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Terminator-ws 24.07.20 12:41 am

SourceMod Anti-Cheat (SMAC 0.8.6.4+ )

SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) - the most powerful server-side anti-cheat for servers Counter-Strike: Source at the moment. Anti-cheat is guaranteed to provide protection from cheats, cheat configs, cheat exploits, cheat macros. Anti-cheat is constantly updated. Taken into account and corrected all discovered discrepancies, which are detected when using the anti-cheat on different game mods and modes. For the moment there is an update anticheat R48. Anti-cheat doesn't conflict with the vast majority of custom plugins and mods. The exceptions are plug-ins fixes, such as for example [CS:S] UpdateRadar Fix from GoD-Tony or plugins that have similar functions for the protection of the game server (Kigens Anti-Cheat from god666). Anti-cheat is the most powerful protection from hacking, spoofing and decompile. The reference system anticheat does not conflict with the binding of other private plugins. Moreover, the binding of anti-cheat also does not conflict with the plugins hacking binding of other private plugins.

Config anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) allows you to set ANY level of stiffness compliance Counter-Strike: Source – from Orthodox to recommendation.

Installing anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) on your server you will save your admins from ineffective work on subjective verify players of your server via TeamViewer or Skype on the subject of cheats. This kind of check is not effective and questionable.

Anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+) is a modern and objective tool to protect your server from cheaters in Counter-Strike: Source at the moment. Your server will have continuous protection 24/7/365. Players will no longer be able to blame the administration server in subjectivity when making decisions about the bath on the server.

Thanks to the new algorithms of the modules are instances of detection of anti-cheat and code optimizations, anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) when activated all modules of protection (full protection) creates load on the server 2-3 times less than a single module Anti WallHack KAC or SMAC standard. Standard slot server Mareny can include FULL protection, including protection module Anti WallHack, 32 - 40 slots and servers at the rate PRO can use full protection anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) in 64 slots and above.

A new algorithm for instances of detection античитаSourceModAnti-Cheat (SMAC 0.8.6.4+ ) - StrikeBack provides a quick and accurate detector. cheats, in standard game situations able to create conflicts for active cheats, which are:
1. Blind cheat. For example, specifically AIM begins to miss the target, randomly targeting, which was not aimed by the player.
2. Make conflict work in Chita, which, after processing by the algorithm allows a very fast and very accurately detect a cheat. A little unclear, right? Well, here is an example: KnifeBot - not to get caught by any anticheat. It is very difficult to catch. Pleased that it's not too used cheat. Now, with the new module Strike Back anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) clearly without problems detect this cheat.

In other words, the anti-cheat has the opportunity to create fake situations for cheats and cheats actively respond to these traps. If the player without cheating - he'll never see these traps in the game. If the player with the cheats - it cheats begin to respond to a fake situation, which creates anti-cheat and it sees anti-cheat and decide on the bath of such a player.

The cost of anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) - 3000rub, binding IP and PORT, without source, in the case of change IP of the server - compilation-cheat for new IP on first demand without conditions. It's a one - off payment, all future updates and additions anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) - free.

About the effectiveness of the anticheat here: pvpru.com/board/showthread.php?t=556878

This is a topic on the cheat forum, the topic almost 2 years, more than 48 000 views kitakami, and during that time no one was able to get around anti-cheat its cheat, even a cash prize for it was installed.

Questions, comments, offer, purchase anticheat:
Skype: Terminator-ws;
VK: vk.com/terminatorultra;
VK: vk.com/counterstrike_ultra.
At the moment the cheat consists of Extensions "[email protected]" (located in \cstrike\addons\sourcemod\extensions"), and 5 basic modules, which should be located in "\cstrike\addons\sourcemod\plugins":
001_SMAC_Core.smx
001_SMAC_Client.smx
001_SMAC_Cvars.smx
001_SMAC_Rcon.smx
001_SMAC_Global.Smx

Each module is given its scope of tasks.

