Title Update 1.1.0 (Assassin's Creed: Valhalla)
Hello everyone, new patch !!!We will be rolling out Title Update 1.1.0 to Xbox Series X | S, Xbox One, PlayStation 5 and PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia and Amazon Luna tomorrow: December 15, 2020.
Patch Sizes and Deployment Times:
Xbox Series X / S: ~ 6.3GB
Xbox One: ~ 5.7GB
PlayStation 5: ~ 2.46GB
PlayStation 4: ~ 2.4GB
PC: ~ 5.6GB
All Platforms Deployment Timeline: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these times are estimates and subject to change.
Check out the most notable changes in version 1.1.0 below.
CONTENTS
Added in-game support for the settlement expansion and the Yule Festival
The Yule Festival is a limited time event with several festivities to enjoy and awards to be earned. To spice up this and future festivals, you'll see revelers arrive directly east of the current settlement.
For more details on the settlement expansion and the Yule Festival, see our article on the preview of the upcoming Christmas season. Stay with us. 😊
Miscellaneous
Legendary animal trophies will now appear correctly in the long house.
Balancing
Changed the behavior of the NPC power level.
NPC power will now be at a maximum difference of 51 below the player.
NPCs that are 51 power below the player will be highlighted in green.
World bosses will match the player's power level when the power exceeds the base level of the world bosses. (also applies to: Alpha animals, zealots)
This change applies to all difficulties.
Loot chests have been added to the Great Magester's hideout.
Note: This hideout is only available from a very specific point in the game. Spoilers. 🙂
Resolved the question of where Crete is. The rune spark will not work when the bows are cut.
Fixed an issue where the wrong weapon stats were displayed for certain items.
Royal Guard
Serpentine Bow
Death-Talking
Sign Sol
Doppelhander
Hundtot
Improve
game performance and stability
Improved stability and performance.
(PC) fixed some freezes when performing certain actions for the first time.
(PC) Addressed an issue that could freeze during the screen saver.
Graphics, Audio, Animation
Various graphic problems were solved.
Fixed various animation issues for characters or NPCs.
Considered various clipping issues.
Addressed an issue where fish might lie on its side during a fishing animation.
The problem was considered when some NPCs will cut air instead of wheat. practice doesn't always lead to perfection. *
Fixed an issue where NPCs killed while unconscious would sometimes get up during animation.
Mimir's tattooed head. * ¯ _ (ツ) _ / ¯ *
Solved the jagged sea foam problem.
Quests, World Events, Side Events
Solved an issue in the Blizzard Shower in Anekastra, where Elfgar did not move towards the attack site.
Addressed an issue where players are unable to complete Pride of Honor.
Note: This fix will spawn Lufwina again, reset her position and restart the mission.
Resolved an issue that caused Tarben to follow Eyvor everywhere when the baker's complaint was not completed. “Your hours are up, Tarben. * Resolved an
issue where fast travel would be unavailable under certain conditions when returning to England after completing the Hordafilke Arc.
The issue was resolved when the allies did not want to help Eyvor open the doors in the monastery of Eli Island. * Teamwork makes the dream work! *
Fixed an issue with the settler anomaly's light beams that were preventing players from completing the anomaly.
The problem was considered in well-traveled countries where the target would not be updated under certain circumstances.
An issue where Fenrir could get stuck underground was being addressed.
The problem was addressed where Eyvor sometimes levitated during the assault on the outros. * No more Wingardium Leviosa for this. *
An issue was addressed in defensive measures where the jotuns would be able to pass through the shield after the goal of bringing the invaders into the shield was completed. * You won't pass! *
Addressed an issue in Brewing Rebellion where the cutscene would fail when an NPC accidentally opened the door.
Addressed an issue in fake Eldormancia that would prevent players from completing it under certain conditions. - This Hunwald is not loyal ... *
Resolved an issue at the end of the kingdom, where Guthrum does not leave the Hemptun blockade zone after the release of prisoners or may accidentally become inactive.
Addressed an issue in the shower of swords in Anekastra that prevented players from completing the quest.
Addressed an issue in the birth goddess that was preventing players from completing an event.
Resolved an issue in Glory Regained where players could get stuck on a platform with a horn.
Addressed an issue primarily referring to the quest objective sometimes not updating after closing the gate.
It addressed the problem of rivalry for centuries where players could not complete a quest under certain circumstances.
The issue was addressed in the Golden Nosed Boar where players were unable to complete a world event due to Lady Trotters not breeding.
The issue was addressed in defensive measures where players died when returning to Asgard.
Resolved an issue in cruel fate that prevented players from Proceeding to the second phase of the boss battle. * Quest name is being verified. *
Fixed an issue in Madness of the Stones that prevented players from continuing to search.
