E
EdVanAmator
14.06.20 10:23 pm
The list of fixes from 12.01.17 (PlanetSide 2)
Shotguns no longer in Vogue, and to fly already with thermal illumination so comfortable will not work. Meet the new hotfix from DGC.Infantry balance
The infiltrator (Infiltrator)will be Able to access the class of weapons Battle Rifles.
Dev note: Access to infiltrators Battle Rifles will have a minimal impact on their overall playing style, but allow them to perform on this gun Scout Rifle Directive reward.
Claymore (Claymore) — infantry mine TR
Get the activation time is 320ms.
Dev note: Adding the time of activation will reduce the effectiveness of the Claymore, placed in locations where they cannot be cleared or where their explosion is impossible to avoid.
Changes in the shotguns
The main objective of these changes was to increase the importance of skills in accurate shooting, with a simultaneous slight increase in the effective range of this type of weapon. In the case of semi-automatic shotguns, we have retained the possibility of killing with 2 shots, but narrowed the margin of error, claiming that more pellets hit the target. Three basic semi-automatic shotgun must now also differ from each other; all decision-making shotguns will have their own specifics depending on the faction; and the NC05 Jackhammer will now longer able to fire continuously.
Mauler S6's, Thanatos VE70, FA1 Barrage (Shotguns with a fast reload)
Maximum damage reduced from 130@8m up to 100@5m
Minimum damage increased from 50@18m to 84@20m
Magazine size increased from 6 to 8
Bonus clips from the increased reduced from +4 to +2
Wearable number of rounds for weapons increased from 48 to 56
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when shooting in scope was reduced from 3 to 2.5
Vertical recoil increased from 1.3 to 2.8
Horizontal recoil increased from 0.2 to 0.5
Horizontal pull recoil increased from 0.4 to 1.5 (who do not understand what it is, you can watch this video)
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
NC12 Sweeper, Nova, TS4 Haymaker (a shotgun with a large capacity)
Sweeper and Haymaker will now use the larger model shops.
Maximum damage reduced from 130@8m up to 100@8m
Minimum damage increased from 50@18m to 67@20m
Magazine size increased from 8 to 10
Bonus clips from the increased reduced from +4 to +2
Wearable number of rounds for weapons increased from 48 to 70
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when firing from the hip is reduced from 3.5 to 3
The dispersion of the pellets when shooting in scope was reduced from 3.5 to 2.75
Vertical recoil increased from 1.3 to 2.5
The angle of impact increased from 0/0 to 12/12
Horizontal recoil increased from 0.2 to 0.65
Horizontal pull recoil increased from 0.4 to 1.5
The ratio of the speed of recovery of the sight to its original position when firing from the hip was reduced from 12 to 8
AF-57 Piston, Pandora VX25, AS16 Nighthawk (Automatic shotguns)weapon Model for AF-57 Piston has been updated.
Maximum damage reduced from 125@8m up to 125@5m
Minimum damage increased from 45@18m to 50@20m
Magazine size increased from 6 to 8
Bonus clips from the increased reduced from +4 to +2
Wearable number of rounds for weapons increased from 48 to 56
The dispersion of the pellets when shooting in the sight is reduced from 4 to 3.5
The expansion of the cone of fire reduced from 0.5 to 0
The speed of the bullets (pellets) is reduced from 300 to 275
Vertical recoil increased from 1.5 to 2
Horizontal recoil increased from 0.2 to 0.95
Horizontal pull recoil increased from 0.4 to 5 (my KD will go down again — approx. Choropleth)
The ratio of the speed of recovery of the sight to its original position when firing from the hip was reduced from 12 to 8
GD-66 Claw, Phobos VX86, TRS-12 Uppercut (Fastest pump-action shotguns)
Maximum damage reduced from 130@8m up to 125@5m
Magazine size increased from 4 to 5
Wearable number of rounds for weapons increased from 28 to 35
The expansion of the cone of fire reduced from 0.5 to 0
The ratio of the speed of recovery of the sight to its original position when firing from the hip was reduced from 12 to 8
LA39 Bruiser, Deimos VA29, TAS-16 Blackjack (a Heavy pump-action shotguns)
Maximum damage reduced from 130@8m up to 125@5m
The expansion of the cone of fire reduced from 0.5 to 0
The ratio of the speed of recovery of the sight to its original position when firing from the hip was reduced from 12 to 8
NC05 Jackhammer (Heavy weapons)
Maximum damage changed from 112@10m to 112@at all distances