001_SMAC_Core.smx
The core of the anticheat. Integrity monitoring anti-cheat. Determine the type of games that are announced and an alternative to global variables.

001_SMAC_Client.smx
Block of anti-cheat, the controlling of the player when connected. Monitors the correct connection of the player to the server, can give the ban for Spam Connecting for Name Change Spam for special characters in the nickname of the player that are considered as exploit.
Monitors the procurement process of the player on respawn and lock peresedov in the early rounds in the case of a Killa player.

001_SMAC_Cvars.smx
The anticheat module, controlling the correctness of the game settings kovarov player. 320 is controlled by the console settings of the player. Has advanced algorithm checks kovarov of the player, precluding the possibility of substitution values when you verify.

001_SMAC_Rcon.smx
The anticheat module, counteracting some of the techniques of crash and burglary серверовCounter-Strike: Source. Control the correctness of the player to connect to the server.

001_SMAC_Global.smx
The main anticheat module. Provides a lock detector. and actions regarding anticheat cheat configs, cheat macros, cheats.

Modules are instances of detection of cheats have a numeric character in degrees – needed a way to separate and distinguish between instances of detection modules, I decided to use this encoding.

This module can be divided into the following components:
Unit controlam. The instances of detection modules with codes instances of detection:
Passive Route Guidance code 301, 302, 303, 304;
Automatic Guidance to the Target – code 288, 299;
AimBot detections (Trigger) code 188, 199;
Automatic Route - Null Level – code 200;
Automatic Route Guidance After Firing code 88, 99;
Automatic Route Guidance When a Shot – code 100;
Analysis Module Shooting After Firing code 101;
Analysis Module Shooting using SMAC WH code 102, 103;

Thus, only the blocks of instances of detection of AIM – 15.

Unit controlada The instances of detection modules with codes instances of detection:
Advanced Trigger detections;
Trigger (Advanced Auto-Fire);
BunnyHop, Auto-Fire, Auto-Strafe Left", "Auto-Strafe Right", " Auto-Duck Auto-Scroll, AutoHotKeys, Auto-Jump, BunnyHop Advanced, HaX2;
The control unit KnifeBot detections.
The control unit cheat configs.
Unit контроляImpulse.
Blocking malicious console commands to the server from the player, from admin, from card.
Blocking spam console commands.
Control unit for creating "Entity", spam "Entity".
Radar Fix, RespawnFix.
DefuseFix (lock mining through obstacles).
The control unit Mouse Sensitivity.
The blocks are instances of detection with improved algorithm for SpinHack and SpeedHack.
A new algorithm module Anti-WallHack. The most powerful and advanced version of this mode.

A new algorithm module Anti-Flash. Full lock of all data from the opposing player in protection mode, Anti-Flash. Built-in anti-cheat the No Team Flash-supported protection Anti-Flash.
A new algorithm module Anti-Smoke. Full lock of all data from the opposing player in the midst of the smoke.
Correct, adequate and complete module EyeTestDetections. A new algorithm module, eliminating errors and false bans players.
Module detect method Fake Lag.
Module detect method Airstuck.
Module detect method of pressing the 2X or 2X for macro shooting.

Flexible setup actions anticheat when detected. Simultaneous ban on STEAM+IP ban on STEAM+ ban by IP subnet type (xxx.xxx.xxx.0 or 254 IP addresses), or (xxx.xxx.0.0 or 65534 IP addresses).

Correct work with SourceBans.

As I wrote, SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) allows you to set ANY level of stiffness compliance Counter-Strike: Source.

Consider the example control system anti-cheat.

// [001_SMAC_Global.the smx] Number of Advanced AutoFire detections before a player is Warning. (0:Never Warning)
// Number of instances of detection of Trigger (Advanced Auto-Fire), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: (Trigger, Advanced Auto-Fire).
// -
// Default: 4
// Minimum: 0.000000
// Maximum: 100.000000
smac_AdvancedAutoFire_Warning 4

If the value smac_AdvancedAutoFire_Warning 0 – cheat will not notify admins in chat about Detecto anticheat.
If the value smac_AdvancedAutoFire_Warning 4 – anticheat will advise the admins in chat about Detecto anticheat after 4 such detections Chita on the player.

