Turning on the developer mode (Empire of Sin)
On the way of "Empire of Sin'EmpireOfSin_Data'StreamingAssets".Open the "DefaultPlatformSettings_PC.json" file with a notebook
Changing "developerMode" : false" to "developerMode" : true"
Load up or start a new game. In the game click ESC and select the developer's menu zgt; Cheats
Left Alt 1 also includes developer mode.
Command list:Dev.enableGodMode (v)
Dev.addCash(amount)
Dev.addCashToAllFactions(amount)
Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)
Dev.enableFogOfWar(enable)
Dev.giveAllWeapons()
Dev.giveAllAbilities()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()
Dev.giveMaxNotoriety(faction)
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()
Dev.addBossAbilityCards()
Dev.addItemToBoss(itemId, count)
Dev.addItemToTarget(itemId, target, count)
Dev.addItem(itemId, count)
Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleGodMode()
Dev.toggleEaseNicknameRequirements()
Dev.toggleTacticTableLogs()
Dev.togglePlayerAlwaysHits()
Dev.toggleDevOptions()
Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()
have any idea how Dev.addItem works?
tried all variations with weapons:
Dev.addItem(ITEM. WEAPON. EPIC_SUBGUN_05, 2)
Dev.addItem ITEM. WEAPON. EPIC_SUBGUN_05
Dev.addItem (ITEM. WEAPON. EPIC_SUBGUN_05,2) etc. One fig does not add and in the log just the whole list of items.
PS Dev.addItem ("ITEM. WEAPON. EPIC_SUBGUN_05," 2) needed quotes...
sledge1111213 wrote:
A kde njel aidy guns
EmpireofSin EmpireOfSin_Data StreamingAssets GameData_Win64~ Lua Scripts DataSheets
in the WeaponStats file.lua all guns with stats and ID
xoen
or by prescribing Dev.addItem (itemId, count) in the console will give out all the items and save in AppData's LocalLow' RomeroGames" EmpireOfSin' Player.log
The most useful in my opinion:
Spoiler ITEM.AMMO.SPECIAL_AMMO_03 (Patrons on Bear)
ITEM. AMMO. SPECIAL_AMMO_07 (Expansive Bullets)
ITEM. ARMOR. ARMOR_07 (Military Armored Kit)
ITEM. WEAPON. EPIC_HANDGUN_06 (Colt New Service)
ITEM. WEAPON. EPIC_MACHINEGUN_02 (Shosha Machine Gun)
ITEM. WEAPON. EPIC_RIFLE_04 (Gewehr M98)
ITEM. WEAPON. EPIC_SUBGUN_05 (Beretta M1918)
ITEM. WEAPON. LEGENDARY_HANDGUN_05 (Golden Mauser K96)
ITEM. WEAPON. LEGENDARY_HANDGUN_06 (Golden Service Revolver)
ITEM. WEAPON. LEGENDARY_MACHINEGUN_03 (Lewis Golden Machine Gun)
ITEM. WEAPON. LEGENDARY_RIFLE_04 (Golden Gewehr M98)
ITEM. WEAPON. LEGENDARY_SHOTGUN_01 (Golden Shortened Shotgun)
ITEM. WEAPON. LEGENDARY_SHOTGUN_03 (Golden Shotgun Auto-5)
ITEM. WEAPON. LEGENDARY_SNIPER_06 (Mosin's Golden Rifle)
ITEM. WEAPON. MELEE_13 (Trench Knife)
ITEM. EQUIPMENT. TRINKET_12 (Dazzling white card)
ITEM. EQUIPMENT. TRINKET_20 (Personal lighter)
ITEM. EQUIPMENT. TRINKET_08 (Weapon Kit)
ITEM. UTILITY. HEALING_ITEM_03 (Doctor's Bag)
Dev.addItemToTarget also works on ability. You have to choose your mafia, point a mouse at him (but it's not accurate) and open the console to write for example Dev.addItemToTarget ("ITEM. ABILITY. KILL_CHAIN") is a chain of murders that after the death of the enemy the course does not end, and once again you can shoot. Or Dev.addItemToTarget ("ITEM. ABILITY. DOUBLE_SHOT") - the second shot after hit. The main thing is to save at the beginning, or you can accidentally add a few similar abilities.
I've EmpireOfSin_Data'GameData_Win64 Lua's Scripts'DataSheets'AbilityCards.lua
If the mafia has this ability available for study, it will be shown as studied. Otherwise, just an action icon in battle.
Changes affect the game, for example, in localization files. There is a folder at AppData'LocalLow'RomeroGames'EmpireOfSin'Mods - maybe you need to add modified settings files there.
And please tell me the team to add and remove the peppers. (which bosses and nps originally have).
PPPHobot
compared shilo and soap. The parameters of guns and bosses are duplicated in 3-4 files in the client of the game, as well as abilities, so they change now unrealistic, and the support of mods is not yet. No one has found the teams on the perks yet, but you can search the EmpireOfSin_Data" StreamingAssets GameData_Win64'Lua'Test' DevUtils CommonDevUtils.lua and similar files.
From there:
Dev.fillRacketToMaxCustomers () - inside its company will increase the number of visitors by the maximum
Dev.takeOverDerelictRacket (Dev.curTarget) - By clicking the right mouse button on the building with bandits and entering the team you will be able to capture the enterprise instantly and choose its type.