Magazine size increased from 9 to 15
Wearable number of rounds for weapons increased from 54 to 75
The number of pellets is reduced from 6 to 5
The expansion of the cone of fire reduced from 0.5 to 0
The multiplier of the first shot recoil increased from 1 to 2 (ie it will now be harder to control recoil after the first shot)
Horizontal recoil increased from 0.2 to 0.4
Horizontal pull recoil increased from 0.4 to 2
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
Time taking increased from 750ms to 1000ms
The sights from the hip will now correctly show the dispersion of pellets
The Brawler (Arxipova version of the Mauler S6)
Maximum damage reduced from 130@8m up to 100@5m
Minimum damage increased from 50@18m to 84@20m
Magazine size increased from 6 to 8
Wearable number of rounds for weapons increased from 48 to 56
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when shooting in scope was reduced from 2.5 to 2
Vertical recoil increased from 1.3 to 2.8
Horizontal recoil increased from 0.2 to 0.5
Horizontal pull recoil increased from 0.4 to 1.5
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
Chaos (Arxipova version of Thanatos VE70)
Maximum damage reduced from 130@8m up to 100@5m
Minimum damage increased from 50@18m to 84@20m
Wearable number of rounds for weapons increased from 48 to 56
Fast recharge reduced from 2.1 sec. to 1.68 sec.
Long cooldown increased from 3.22 sec. to a 3.54 sec.
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when shooting in scope was reduced from 2.5 to 2
Vertical recoil increased from 1.3 to 2.8
Horizontal recoil increased from 0.2 to 0.5
Horizontal pull recoil increased from 0.4 to 1.5
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
Havoc (Arxipova version FA1 Barrage)
Maximum damage reduced from 130@8m up to 100@8m
Minimum damage increased from 50@18m to 84@20m
Magazine size increased from 8 to 10
Wearable number of rounds for weapons increased from 48 to 50
Long cooldown increased from 3.22 sec to a 3.54 sec.
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when shooting in scope was reduced from 2.5 to 2
Vertical recoil increased from 1.3 to 2.8
Horizontal recoil increased from 0.2 to 0.5
Horizontal pull recoil increased from 0.4 to 1.5
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
NS Baron G5
Maximum damage reduced from 100@10m up to 84@15m
Minimum damage increased from 60@30m 67@30m
Magazine size increased from 6 to 8
Bonus clips from the increased reduced from +4 to +2
Wearable number of rounds for weapons increased from 48 to 56
The expansion of the cone of fire reduced from 0.5 to 0
The dispersion of the pellets when shooting in the sight reduced from 2.5 to 2.25
Vertical recoil increased from 1 to 2.2
The angle of impact changed from -5.8 to -12
Horizontal recoil increased from 0.2 to 0.45
Horizontal pull recoil increased from 0.4 to 1.5
The ratio of the speed of recovery of the sight to its original position when firing from the hip is reduced from 15 to 8
Other changes to infantry weapons
Phaseshift VX-S
Semi-automatic (Semi-auto) and Sniper (Bolt-action) modes are now separate shooting modes
Semi-automatic (Semi-auto) and Sniper (Bolt-action) modes now use the different scopes
Mechanics charge was removed
The weapon cannot be reloaded manually
When firing in sniper mode changed the effect of the muzzle flash
Semi-automatic overheating reduced from 200 to 190 per shot (similar to 6 bullets in the store)
Sniper overheating reduced from 1000 to 800 (similar to 2 bullets in the store)
When overheat recovery time is 1 second
The cooling rate is increased from 334 to 500
Pause during overheating per shot increased from 700ms to 1000ms
The time of recovery of the sight to its original position reduced to 0ms-150ms (now the restoration of sight is calculated by the formula True Delay = Time between shots + Time restore the sight to its original position)
The time ratio of the recovery of sight in semi-automatic mode increased from 10 to 15
Level accelerate the recovery of sight reduced from 1000 to 300
Sniper vertical recoil increased from 1.2 to 4.5
Headshot multiplier for sniper mode increased from 2.1 x to 2.2 x
The maximum damage range increased from 8m to 10m
Range minimum damage changed from 260@200m on 334@85m
Dev note: this weapon has been completely redesigned to provide two modes of fire (semi-automatic and sniper) that can be switched. The result should be a weapon that has the same performance with the traditional sniper weapons, but has the flexibility to be competitive on shorter distances.