// [001_SMAC_Global.the smx] Number of Advanced AutoFire detections before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of Trigger (Advanced Auto-Fire), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: (Trigger, Advanced Auto-Fire).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_AdvancedAutoFire_Ban 7

If the value smac_AdvancedAutoFire_Ban 0 – cheat will not take any action against cheaters.
If the value smac_AdvancedAutoFire_Ban -7 – cheat will kick the player after 7 detections of signs of Chita the player.
If the value smac_AdvancedAutoFire_Ban 7 – cheat will ban a player after 7 detections of signs of Chita the player.

Thus, the administration server is a highly flexible and customizable anticheat in the plan of action against dishonest players on the server. The decision about kike or the bath player is imposed on the basis of the accumulated instances of detection modules instances of detection of cheats anticheat. If its entry was received by the player, not confirmed – its entry was "written off".

Current config anti-cheat SourceMod Anti-Cheat (SMAC 0.8.6.4+ ) R48:
[spoiler]
// This file was auto-generated by SourceMod (v1.7.3)

// [001_SMAC_Core.the smx] The duration in minutes used for automatic bans. (0 = Permanent)
// Time of ban in minutes, that is when detecte standard modules SMAC. Modules anticheat, which are subject to this option:
// BlockExploit, standard SMAC AimBot, AutoTrigger(BunnyHop, Auto-Fire), ban for the use of CheatCFG, all modules SMAC_Eyetest, ban for frequent change Sensitivity of the mouse.
// -
// Default: 120
// Minimum: 0.000000
smac_ban_duration 120

// [001_SMAC_Global.the smx] The duration in minutes used for automatic bans. (0 = Permanent)
// Time of ban in minutes, that is when detecte Navami modules SMAC. Modules anticheat, which are subject to this option:
// All other new modules anticheat.
// -
// Default: 120
// Minimum: 0.000000
smac_Advanced_Ban_duration 120

// [001_SMAC_Global.the smx] Number of AimBot detections before a player is banned. Standard mode SMAC. (0:Never Ban > Ban)
// Number of instances of detection of standard SMAC AimBot, after which player gets banned. The first metal is not displayed. To put a value of at least 2.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 20.000000
smac_aimbot_ban 3

// [001_SMAC_Global.the smx] Prevents anti-flashbang cheats from working. (0 = Disebled)
// Enable or disable the anticheat module AntiFlash. Gives forced illumination on the screen by hiding the players from RIN at the moment of blinding.
// Blinding works a little longer than the standard dazzle from light grenades.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_AntiFlash 1

// [001_SMAC_Global.the smx] Prevents anti-smoke cheats from working. (0 = Disebled)
// Enable or disable the anticheat module AntiSmoke. Hides players from RIN in the midst of the smoke.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_AntiSmoke 1

// [001_SMAC_Global.the smx] Setting the No Team Flash mode. (0: Disable, 1:Normal Mode 2:No Team Flash T only, 3:No Team Flash only CT)
// Setting of the module No Team Flash. 0 = disable, 1 = enable for T team and CT, 2 = enable only for T
// 3 = enable mode only for CT In the case of deliberate blindness teammates, No Team protects from Flash blinding all teammates, except the player rushing for the drive.
// -
// Default: 0
// Minimum: 0.000000
// Maximum: 3.000000
smac_No_Team_Flash 0

// [001_SMAC_Global.the smx] Number of AimBot detections (Passive Route Guidance) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (including Active and Passive battle mode), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 301, 302, 303, 304, (Active and Passive Mode).
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_PRG 3

