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Cheburashka 17.10.20 09:14 pm

Partisans 1941 Optimization (Partisans 1941)

People think the tem is useful, who is already playing has felt the beauty of FPS in the game. Let's share opinions with whom the toy goes and how to improve FPS? :))

Let's go :)))))
18 Comments
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Poleskin 18.10.20

Yes, I also thought FPS was sagging.
But it doesn't bother me, I have another problem: how I did not deal with the settings of the visual display in the game, that is, "graphics", changing the minimum /maximum, there is no difference, nothing changes. In a word, it remains "soap."

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Poleskin 18.10.20

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Poleskin 18.10.20

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Poleskin 18.10.20

P.S.: It's on high settings. In general, the same and on the minimum. I don't know how to deal with it. I don't sin on my system, I have a pretty powerful computer.

c
cripple 19.10.20

1.I'm not putting out the work for discussion. So it's your right to apply or not. advice and discussion - my right to ignore. after a certain age and experience online.
I'm not going to measure the size of the budget. I've been collecting them myself since '98.
2. regarding the limitation of optimization.creating a table .ct, saw in Ida similar to the online onli methods of using generalizing functions of calculation. that a single is typical if either the writer had only a narrow specific experience, or chose a similar pattern because of other plans for the future, and as a result, in vain.
in short, without overhauling patches that change the way variables are recorded and surveyed, optimization cannot be achieved here.
example: to score all the inventory of 5'actors, as well as a couple of "spills" of the storage scrub qgt; the result will feel on itself. Open the OS manager, look at the kernel load. (I didn't say that there will be specific peaks and at all, that's the point)
3. To the point.
disk with OS: "Users"YOUR USER"
erase the "Crashes", "Logs" folders (you can and banners), create any files (document.txt), rename the entire extension (txt) into erased folders.
go into "config," erase/create "CrashReportClient"
go to "WindowsNoEditor"
GameUserSettings.ini
At the end of the add (in case of a patch that disables the reading, prescribe and in Engine.ini/Game.ini, "mouse" also add to "Input.ini"):
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=True
StartupMovies=
(1.smooth raw mouse with hardware rather than software smoothed)
(2.skip rollers, "NoIntro")
at ScalabilityGroups
pre-record/replace (excluding Russ. supplement/description)
Sg. ResolutionQuality=100.000000
(want 2-4-8k, increase, look for yourself by how much)
Sg. ViewDistanceQuality=3
Sg. AntiAliasingQuality=2
above "2" will definitely be TAA/taaX2, "1" is likely FXAA, which will raise the phps.
Sg. ShadowQuality=1
(minimal, because the difference is not 1-2ftps)
Sg. PostProcessQuality=0
(you can leave, but it is crooked, I will explain on the change of brightness)
Sg. TextureQuality=3
Sg. EffectsQuality=0
Sg. FoliageQuality=3
Sg. ShadingQuality=0
(you can also leave "3" but it's not a 1st/3rd person, so it's superfluous)
Sg. BloomQuality=0
(soap)
Sg. DOFQuality=0
(long-range soap)
Sg. MotionBlurQuality=0
(soap in animation)

at q/Script/Engine.GameUserSettings
FrameRateLimit (how much max you fps).
bDisableMouseAcceleration=True
(another mouse de-axilation)
Sharpening=1.000000
(sharpness)
bSmoothFrameRate=false
(disconnecting jumps fps)
bMotionBlur=False
(soap anim.)
GlobalQuality=-2
(in the case of a patch that gives the graph custom option, the user's choice, not the templates)