T7 Mini-Chaingun
Magazine size increased from 100 to 125
Wearable number of rounds for weapons increased from 400 to 500
The expansion of the cone of fire reduced from 0.05 to 0
Cone of fire when shooting from the hip increased from 2.25 to 2.50
Cone of fire when firing from the hip in the movement reduced from 2.75 to 2.50
Cone of fire when firing from the hip in prosevshim condition without moving increased from 1.75 to 2.50
Cone of fire when firing from the hip in prosevshim condition in the movement increased from 2.25 to 2.50
Bullet speed is reduced from 600 to 500
Dev note: These changes should improve the cone of fire when firing from the hip in motion and make it a more competitive weapon, at the same time allowing the player to equip a gun with a laser sight and, therefore, significantly change the characteristics of weapons.
Lasher X2
Shields Heavy ground attack will not cover the scope while firing
The expansion of the cone of fire when firing from the hip is reduced from 0.1 to 0
The expansion of the cone of fire when firing the riflescope reduced from 0.05 to 0
Dev note: these minor changes should increase the ability to maintain continuous fire on a weapon intended for conducting of fire suppression.
Anti-Vehicle MANA Turret (anti-tank sentry guns)
The lifetime of the projectile is reduced from 4.75 sec. up to 3.2 sec.
Dev note: This change effectively reduces the maximum range of this weapon from 450 to 300 meters — a distance which usually drawn the infantry. Playing technique is not very pleasant to receive damage from the goals that you don't see a anti-tank turret often created similar problems. The decreasing distance protivotoksicheskoe long-range weapons would also help the creation of new cooperation between infantry and units. This direction of development in which we will move in the near future.
Changes in technology
Aspis Anti-Air turrets (anti-air turret stationary bases)
The lifetime of shells is reduced from 3sec. to 1.2 sec.
The shells will explode at the end of the period of its existence
Dev note: this change will reduce the effective radius of the turrets on the bases of up to 450 meters, to focus their role on the protection of databases is of influence on the fighting at long range distance.
Vehicle Thermal Optics (thermal optics on the technique)
Renamed to "Threat Detection Optics"
No longer displays the infantry
Now displays the shells and some NPCs (the spiders to Hossine what? — approx. Choropleth)
For ground vehicles, the distance display is increased from 150 to 350 meters
For aircraft the distance of the display increased from 350 to 500 meters
Dev note: the main objective of this change was the increase in the threshold skills necessary for the destruction of infantry (especially when she uses natural shelters, such as hiding behind trees or in bushes), at the same time obilicev the ability to detect threats from enemy technology.
Sunderer
The maximum number of "health points" for Deployment Shield increased from 2000 to 2500.
Dev note: the purpose of this change was the increase in the time of the destruction of the Shield Deployment as a marine, giving the defenders more time to react to the threat.
Light fighters (ESF)Hornet Missiles
Direct damage reduced from 2000 to 1500
Indirect damage reduced from 550 to 250
The maximum radius for indirect damage reduced from 4 to 3 meters
Note to the developers: These changes leave this kind of missiles the best explosive potential, but increased the time required for killing purposes, will reduce the total time of hovering fighters over their targets, forcing them to use increasingly the tactic of "hit and run", and will also reduce the effectiveness of these missiles against infantry.
Other changes and additions
Removed holiday decoration-4 and boxes with ammunition (ammo) engineers.
Changed the effect of the collision of small exploding projectiles to help the player to more easily determine where it takes damage from the Archer
Bug fixes
Improvement in category "rail attachments" for the MKV-Suppressed P must be fitted properly.
Resurrection will once again increase the progress of the physician in the relevant Directive.
MaxY faction vanu will no longer receive extra damage compared to Maximi other factions (this change failed to do in earlier update)
5 grade fix tool for engineers of the faction vanu would be appropriate to keep its purpose at the time of repairing.
Fixed the tooltip for restoration kit (regeneration first aid kit).
Fixed some cosmetics on the ESF (fighters).
Fixed (returned) some of the missing 2-d icons from player studio.
Fixes suppressors (fire) for some types of weapons that did not hide the player on the minimap.
The neutral core Havov again will be correctly distributed.
Source: http://ps2-ru.com/2017/01/12/spisok-ispravleniy-ot-12-01-17/
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