The fielders don't work stupidly (Medieval Dynasty)
Greetings! For half a week I try to adjust the work of field breeders but no way. They harvest, but nothing else. I set up that it sowed something on the season and much more, already sawed the seeds wherever possible. Where does he really have to lie to take him? What's wrong with them, why are they standing stupidly at the box in Sarai?Tip one. Set up the fields in management, preserved, went out on the menu, loaded - all work for cheers. Checked many times. And by the way, seeds, fertilizers are not needed by field breeders, take from the air. developers promise to cancel the freebie, but so far so
Yarych
First, we need to check the destination. They work in the fields of "fielders" (unskilled work, skill is not required, yet) and not "farmers". Second, don't touch the field cells with a hoe - the tecard is edgy moment.
And the third one, they can be stupid, that's right. I only started on the second day.
Appoint women (with men can be ungrown - get stuck). One cheerful aunt with skil on one for each species, enough guaranteed for 2-3 fields the size of 100 cells - checked. But I wouldn't leave it unattended anyway, given the risk of getting stuck for a day. Hs, I'm still trying to help them, or rather one of the fields for 120 cells I process myself. In any case, I do not appoint men one for a season without "support of the weaker sex").).
You want them to work, forget about the hoe. You can help them scatter fertilizers, sow or harvest. It doesn't affect anything. And the hoe zeros the th50s until next season. In the current only to collect will help them.
But what we will do when the developers will reduce the yield (with the last patch had to reduce, promised) and will have to organize crop rotation themselves, xz Unlikely they will redo all the mechanics for this sake, on the contrary, the rye second in a year sowing removed. And plus to this, if the bots of fertilizer and seeds (with other tools, most likely) will cease to be free - that's it will be a hard line for sure: no quests for ingenuity do not need, only to think, as with a thousand-celled fields at least a settlement to feed.