Impressions of the game (Quern: Undying Thoughts)
//Tip: don't put in graphics settings ultra reflection//Game in the style of the first towns, the same spiritual heir to the great puzzle of the series as Obduction. With her and I will compare.
The picture and the level design in Obduction on the head above, the authors tried in originality and glamor. Immediately dull gray, looks extremely pale, though not cause rejection. It is with sadness that we recall the great puzzling series of mist with its imaginative worlds.
Music in Querne beautiful, perfectly complements what is happening, while remaining a little something to help you solve puzzles. Monstrous dissonant sounds of Obduction even scary to remember.
For ease of game Quern also makes ideological colleague: fast running, relatively small island where everything is close at hand, convenient intuitive controls, and even jumping, which helps in some places to shorten the distance. Jump from the second floor of the observation tower, and not to go down the stairs it was a real pleasure.
With the plot difficult. And here and there it just not very much. In Querne it is as simple filling to solve the puzzles. Good, but unremarkable. We will give at the end of two ways.
Spoilery chose scientist because green stuff carried by the end, well, blatant nonsense. If you've lost your world, with a hangover to blame Quern? But to blame something besides myself, of course, easier. Again, if it exists it sooner or later will find if not using the portals, then... of interstellar travel, man. :) Again, if you were able to achieve this level of development, it is possible for any, let and not at once. Accordingly, this force will sooner or later be in the rest of the universe. In short, naive idealism is always bad. Our choice - science. And Yes, in that case worlds may suffer, but here much depends not on any curse, and from the social system and other factors. And the scientist just admire the fact that he was able to do on the island while remaining dreams about the house and suffering from loneliness person. That just still very much in the spirit of the mist. By the way, he also idealizes his views. Idealism is always bad.
The puzzles are... puzzling. Interesting, quite logically presented, even the plot. There are old puzzles and own. Except that in Querne don't need hundreds of times to run from one edge of world to another for the sake of solving them...
In General, where Obduction often causes irritation and a desire to quickly finish Corn is very nice, though lacks the stars from the sky. Fans of puzzles and towns should pay attention.
7/10
obduction I never mastered due to the fact that it is boring and poorly. Yes, and many players are of the same opinion. the game was secondary to everything from game of actors on a f..subscribe to the emptiness of the locations, why the environment was perceived as dull scenery, not the game world. at the start and even the optimization was simply shameful. in addition to all curves, illogical and artificially created quests and endless inconvenient, slow, tormoznoi backtracking and the ugly soundtrack.
the game itself is the result of archaic. new audience of the genre such drops immediately, but the fans no tears of nostalgia is not, because the time is new, and the execution of the game at the level of 20 years ago.
this hack as quern, do not even want to start, because again, curve optimization, and again a cheap attempt to emulate games like myst, shizm, atlantis and the like.
your opinion I hope you read. in principle, no different from the rest of the positive reviews saw. much more interesting to read negative reviews, of which almost all repeat my comparison with obduction, and in General, on the background reading I conclude that it's the same obduction with different skins. and I hardly miss, let him not playing.
by the way, the reviews:
разhttps://steamcommunity.com/id/12352582846/recommended/512790/
дваhttps://steamcommunity.com/profiles/76561198010825307/recommended/512790/
триhttps://steamcommunity.com/id/dimager/recommended/512790/
anyway I recommend to watch the gameplay.
PS. if you need a quest for a quest, where everything is made aesthetically pleasing and technically soundly, then play in the anthology of the room. lovers of Antiques can just Google the genre of mastoid and discover quite a good the old type or as louvre: the final curse made on the same engine as the dracula film series.