Permanent departures. (Fallout: New Vegas)
Once again began to take Vegas and once again realized that I will not be able to master all the DLS and knock out all the achievements. Because the game somewhere, the middle passage constantly worse. Maybe the blue or after fast travel/entry and exit from the location, or sometimes even infinite loading saves. Especially on the Strip and in casino game very often crashes. And the longer you play, the more often the game crashes.The system is completely stalling the game on ultra, Windows 7. Game license Steam, all licensed add-ons, no mods, not worth it. Is only a patch for 4GB+ and not know it works in General and if there is a sense from it.
Plus in the game folder, removed the esp files that make the game faster.
Is it possible this masterpiece of RPG genre somehow to force to work normally? But, with departures from this play... the Internet did the basic tips on forums, but nothing helps. I think there's something with saving and their volume, but deleting old saves does not help the situation.
KillMashine334 wrote:
Once again began to take Vegas and once again realized that I will not be able to master all the DLS and knock out all the achievements. Because the game somewhere, the middle passage constantly worse. Maybe the blue or after fast travel/entry and exit from the location, or sometimes even infinite loading saves.
Usually this happens when there is not enough RAM,well either when all iron is stupid can not cope,a bunch of times through the game no problems there.
saa0891
Well, RAM 12 GB, system 64-bit. Although how the game uses it is not clear, I read somewhere that by default it does not use more than 2GB. And, as written in the header of the theme, downloaded the patch to use more than 4 of RAM, but running this patch and uses no or don't know how to check.
KillMashine334
Well, promonitor system during the game.Never heard of such a thing?MSI Afterbuner, HWinfo
Look on YouTube on how to monitor.There, frequency, and temperature, and load,and RAM usage, MEM and swap file.When the paging file becomes clogged also the air.And you'd even system announced
And look how much RAM eats up the Axis in idle, as during the game will monitor game+Axes+additional prog
I never took DLS to the Vegas crash, it happened every 15 minutes threw out, and tried it on nvidia and amd builds, license and pirates, in General, the game is a mystery in the technical plan for me was
And what processor, multi-core? I'm somewhere on the forums before looking for a solution on missions for Fallout 3 and found out that the game does not work well with processors, where more than 2 cores. Since Fallout: New Vegas uses the same engine, perhaps this manual will help to solve the problem. In the folder My documents\My Games\Fallout3\ (instead of Fallout 3 will be a different folder) look for the file Fallout.ini (instead of Fallout 3 will be a different file). It under [General] change the 0 to a 1 in the string
bUseThreadedAI=0
and add the line (if it is not in this file at all)
iNumHWThreads=2
Thus in the section [General] there will be 2 lines:
bUseThreadedAI=1
iNumHWThreads=2
Save and play.
Installed and played for hours 3. On the second day it does not start. Reinstalled the game, directX, visual C ++, checked for viruses, tried 3 more different versions of the game, no mods. I press "Play", the game starts for 1-2 seconds and crashes to the desktop.