// [001_SMAC_Global.the smx] Number of AimBot detections (Passive Route Guidance) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (including Active and Passive battle mode), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 301, 302, 303, 304, (Active and Passive Mode).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_PRG 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Guidance to the Target) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (Active battle mode), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 288, 299.
// -
// Default: 7
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_AGT 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Guidance to the Target) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (Active battle mode), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 288, 299.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 12
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_AGT 12

// [001_SMAC_Global.the smx] Number of AimBot detections (Trigger) before a player is Warning. (0:Never Warning)
// Number of instances of detection of Trigger AimBot (Active battle mode), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 188, 199.
// -
// Default: 7
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_Tr 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Trigger) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of Trigger AimBot (Active battle mode), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 188, 199.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 12
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_Tr 12

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route - Null Level) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (Null Level), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 200.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_AGTnl 3

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route - Null Level) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (Null Level), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 200.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 5
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_AGTNL 5

// [001_SMAC_Global.the smx] Number of Advanced Trigger detections before a player is Warning. (0:Never Warning)
// Number of instances of detection of Advanced Trigger, after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: (Advanced Trigger).
// -
// Default: 4
// Minimum: 0.000000
// Maximum: 100.000000
smac_AdvancedTrigger_Warning 4

// [001_SMAC_Global.the smx] Number of Advanced Trigger detections before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of Advanced Trigger, after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: (Advanced Trigger).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_AdvancedTrigger_Ban 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route Guidance After Firing) before a player is Warning. (0:Never Warning)
// Number of instances of detection of Automatic Aiming (AimBot) on the target after the shot, after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 88, 99.
// -
// Default: 4
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_AGTaf 4

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route Guidance After Firing) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of Automatic Aiming (AimBot) on the target after the shot, after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 88, 99.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_AGTAF 7

// [001_SMAC_Global.the smx] Number of Advanced AutoFire detections before a player is Warning. (0:Never Warning)
// Number of instances of detection of Trigger (Advanced Auto-Fire), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: (Trigger, Advanced Auto-Fire).
// -
// Default: 4
// Minimum: 0.000000
// Maximum: 100.000000
smac_AdvancedAutoFire_Warning 4

// [001_SMAC_Global.the smx] Number of Advanced AutoFire detections before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of Trigger (Advanced Auto-Fire), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: (Trigger, Advanced Auto-Fire).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_AdvancedAutoFire_Ban 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route Guidance When a Shot) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (Automatic Route Guidance), after which the administrator starts to see notifications in the chat
// Modules anticheat, which are subject to this option: 100.
// -
// Default: 4
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_AGTws 4

// [001_SMAC_Global.the smx] Number of AimBot detections (Automatic Route Guidance When a Shot) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (Automatic Route Guidance), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 100.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 7
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_AGTWS 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Analysis Module Shooting After Firing) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (Analysis Module Shooting After Firing), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: 101.
// -
// Default: 5
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Warning_AMSaf 5

// [001_SMAC_Global.the smx] Number of AimBot detections (Analysis Module Shooting After Firing) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (Analysis Module Shooting After Firing), after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: 101.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 10
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_Advanced_Ban_AMSAF 10

// [001_SMAC_Global.the smx] Automatically kick or ban players on eye test detections. (0: Disabled, 1:Admin notices, 2:Kick 3:Ban)
// Configuration of the module instances of detection SMAC_EyeTest. A value of 0 - Disable, 1 - only notify in the chat admins, 2 - kick player 3 - ban the player.
// Modules anticheat, which are subject to this option: Old Movement Commands, Old Movement Command (tickcount), Old Movement Command (buttons), Eye Angles.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 3.000000
smac_eyetest_reaction 3

// [001_SMAC_Global.the smx] Automatically ban or kick players on Airstuck detections. (0: Disabled, 1:Admin notices, 2:Kick 3:Ban)
// Configuration of the module instances of detection Airstuck. A value of 0 - Disable, 1 - only notify in the chat admins, 2 - kick player 3 - ban the player.
// Modules anticheat, which are subject to this option: Airstuck.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 3.000000
smac_Airstuck_reaction 3

