Impressions of the game (Genshin Impact)
Here we share the impressions of the game. Apparently, the project is very interesting.RAXVIK
I don't understand the claims to Donat at all... I'm a standard team almost all went without any problems) you just have to wisely approach the pumping of weapons for characters and artifacts - when pumping they give a very good increase in characteristics - pumping the Persians themselves, and of course you should not forget about the combination of elements and you do not feel the problems
for example, from the very beginning of the game you have GG, Amber, Lisa, Kaya and for the call of a beginner you will definitely get Noel - most likely you will have someone else will fall ... With this you can make a great team and run without knowing any problems)
RAXVIK wrote:
The game already has hinters on pay-to-win, while lightweight.
where did you notice it?))
In this game, the difficulty grows faster than you gain weight. In the beginning, when the map is not explored at all, the world is showered with gifts, which gives the illusion of control. Chests. rewards for quests, by-effects, secrets. Obviously, the heroes of the sea, and resources have the ability to run out, so to choose a pack and the most important maine, because it will take tons of resources.
From the very beginning, I broke into this world and began to zingoth absolutely everything that has any interactive value. By the end of the last story quest I had a rank of 37.
It was time to spend the accumulated rubber, and it at that time was about 30pc. After the 40th rank, you do not have friish rubber in stock, and no resources, because the map by this time is cleaned under 0, all collected, all the schreins are open. As a result, there are two choices, to merge the crystals into rubber and farm the dange, or to twist the gas for opening crutches, because without duplicates of the gloves cotton wool. Twist the cash - stay without resources, buy rubber - stay without crutches . On the day you can dislodge a minuscule number of crystals, which slows the progress of pumping to the maximum.
Rubber can be bought a limited number 6 times a day, 50 crystals for 60 stamins. 50 crystals, 50 roubles, 300 rubles for 360 staminas a day, if you want to progress in any way.
Bottom line: in the leith game without a constant infusion of cash absolutely nothing to do, except spending daily stamina in the number of 120 units, performing 4 dailys and the usual collecting on the book. which takes 30 minutes in time.
Spoiler
The game has 3 minus. I'll write right away that this is a personal opinion.
1 minus, it's a roll. I first of the game poured crystals into the vents, in the end fig that fell, some repetitions of the standard of Persians. So many tries and 0 adequate Persians, such as himself. Of course I'm so unlucky. I do not know.
The plot and the world. To begin with, he's as weak as I am. Even if you take the most unlucky games in the series of tails, there and that was a better plot. It's more childish than I am. Whoever says it, but the world is empty to me. Yes there are chests, but there are spheres and towers. And that's it. I don't mean every day. Well, so far swayed on the plot of quests enough. As soon as the story passed, everything went to grind, grind, grind. Chests, dungeons, abyss, bosses. In an hour, everything went away, left the game. It's not good. In these games you want to spend more time. And there's no hailv canent like that, I know I have to wait for the story. But I want them now, I want to study the world, etc. and he's going to get out, you can sleep. For on my 41-42 lvl adventure in the game stupidly do no.
3 minus. And as for me the most important. It's a coop. Masha's waving. This is a complete trend. I don't even know how to tell me how to burn one place. I'll explain the reason. That's the dungeon. Immediately cursed a pack of full. You rejoice, you'll go fast and go on. And I was swimming there. It starts with the fact that the leader of the pack (host) stupidly gets up in the afc for 10 minutes. Or begins as a burnt-out run on the map. You chat him, go go. He's on his side. He can write go and keep running. And it happens and so, found a party, regale and see, you 70 lvl - types 56-60 and high. You come in and hit the inst for five minutes. It's a big deal. Or they'll take what kind of thread of the chip and kill everyone in the inst. I certainly understand that this is an ftp game, I certainly understand that people are different. But why do I have such "geniuses" sing. It feels like there are 10-20 adequate guys in the game. And the rest are either children of 10 years old, or not distant people. Which can not 3 buttons to press and occasionally turn on the brain.
