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Key Ovald 03.11.20 09:34 am

Impressions of the game (Redeemer)

Very harsh main character. Spectacular beatings of enemies with hands, feet, cold weapons and fire (as well as banal about any caught surfaces).
All. Is there anything else you need for a good fight with a tough hero?
Yes, dear developers, you need to.
The plot is purely for a tick, can cause only a yawn. The levels are linear and for the most part the same. Looks the game in general is good and here you could have a lot of nice things to wrap up, but no. Enemies are interesting to knock only the first half of the game. Then there are those who beat for a long time and for them such a combat system does not fit at all.
The battles are really meaty and spectacular, with a bunch of finishes, with unique places for quick killings, even a meager stealth. Even with some pumping (what you fight, and swings, as in TES). But it seems like a good idea just shoved into the preparation of the game, they say and so will go. And it's also an augmented, pancake, edition. It was possible to do that the hero fights two elements - a military and a monk and if he fights in hand-to-hand, the skills of weapons and vice versa are reduced. And it affects the endings, they say he will be angry or find peace, etc.
Bought purely for voiceover from GamesVoice. Norm, but not the same as the text. :))
5/10
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