// [001_SMAC_Global.the smx] Automatically ban players on auto-trigger detections. (-1:Disebled; 0:Admin notices; 1:Kick; 2:Ban; 3:Kick ONLY Auto-Fire; 4:Ban ONLY Auto-Fire)
// Configuration of the module instances of detection of Auto-Trigger Cheat.
// Modules anticheat, which are subject to this option: BunnyHop, Auto-Fire, Auto-Strafe [Left], Auto-Strafe [Right]", " Auto-Duck Auto-Scroll, AutoHotKeys, Auto-Jump, BunnyHop Advanced, HaX2.
// For Public, DeathMatch, GunGame, CW, Mix the recommended value 2. For Surf, DeathRun, Jail, Zombie, MiniGame, the recommended value 4. For Trikz recommended value -1.
// -
// Default: 2
// Minimum: -1.000000
// Maximum: 4.000000
smac_autotrigger_ban 2

// [001_SMAC_Global.the smx] Amount of change Mouse Sensitivity allowed in the game. (Kick < 0: Disabled - > Ban)
// Configuration of the module control Mouse Sensitivity. Sets how many times per game a player can change the Sensitivity from the mouse. Efficiently from the configuration with the manipulation of the parameter Sensitivity.
// If the value is 0 module control is disabled, a value of "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: -5
// Minimum: -100.000000
// Maximum: 100.000000
smac_antispam_Mouse_Sensitivity -5

// [001_SMAC_Global.the smx] Amount of commands allowed in one second before the action. (Kick < 0: Disabled - > Ban)
// Configuration of the module control input of commands on the client side. Sets how many times per second the player can enter console commands.
// If the value is 0 module control is disabled, a value of "- " for example -5, after 5 instances of detection should kick the player with an indication of the team which the player is spamming.
// If the value is "+ " for example 5, after 5 instances of detection should ban the player with an indication of the team which the player is spamming.
// -
// Default: -20
// Minimum: -100.000000
// Maximum: 100.000000
smac_antispam_cmds -20

// [001_SMAC_Global.the smx] Response to the characteristics of indirect cheat. (0: Disabled, 1:Admin notices, 2:Kick 3:Ban)
// Configuration of the module instances of detection of SIC. A value of 0 - Disable, 1 - only notify in the chat admins, 2 - kick player 3 - ban the player.
// This module makes a decision on Detecto for using configs, scripts and cheats on the typical and unique signs of the cheat.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 3.000000
smac_indirect_cheat 3

// [001_SMAC_Global.the smx] Amount of Impulse commands allowed in one second before kick. (0 = Disabled)
// Configuration of the module control input Impulse commands (e.g. on/off.off. flashlight) on the client side. Sets how many times per second the player can enter the command Impulse.
// If the value is 0 module control is disabled. If a player enters more commands Impulse than allowed by this setting - it should kick the player.
// -
// Default: 12
// Minimum: 0.000000
// Maximum: 100.000000
smac_css_Impulse 12

// [001_SMAC_Client.the smx] Seconds to prevent someone from restablishing a connection. (0 = Disabled)
// Settings interconnect. Sets the timeout (in sec.) the reconnection of the player to the server. Effectively from samconnection.
// -
// Default: 2
// Minimum: 0.000000
smac_antispam_connect 2

// [001_SMAC_Global.the smx] Control over the creation and spam Entity. (0: Disebled, Control over the -> 1:creation of the Entity 2:Entity spam, 3:creation and spam Entity)
// Configuration of the module control over the Entity (objects). Blocks the redundant Entity (spam weapons or objects), leading to the collapse of the server controls the process of creating the Entity.
// If the value is 0 module control is disabled. Value 1 - supervision over the creation of a redundant Entity, 2 control only for spam Entity, 3 - monitoring and the creation and spam Entity.
// Activate any control mode by spamming Entity (modes 2 and 3) also includes a mechanism to delete Entity that was created when the spamming Entity.
// Mode 2 and 3 are not recommended for GunGame, Surf, DeathRun, Jail, Zombie and MiniGame, since there occurs a massive creation of Entity in the game that can be razeena as spam Entity.
// -
// Default: 3
// Minimum: 0.000000
// Maximum: 3.000000
smac_Control_Entity 1