Bottom line: I won't say the game is bad. I like her. But that's it, kills the mood and the desire to play. In general, if you put a score on 10 points. At this stage, I'd bet 6.5 to 10. So the developers have more to work on.
Played a few dozen hours, 34 level rank adventures. Briefly you can review that the game is good, but with a number of quite significant shortcomings, some of which will be corrected by updates (hopefully).
Pros:
- Free
- Good visual style of the world and character design
- Tolerable animations
- Great music and sound
- Pleasant-eyed interface
- The game took some features from BOTWa that benefited it (e.g. visual, parkour on any surface, collecting ingredients for cooking and crafting around the world and cooking itself have a strong similarity, so believe that there was borrowing, and some other nuances that were taken partially)
- The presence of multi-level quests and puzzle quests of different complexity, which adds variety to the gameplay and has a positive effect on the spirit of adventure
- Having small secrets and hidden quests
- The presence of various mini-activities, such as the collection of blue spirits, the passage of altars of tests, random events, etc.
- A convenient, informative map and minimap with the ability to search for the right enemies (ingredients) and activity
Controversial aspects of the game:
It's a fight. Apparently for the sake of releasing the game on all platforms it is so one-button and boring. It is still bad that the screen is a hell of bright, flooding the whole screen special effects (especially when playing on the network), it does not particularly please the eye, but only interferes in reality. Thank goodness there is a tactical depth because of the various elements that exist in the game and the fact that they mix/cause debafa/damage/status. Otherwise it would be quite sad on this point.
Grind. There's too much of it. I know the game is free, but the grind at high levels here is too big. Even if you don't, you won't be very comfortable. And very quickly the pitch ends. The game in such a situation as if forcing you to go into it for an hour a day, spend resources on the grind, and so day after day.
Some other problems. In the game 7 elements, and in the party you can take 4 characters. There are no character changes except the current 4 during the fight. You can meet a group of opponents, one of which will be protected by the elements, which you banal no one to punch and will suffer, trying to kill the existing heroes, or you have to retreat.
Also, there is no possibility to quickly change the squad, and through the interface it is done for a long time, which eventually begins to irritate.
Separately, I'll put in a word for Anemo and Geo! Due to the fact that I did not have any character with Anemo element except the Traveler, I regularly had cases when I climbed somewhere high up the mountain, saw Geocul, but could not take it, because I have a character Geo and it needs to be rolled in Anemo, or vice versa, and there are no teleports nearby. It was really infuriating.
Cons:
The network part. She was apparently pinned on her knee at the last moment before the game started. Terribly inconvenient group collection interface: you can try to invite someone by opening your game to others and writing in your profile, in the caption, the purpose of joining (although this line was conceived by the developers for other purposes), but the use is not enough - you can wait for guests indefinitely. Or, just before the dance, the search for a group in this dange and... I never realized it looked like randomly one of the 4 invitees becomes a host and the rest join in his world.
But you do not come immediately into the dange, and just enter the host world before the dange and this creates great inconvenience:
1. Extra downloads (why it was impossible to make sure that being each in their world in a separate window of the interface to find a group, select characters and click "ready" then immediately go to the dange???)
2. The host should go up to the dange and run it (well if he even knows that it should be done, suddenly he became a host for the first time?) and other players, without an audible alert, arrives a rather discreet message, which must be confirmed within 10 seconds.
A blunt host, an afc host, or someone else who walked 15 seconds away from the comp, missed a 10-second invitation... that's what you have to deal with all the time. Yes, the host can re-invite someone who didn't accept it right away, but it's still creepy as inconveniently done.
Boring danji. Network tributes are stripping the arena for a while, or stripping the arena with crystal protection in its center. And it is not clear why you are thrown into the room from which you need to run to the arena and activate the beginning of stripping. And after stripping you need to run to another room to receive the award, and even a short cut-scene get-sign hold! It's funny that you can still miss it, saving about two seconds. Why do all these extra movements even need? And finally, the most relish, it's when you load into the dange unevenly - all the same different computers and the host, loaded first, runs into the arena, not looking activates the beginning of stripping and the arena is fenced with an impassable shield (FACEPALM). Those who did not have time to enter the arena - will just be observers. It's not clear what the developers did.
