Loading objects from servers. (Microsoft Flight Simulator)
Who played/played on the pirate, tell us what is with the detail of the objects?And whether it is possible to connect to servers. I don't quite understand what this one is for online.
ceptey8520
I dug deeper into the topic and learned that in the requirements for internet speed from Mike - divorce. To look like on screens advertising and trailers - you need at least 120-160 Mbps, and ideally 1000 judging by the tests of one Frenchman. I only have 40 Mbps and even 100 would not be enough, it would be better, but still crooked obliquely comparing with what should be. Therefore, there is no difference with the pirate, the pirate is just as full of the speed of the Internet. What they wrote in the requirements, not for houses and textures, but more for real weather etc.
Is there an option to stupidly fly into regions of interest with a maize at an altitude of 5-10 km at a speed of up to 600 km / h online with loading, and then chop off the Internet and get fun with the saved landscape? How many terabytes is, say, a busy Europe? (the speed of any modern hard drives is ten times higher than the standard 100 Mbps, 80-200 Mb / s versus 11 Mb / s, and does not depend on the mythical but irresistible jitter that destabilizes the entire stream, on some routes constantly)