// [001_SMAC_Clientthe smx] Kick clients that fail to authenticate within 10 seconds of joining the server.
// Enable or disable the control module for connecting the player to the server. If the player is not authenticated on the server in 10 seconds - kick from the server.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_validate_auth 1

// [001_SMAC_Global.the smx] Block cheat config on the client side, the action when it detects cheating config, 0 = Disabled, 1 = Admin notices, 2 = kick, 3 = ban
// Setting operation of the locking module configs on the client side.
// If the value is 0 module control is disabled. When set to 1 - notification to the admin if the player is playing with configs, 2 and 3 kick or ban a player playing with configs.
// Module is set up to combat with the configuration associated with the shooting.
// -
// Default: 2
// Minimum: 0.000000
// Maximum: 3.000000
smac_css_CheatCFG 2

// [001_SMAC_Global.the smx] Number of using the 2X button for fire detections before a player is Warning. (0:Never Warning)
// Number of instances of detection of pressing of the macro 2X or 2X to fire, after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: (Using the 2X button for fire).
// -
// Default: 7
// Minimum: 0.000000
// Maximum: 100.000000
smac_method_2X_Warning 7

// [001_SMAC_Global.the smx] Number of using the 2X button for fire detections before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of pressing of the macro 2X or 2X to fire, after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: (Using the 2X button for fire).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: -12
// Minimum: -100.000000
// Maximum: 100.000000
smac_method_2X_Ban -12

// [001_SMAC_Global.the smx] The authorized limit travel distance (Teleport Hack). (Kick < 0.0: Disabled - > Ban)
// Configure the module lock Teleport Hack. The higher the value, the longer the anticheat will decide on the player for Teleport Hack.
// If the value is 0.0 module control is disabled, a value of "- " for example -800.0, when reaching a given distance should kick the player if the value is "+ " for example 800.0, when reaching a given distance should ban the player.
// This module is effective against various malicious techniques (e.g., using grenades to repulsion from them jumping for jumping on texture maps).
// The recommended value for Public, DeathMatch, GunGame, CW servers: 1200 - 1500. Needs correction, if the server uses non-standard parameter acceleration (phys_pushscale) or quick movement.
// -
// Default: -1000.0
// Minimum: -5000.000000
// Maximum: 5000.000000
smac_SpeedTeleport 0.0

// [001_SMAC_Global.the smx] The number of detections of speeding up kick (SpeedHack). 0 = Disabled
// Configure the module lock SpeedHack. The higher the value, the longer the anticheat will make the decision about kike player for SpeedHack.
// When a large ping of the player and with the lag related to ping or as a communication channel between the server and the player, the module may interpret such conflicts as SpeedHack.
// -
// Default: 100.0
// Minimum: 0.000000
// Maximum: 1000.000000
smac_SpeedLimitDetect 100.0

// [001_SMAC_Global.the smx] The authorized limit is exceeded the standard rate (SpeedHack). 1.0 = Disabled
// Configure the module lock SpeedHack. Allowable movements of the player on the server. Setting 1.1 allows changing the speed of the player on the server to +10%.
// -
// Default: 1.1
// Minimum: 1.000000
// Maximum: 5.000000
smac_SpeedUp 1.1

// [001_SMAC_Global.the smx] Block illegal defuses.
// Enable or disable the control module for the mine bombs. If you enable this mode eliminates the demining bombs through walls or obstacles between the player and the bomb.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_css_defusefix 1

// [001_SMAC_Global.the smx] Block players from respawning through rejoins.
// Enable or disable the control module for the revival of the player. If you enable this mode excludes multiple respawning of the player with the kills in the early rounds.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_css_respawnfix 1

