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maksimfighter 22.07.20 09:51 pm

The portrayal of shadows (Fallout 4)

Maybe someone knows how to improve the draw distance of shadows, and the unrealistic hate everything on ultra and shadows on the houses are drawn right before the nose, remember before prescribing in Notepad and worked here just for the option forgot
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MagicHero 22.07.20

Here on the contrary all reduce the visibility of shadows because they are associated with all the problems with the brakes in the game.
And so, in the file Fallout4Prefs.ini (located in documents/my games/fallout 4) prescribe in these settings
fDirShadowDistance=50000.0000
fShadowDistance=50000.0000
Shade will render far, then don't ask where did the joists.

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maksimfighter 22.07.20

MagicHero it does not help doing it in the first place

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Protocol10 22.07.20

maksimfighter
Apparently the problem is the old engine who doesn't know anything. Also it's annoying.

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MunchkiN 616 22.07.20

for momomo there is no shadow Lod is therefore not possible to get shadows from very distant houses and objects
and there probably need to increase the render distance do like oble and Skyrim was where the couple was there write shipping over a lot of cells and you all the Lod is replaced and travon to the horizon.
but to me there normal range (although not the fact that I accidentally not increased)
http://pix.playground.ru/fallout_4/1840103/
http://pix.playground.ru/fallout_4/1808184/
can certainly some sort of patch something spoiled

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MagicHero 22.07.20

if the Lod rule is necessary, which increases the distance here is meaningless because the author's theme the computer just will not pull the increase in Lod at least 5 to 7 about 11 and say it makes no sense.

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maksimfighter 22.07.20

MagicHero
as Lody rule all I will pull

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MagicHero 22.07.20

maksimfighter
In the file Fallout4Prefs.ini and in Fallout4.ini (located in documents/my games/fallout 4) there is a setting uGridsToLoad=5 in [General] it either increases the range of drawing objects and greatly affects the CPU because it will handle longer objects due to the so-called enlarged square around the character.
Important!!!!!
First change this option can only be odd numbers, i.e. 5 - 7 -9 -11 -13.
Secondly, changing this setting may affect the game, namely the save, when it reduced. So for example if you long to play, say, 7 and then decide to put 5 possible problems.
And third, to put it not so simply (changing the file will do nothing, unless the problems) it is necessary as it is during the game, minimize the game, change the file, the value of that register through the console, save the game, exit and at next startup everything will work.
Here comparison with an increase with
standard https://www.progamer.ru/uploads/2015/11/fallout-4-ugrids-001-ugrids-005.jpg
increase https://www.progamer.ru/uploads/2015/11/fallout-4-ugrids-001-ugrids-013.jpg
standard https://www.progamer.ru/uploads/2015/11/fallout-4-ugrids-002-ugrids-005.jpg
increase https://www.progamer.ru/uploads/2015/11/fallout-4-ugrids-002-ugrids-013.jpg .

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MagicHero 22.07.20

maksimfighter
Here are found on the website to improve the images in the game http://tesall.ru/tutorials/article/1345-rukovodstvo-po-grafike-proizvoditelnosti-i-nastroyke-igry-fallout-4/

While you haven't run away to change uGridsToLoad= note that uGrids affects save file, so return to the previous value later can corrupt the save. To bypass this problem in Skyrim in the new fashion type, Stable uGridsToLoad, and before that it was corrected manually according to the method, which should work in Fallout 4:

Start Fallout 4, load the save.
Go to the desktop by ALT+TAB.
Reduce the value of uGridsToLoad variable in the file Fallout4Prefs.ini, save and close it.
Go back into the game by ALT+TAB.
Open the console and type refreshini.
Save the game in a new slot, then it should work correctly the new value for uGridsToLoad.

If you are afraid to damage the game or lose your progress, just wait for a safe fashion or script. But if you are willing to take risks, make backups of savegames and configuration file and get a massive improvement in the pictures.

Performance: More uGrids load many highly detailed objects throughout the field of view, and it significantly affects performance. In addition, you will need a decent amount of memory in our tests were often used up to 6 GB of RAM and graphics memory at a resolution of 1920×1080 with 13 uGrids.

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Dolgovya3yy 22.07.20

I even the grass and the objects drawn in the face when you install the game. All dared very simply-setting in the game settings or in the launcher draw Distance of shadows, etc. objects. Try the Ultra because more of the engine, I personally couldn't squeeze anything . A little optimize graphic fashion,but on the contrary, they removed the shadow, but the remote make the picture more clear and easier.(Vivid, FAR) .