GAMEPLAY.
it's time to remember and to save such unique games as clive barker's undying, eternal darkness, and kuon. and genres is a Convention and an improvement.
for me, there are no souls-likes and beat-all emup-s, because there are fighting games and their conditional variations, and the same deathtrap dungeon at all from the desktop world, also in video game form appeared for over a decade before the germ concept of souls, arisen from a mixture of king's field, otogi and tenchu.
by and large, now do any genre, except bydleni action sessional and IMO gringo-donation Calla gives no competitive signs of life, because the market is saturated baboom through the imposition of user cheap online postrelushek and the like, and this case is very popular, because the masses vote with their currency, being not even aware of the lack of any choice, because they do not tend to think. especially about some fine games, some of which are mired in low-budget due to the low popularity of the indie segment.
and most variegated masters, pobedivshih when some of the major studios, naotkryvali their fine, or sit on maxratio – so do a separate sort of shit, because the vast majority of games from them is a insane combination of nahrebelny and budget.
I, for example, in that year, discovered such great games like ghost of a tale, gray dawn and anne forgotton, but these projects never come out of small budgets due to low popularity, and everything turns out the authors of the penny to focus the game on some aspects, mostly – narrative, to the exclusion of all else, whether it's gameplay or graphics, which are most often so-so, with rare exceptions.
major publisher not to miss a game or two in mass market, because if they do well on all parameters, it will take a long time, chelovekochasov and all the money and that's why the major publishers can't make profit with small investments, but not large – will pollcat or bankrupt. Yes, and degraded from all session shutanov, MOBA, MMO RPG's and their ilk mass Igrunov just not mentally perceive other products.
here is such a vicious circle of Commerce and uncontrolled consumerism.
- "Korsary" simulators have not been to abarajame, swords and all. The latter was the fourth assassin, and the ships added as an attempt to get away from the origins of the series. Ubisoft there is something online more on the topic does, but, again, this is a game from the category of online routine/only for co-op;
- As mentioned, the RTS, there is clearly the game designers are hard to figure out how to make it so that it played for more than half of entusiasta. The plot, Yes, the deep understanding of balance, but it should still come up...
- And just a good game with cool little chips. No matter single or multiplayer, do everything by the templates. Just to throw money at pixels, szhv scenaristom and marketing, and "supposedly cool" AAA the game is ready. Out of pubs as hits. Because the thing was, what never was. And SUPERHOT, though, and runs for hours, has become a cult. Right now eksperementiruyu only indie developed (rarely, but not without success) and the poor Irish DJs from despair.
Waiting for some good shooter with open world and RPG elements Ala The Outer Worlds or Dying Light 2.
Some people wrote that it is necessary to save the entire industry, and it is rather good games of course, but their number decreases. But most importantly of course - it Strategy, Racing, Fighting games, and especially quests. And in General I conclude that today are kept only proven series of games on the market hard to get to competition.
Possible quests. For some time they shifted interactive movies and visual novels, but now the genre has started to revive. The main thing is to keep it that way.