// [001_SMAC_Global.the smx] Show Bans anti-cheat chat for all. (0: Disabled; 1:Enabled)
// Enable or disable the alert players in chat about bans issued in the game anticheat cheaters.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_Show_Ban_All 1

// [001_SMAC_Global.the smx] Show Kick anti-cheat chat for all. (0: Disabled; 1:Enabled)
// Enable or disable the alert players in the chat about kikah issued in the course of the game anticheat suspicious players.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_Show_Kick_All 1

// [001_SMAC_Core.the smx] Show Admin notification in chat: -1 = Do not show, 1 = All admins, 14 = Root admins
// Configure the module alerts in the chat anticheat for admins.
// ADMFLAG_RESERVATION = 0, ADMFLAG_GENERIC = 1, ADMFLAG_KICK = 2, ADMFLAG_BAN = 3, ADMFLAG_UNBAN = 4, ADMFLAG_SLAY = 5, ADMFLAG_CHANGEMAP = 6, ADMFLAG_C 7, 8 ADMFLAG_C, ADMFLAG_CHAT = 9, ADMFLAG_VOTE = 10
// ADMFLAG_PASSWORD = 11, ADMFLAG_RCON = 12, ADMFLAG_CHEATS = 13, ADMFLAG_ROOT = 14, ADMFLAG_CUSTOM1 = 15, ADMFLAG_CUSTOM2 = 16, ADMFLAG_CUSTOM3 = 17, ADMFLAG_CUSTOM4 = 18, ADMFLAG_CUSTOM5 = 19, ADMFLAG_CUSTOM6 = 20
// -
// Default: 1
// Minimum: -1.000000
// Maximum: 20.000000
smac_Admin_Notice_Level 1

// [001_SMAC_Global.the smx] Ban Installation Method: 0 = STEAM + IP, 1 = STEAM, 2 = IP
// Set up a method to ban anti-cheat.
// If the value is 0 - ban on STEAM + IP. When set to 1 - a ban only on STEAM. If the value is 2 ban by IP.
// -
// Default: 0
// Minimum: 0.000000
// Maximum: 2.000000
smac_Ban_Level 0

// [001_SMAC_Core.the smx] Installation Method Ban for IP: 0 = IP (xxx.xxxxxx.xxx), 1 = IP (xxx.xxx.xxx.0), 2 = (xxx.xxx.0.0)
// If Antichita use the ban by IP, this setting allows you to set the level of this ban. If the value is 0 - ban specific IP address.
// When set to 1 - advanced option to ban by IP, blocking the IP range of a cheater (xxx.xxx.xxx.0 or 254 IP addresses).
// If the value is 2 - a more powerful version of the ban by IP, blocking the IP range of a cheater (xxx.xxx.0.0 or 65534 IP addresses).
// -
// Default: 0
// Minimum: 0.000000
// Maximum: 2.000000
smac_Ban_Level_IP 0

// [001_SMAC_Global.the smx] Automatically ban or kick players to a Fake Lag, the % deviation from the norm. (Kick < 0.0: Disabled - > Ban)
// Configuration of the module control Fake Lag player. Set percentage of extreme deviations (losses) from the normal when passing data from client to server.
// -
// Default: -40.0
// Minimum: -100.000000
// Maximum: 100.000000
smac_FL_Ctrl -40.0

// [001_SMAC_Core.the smx] Include extra information about a client being logged.
// Configuration of the module detailed logging anti-cheat.
// If you enable this mode in detected anticheat in the records of logs will be more information about the player (ping, team player, weapons player, the player's position at the time detect, the angles of view of the player at the time detect).
// -
// Default: 0
// Minimum: 0.000000
// Maximum: 1.000000
smac_log_verbose 0