settingsEngine.ini
script/Engine.RendererSettings
r.DefaultFeature.MotionBlur=0
(soap anim.)
r.DefaultFeature.LensFlare=0
(lenses)
r.DefaultFeature.DepthOfField=0
(soap dal)
r.DefaultFeature.DepthOfField=False
r.DefaultFeature.Bloom=0
(soap)
r.DefaultFeature.Bloom=False
r.DOFQuality=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DepthOfField.MaxSize=0
r.LensFlareQuality=0
r.SceneColorFringe.Max=0
(chromatic aberration)
r.SceneColorFringeQuality=0
r.MotionBlur=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.TranslucencyVolumeBlur=0
r.BloomQuality=0
r.MaxAnisotropy=16
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
(passive stat. shadow volume, you can turn off, above put does not make sense)
r.TemporalAASharpness=1
(sharp filtering, play yourself, in some variations the desire for "0.1" can enhance)
r.Tonemapper.Sharpen=2
(Sharp filtering post.pro. is mostly in hdr, but can play a role. "2" max)
r.TonemapperFilm=0
(grain)
r.Tonemapper.GrainQuantization=0
(grain)
r.Tonemapper.Quality=0
(cut down, there's no need)
r.TonemapperGamma=1.7
(half-tonne post.percent. "1" dark, "3" highlighted,"2-2.2" default)

script/Engine.Engine
MaxAnisotropy=16
DisplayGamma=3.0
(the ratio of brightness and contrast. "1" darkness, "5" highlighted,"2-2.2" default)
4.Memory
in q.ini does not include my comments and any other unrelated affidavits.
if there is no specified section in the q , create/copy the entire name of it in the ""

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alexodiy 21.10.20

cripple
You know, you've piled up all your thoughts like that, and you don't understand what you wrote. On points it would be better to write a decision, and not all in a bunch of third paragraph "go-editing open CrashReportClient and go to "config".


The problem in the soap picture is how to fix it humanely, give a normal solution, your information is not perceived at all

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Vladg123 21.10.20

alexodiy
Do you have a pirate or a license?

c
cripple 21.10.20

alexodiy
first, I'm not a developer and I'm not responsible for it.
second, for publishing my work, I do not get a mate. means, and therefore choose the very form and type of presentation, in accordance with the rules of the internet resource.
third, as I mentioned, "your right to pass by."
essentially: turning a blind eye to the un motivated demands of a "paying bill" is not the problem in your case. perhaps in 15% of cases this can be adjusted by the settings of streaming (the first division, was an old map but 80 episodes with enough memory) partisans, in many comments, demanding video memory, vram. I don't look because on my 12. but I would first of all dig aside from the characteristics of the iron--gt;setting of the graphics card (a la for nvidia Inspector).
In full-fledged three-dimensional, this happens when the originally loaded low-resolution textures are not replaced by high. here will have to drip in both LOD and mip/map, DynamicStreaming, PoolSizeVRAM, etc.
"TextureStreaming" engine.ini part of the settings for example
NeverStreamOutTextures=
MinTextureResidentMipCount=
PoolSize=
MemoryMargin=
MinFudgeFactor=
LoadMapTimeLimit=
LightmapStreamingFactor=
ShadowmapStreamingFactor=
MaxLightmapRadius=
AllowStreamingLightmaps=
UseDynamicStreaming=
BoostPlayerTextures=
PoolSizeVRAMPercentage=
the game is pass-through, I don't want to waste time even to structure the full edited table of character settings (because the saves are not encrypted, and the structure that is seimoved is known). I don't have such problems, that is, "there is no direct access to the body." read, look, perhaps by analogy in other projects on henrial engines. I'm going to have a dialogue.

S
Salazar Viddemman 23.10.20

Nefig on dead computers to put, and there will be no problems) Pirate from the xtaba, there are no problems at all, I play on the horn, on the maxims in everything that I do not put.

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Vyxyxol 25.10.20

alexodiy wrote:
you won't understand what you wrote.
Lul, you're just a primitive. xD As if the configies never ruled. Comrade cripple made it clear that it was much easier.