I'm not going to say anything much about the plot. To each his own. To me it is, it is banal and cliched, but not frankly bad, and sometimes even interesting (including side quests came across interesting).
Looking with his brother and his wife, what would be such a run and came across this toy. As it turned out - the multiplayer is only available once there and it is not clear for what. I take it, it will be unlocked only after the passage of the story? If so, there's not much use. Like, what do you do with three bored faces if there's no purpose? Wonder.
All in all, it seems pretty good. Very surprised the Chinese in this regard - good graphics and animation, good English voice acting (but no more than good). Everything is generally cute and cute, but as soon as it comes to not 3D - begin to complexity. The xbox controller runs through one place - every time you run you need to choose a way of control again, and the dodgy Chinese game design decided to crank on the leather axis of the conventional control and eventually the buttons of cancellation and confirmation are confused, which each time puts in a stupor. In the mobile version under Android - xbox one gamepad simply does not work, and the version for iOS and not launched, although is available for iphone 6.
The menu itself is done somehow through one place and the nifiga is not intuitively - very tight with reference. It is not always written which button is responsible for what, although with this approach to the definition of buttons - it is wildly important. Plus there is no general help and explanations. The same information about the multiplayer has to Googly.
And in general it is somehow strange that it is impossible to pass the plot together with friends from the beginning, to define the config of their characters just under the joint game, to distribute the roles. It seems that the multiplayer is not particularly worth expecting and it is attached purely for a tick.
ProDisaster
The plot seems to be impossible to pass. Network game here to facilitate the killing of elite monsters and bosses
RAXVIK
A necropost.
Here, man, hold on. Full f2p group. On a three-star weapon, except for the city of Stonetes, I will remind you for the up-level you get. Although by this point (20 times adventures) at least there should be another Luke Faunonia (4 z), for the passage of the Horror of the Storm. What a thread of the book and a form of weapons to scruff with the blacksmith.
Among other things, this tribute to the 30 level of the characters. I only have Amber 36 here. Which doesn't make up for it.
2nd screen maine acc from the start of the game I play, 0 adequate Persians. As a result, I break the copina standard with Persians
This game is pure as a farthet. The Asyts always had that in any of their games. Roll 50 to 50 is coming. You can go to the big time, or you can make a lot of money as a game and real to sniff and 0 what
casper1k
What's the point?
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There, above, a person wrote two weeks ago that he had some difficulties. And that the Lion Temple is hinting at Donat. Here I came to the Temple of leo, remembered about this brow and sawed vidos. What's your post for?
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which means "0 adequate." In the game, all the characters are adequate and useful. There are those that you don't understand, or who don't like their design. That the question is purely tasteful.
askeza
Okay, I'm going to try to explain) if you don't get it. I play from the start on the standard Persians (on Maine akka) and pass everything almost except the abyss, because there are already Persians are not enough. I wrote to you because I saw your video about the standard of the party.
On account of 0 adequate as you wrote that all zbs) play my party on 70 ll and on 43 lvl adventures . I'll see how adequate they will be. When you stop in the abyss on the 5-6th floor)
I don't like 5 star characters, because I don't like them and I didn't notice any difficulties in passing (36 rank of adventures)
FiRi
You don't, because you don't? Well, you're going to keep yourself going, so you don't need 5 and you can play comfortably with standard bums, as long as you're enough, that's another question.
casper1k
What's going on?
Well, I went into the abyss
I think the levels of The Persians show who I play most of the time.
There are 60 mobs on the sixth floor. You want to say having 4 Persians 70 and above the level, and all the others are also more reachy than me, you can not go through 6 floors? Moreover, on your main screen is a great line-up that beats 2 halves, if you throw the hero in anemo. The same 6th floor, the other half clean up by your two watermen, the hero in anemo neher do. The first half of Kaya with Xianlin, Amber and Noel.