// [001_SMAC_Core.the smx] Recording anticheat log mode: 0 = logs are written to a single file, 1 = logs are written to the files by date.
// Set up a method of logging anti-cheat. Mode 0 - anticheat logs are written to a single file: \cstrike\addons\sourcemod\logs\SMAC.log.
// Mode, 1 - anticheat logs are written to separate files with a date prefix: \cstrike\addons\sourcemod\logs\ 07-10-2016_SMAC.log.
// -
// Default: 0
// Minimum: 0.000000
// Maximum: 1.000000
smac_log_ViewType 0

// [001_SMAC_Global.the smx] Show Status: (0:Normal, 1:Only your Status)
// Configuration information display the Status command.
// If the value is 0 - the standard information display (Status for all players on the server). When set to 1 - output Status only one player who gave the command status.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_show_status 1

// [001_SMAC_Global.the smx] Status and Ping in Server: (-1:Disable, 0:Normal, 1:Already Protected)
// Configure the protection mode command Status and Ping.
// When set to -1 - disable protection anti-cheat, if the value is 0 - standard protection, when set to 1 - protection for version of CSS with the changed binaries.
// Enabling security can affect access to features SourceBans.
// -
// Default: 1
// Minimum: -1.000000
// Maximum: 1.000000
smac_status_ping_prot -1

// [001_SMAC_Core.the smx] Display a message saying that your server is protected.
// Enable or disable chat message on the protection of the server by the anticheat when you connect the player to the server.
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_welcomemsg 1

// [001_SMAC_Global.the smx] Enable Anti-Wallhack. This will increase your server's CPU usage.
// Enable or disable anti-WallHack (WH).
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 1.000000
smac_wallhack 1

// ************************************
// Below are query instances of detection modules, which will work ONLY when switched on antivj, i.e. kvar smac_wallhack must be set to 1.
// These modules work on a new principle of work anti-cheat Strike Back.

// [001_SMAC_Global.the smx] KnifeBot Number of detections (Using SMAC WH) before a player is Warning. (0:Never Warning)
// KnifeBot instances of detection number of detections after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this option: (KnifeBot).
// -
// Default: 1
// Minimum: 0.000000
// Maximum: 100.000000
smac_KnifeBot_UsingWH_Warning 1

// [001_SMAC_Global.the smx] KnifeBot Number of detections (Using SMAC WH) before a player is banned. (Kick < 0: Disabled - > Ban)
// KnifeBot instances of detection number of detections after which the player gets kick or ban.
// Modules anticheat, which are subject to this option: (KnifeBot).
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -2, after 2 instances of detection should kick the player if the value is "+ " for example 2, after 2 instances of detection should ban the player.
// -
// Default: 2
// Minimum: -100.000000
// Maximum: 100.000000
smac_KnifeBot_UsingWH_Ban 2

// [001_SMAC_Global.the smx] Number of AimBot detections (Analysis Module Shooting using SMAC WH) before a player is Warning. (0:Never Warning)
// Number of instances of detection of auto-aiming AimBot (Shooting Analysis Module using SMAC WH), after which the administrator starts to see notifications in chat.
// Modules anticheat, which are subject to this parameter: 102, 103.
// -
// Default: 7
// Minimum: 0.000000
// Maximum: 100.000000
smac_aimbot_UsingWH_Warning_AMS 7

// [001_SMAC_Global.the smx] Number of AimBot detections (Analysis Module Shooting using SMAC WH) before a player is banned. (Kick < 0: Disabled - > Ban)
// Number of instances of detection of auto-aiming AimBot (Shooting Analysis Module using SMAC WH), after which the player gets kick or ban.
// Modules anticheat, which are subject to this parameter: 102, 103.
// If the value is 0 - instances of detection modules are deactivated, if set to "- " for example -5, after 5 instances of detection should kick the player if the value is "+ " for example 5, after 5 instances of detection should ban the player.
// -
// Default: 12
// Minimum: -100.000000
// Maximum: 100.000000
smac_aimbot_UsingWH_Ban_AMS 12
[/spoiler]
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Guest 23.04.22

good