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Borya14 27.10.20

cripple
Buddy, thanks for the tips on finer game setup, that your parameters have corrected all the blur, etc.
That's just what option is responsible for contrast, or is it too light?

c
cripple 27.10.20

Borja14
2 Engine.ini settings
you just don't have to prescribe them. or pick up the value for yourself, within the specified limits. I use a shaded monitor to work, and I put movie games brighter.
(quotes to the text not paste)
at q/Script/Engine.RendererSettings
r.TonemapperGamma=
("1" dark, "3" highlighted,"2 or 2.2" default, default) is more similar to the contrast of half-tones

in q/Script/Engine.Engine
DisplayGamma=
("1" dark, "5" heavily lit,"2 or 2.2" default) is more like brightness

a
andi555777 04.11.20

NOT ONE OF THEIR REPAC KHATTAB PARAMETERS HAS BEEN FOUND IN THIS FILE

a
andi555777 05.11.20

Well, good people help. I can't find these lines in this file. Soap as if textures are unloaded

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Borya14 17.11.20

cripple
Thank you very much, your advice helped to establish contrast and pass the game with pleasure)
andi555777
Thanks to the much-respected user "Sripple", I put up such settings.
You can simply try to replace the whole text.
Engine.ini
Spoiler/Script/Engine.RendererSettings
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.DepthOfField=0
r.DefaultFeature.DepthOfField=False
r.DefaultFeature.Bloom=0
r.DefaultFeature.Bloom=False
r.DOFQuality=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DepthOfField.MaxSize=0
r.LensFlareQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.TranslucencyVolumeBlur=0
r.BloomQuality=0
r.MaxAnisotropy=16
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
r.TemporalAASharpness=1
r.Tonemapper.Sharpen=2
r.TonemapperFilm=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.TonemapperGamma=2

[/Script/Engine.Engine]
MaxAnisotropy=16

Game.ini
Spoiler/Script/Game.GameSettings
InputPreset=DefaultInput
CameraMoveSpeed=2000
CameraRotateSpeed=130
IsDropBody=True
IsSwitchWeapon=True
IsHideInterface=True
IsPercentHitChance=True
IsHideIOInterface=False
IsCameraOnPartisanAfterLoad=False
GameComplexity=GameState.GameComplexity.Normal
VolumeMaster=70
VolumeSFX=70
VolumeMusic=56
VolumeVoice=70
IsVsyncOn=True
IsShowFps=True
ScalabilityLevel=0
ResolutionLevel=0
ResolutionMode=0
Culture=ru
VoiceCulture=ru
FirstLoad=1
GameUserSettings.ini
Spoiler
Culture=ru

[ScalabilityGroups]
Sg. ResolutionQuality=100.000000
Sg. ViewDistanceQuality=3
Sg. AntiAliasingQuality=3
Sg. ShadowQuality=3
Sg. PostProcessQuality=3
Sg. TextureQuality=3
Sg. EffectsQuality=3
Sg. FoliageQuality=3
Sg. ShadingQuality=3
Sg. BloomQuality=0
Sg. DOFQuality=1
Sg. MotionBlurQuality=0

[/Script/Engine.GameUserSettings]
bUseVSync=True
bUseDynamicResolution=False
ResolutionSizeX=1440
ResolutionSizeY=900
LastUserConfirmedResolutionSizeX=1440
LastUserConfirmedResolutionSizeY=900
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
bUseDesiredScreenHeight=False
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
bDisableMouseAcceleration=True
Sharpening=1.000000
bSmoothFrameRate=false
bMotionBlur=False
GlobalQuality=-2

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Yuretz31 17.11.20

Settings from the cripple to win the soap of course helped, but fps 12-15 I do not matter whether you improve the quality of the image or not. What to do with it is not clear, anyone has had such? How do you deal with that?

C
Crpunk 27.12.20

Something incomprehensible was something with her. No textures, fps 25-30. I looked at YouTube, the graphics are mediocre. It's a pity I wanted to play

O
Old Hangover 23.07.21

CrPunk I
totally agree. Also attracted, downloaded it looked, reached the third mission, it seems, the map is already big. And a mustache, while FPS. And it is also surprising, I saw a friend, on the ultra of the norms, yes, but not to say straight that it is super.