Addressed an issue with leech bleeding that was preventing players from completing the quest.
The question of where Petra would run in the opposite direction from the elk was being decided. - Do you see this, Petra? *
Addressed an issue that sometimes prevented players from returning to a room with the Norns.
Resolved an issue in Fimbulwinter's giants where Eivor could get stuck in the search area.
Addressed an issue with a broken compass that prevented players from completing the mission.
Resolved an issue in War Weary where players were unable to return to church under certain circumstances.
The issue was considered in the war of collectors, where a world event would not be completed under certain circumstances.
Fixed an issue in the big finish where the quest objective would not update further.
Addressed an issue that prevented players from entering Skyrmir's Gauntlet in the Lost Cauldron.
Fixed an issue when firing an arrow where the quest target would sometimes not refresh.
Addressed an issue where some players could no longer progress in the game upon arrival in England after Title Update 1.0.4.
Solved the problem with the meeting with Steinbjorn.
World
* Solving various placement problems of objects or textures.
* Considered various cases where the player could get stuck on objects.
Gameplay, Combat, Artificial Intelligence
Various NPC behavior / animation issues have been fixed.
Addressed an issue that allowed players to shoot targets through walls (without using trample).
Addressed an issue where spears were not effective at destroying windows.
Solved a problem when a kid from a fishing shack wandered around Ravensthorpe instead of being at their home. * You are officially under house arrest. *
Horses will now flee when torched.
The issue was considered where Jotuns could sometimes deform into walls when changing shape. * Gidgud *
The problem was considered when the monks sometimes stood still and did not carry out their tasks.
The problem was considered when a horse hit by a Saxon boat would cause it to disappear when boarding it. * Insert that.gif here *
Sprint will now be interrupted by actions other than dodging.
An issue where Eyvor would become invisible to AI detection while moving fast while playing dice was addressed.
Addressed an issue that could cause NPCs to accidentally start pirouettes on a Saxon boat. - Whatever floats in your boat, I think. *
Abilities, Perks, Skills
Fixed an issue that prevented players from performing Heavy Attacks with Frostruin or Sinner's Skull.
Addressed an issue where Frostruin's perk would not activate even if the conditions were met.
Cases have been considered where players could open locked doors with the Valkyrie immersion ability.
Addressed an issue where a level 2 incendiary trap could not be detonated the second time the first trap was triggered by an NPC.
Considered the question of where man's best friend will not do any harm to fanatics in some cases. * Good fight.*
The skill point limit has been greatly increased.
User Interface / HUD
Various user interface / HUD issues covered.
Various localization issues were addressed.
Items included in the kit in the Animus store will now appear on the item details page.
Addressed an issue that sometimes resulted in players losing their weapons when doing double weapon swaps.
Tweaked Reda's informant icon to make it appear smaller.
Changed the Adrenaline Fiend icon to be more distinguishable from adrenaline upgrades.
Torches / oil cans can now be lowered / placed on the ground using the y / triangle.
Resolved an issue that allowed players to receive the beggar's reward multiple times.
Addressed issue that prevents statistics from updating after exiting offline.
Addressed an issue that prevented players from interacting with Reda anymore.
Added "off" to quickly enter the event type in the menu. (Turning off this option will allow the game to bypass the wiping actions during some boss encounters)
Fixed an issue with Alpha Animals where players would not receive a skill point if the animals were not killed by the player.
The problem was considered, in which opals would not disappear from the map under certain conditions after collection.
Addressed an issue where experienced travelers would open locations for the wrong territory.
Addressed an issue that prevented players from creating or loading a manual save anymore.
Addressed an issue that prevented Leila's laptop from being controlled with focused navigation.
Saves the named cloud accordingly.
Cloud Saves will now be named Autosave / Manual / Episode Save CLOUD
Fixed an issue that could cause a save to show up as corrupted when saving when losing internet connection.
Addressed an issue where the pathfinder setting is reset to custom after restarting the game.
Addressed an issue where cloud saves might disappear under certain conditions.
photo mode
Fixed an issue that caused filters to reset to no filter when adjusting other values ​​in photo mode.
Addressed issue where the camera in photo mode could get stuck on objects.
Photo mode frames will now work correctly.
System
(PC) Corrected an issue with the reference instrument that prevented the instrument from collecting data for some time after the session was paused.
(PC) considered an issue where VRAM metrics did not match actual VRAM consumption.
The intensity and duration of the parry rumble has decreased. * Controllers are coming brrrr. *
(PS5) Resolved an issue on PlayStation 5 that would prevent the Season Pass from showing as owned after purchase.