Technical Problems (Off-Road Drive)
Well, I think to explain what the topic is and why is unnecessary.They say the game on single-core processors is buggy, freezes, and does not start. So guys, unsubscribe your Pc configs, possibly because of a processor problem with the game. Like Mass Effect 2 and Star Wars The Force Unleashed 2.
Shit, nichrome does not start, a screensaver with a UAZ and that's it. That the current did not try and the compatibility was set and the resolution of 640X480 does not help, I am glad that at least a friend said the game is worthless, so for demolition ...
Freedom23 Everything is already working))) Windows flew off, reinstalled ... igruha is already running without artifacts))) The reason was in the wood ... put the old ones again ?! (in the third mine) and everything goes ... crap what a damp! Don't give grandmother for a license! well, how could you do it, without setting up the control ????
The ATI 5770 1Gb video card runs all games without glitches and four-wheel drive, but sometimes it freezes stupidly and that's it
BMWshnik
After D3Dcompiler.dll it will ask for one more file, and after that another one, etc.
So you better download the new DirectX :) Checked already.
For everyone who does not have D3Dcompiler.dll, try uninstalling the game, restarting the computer and installing the game again with the maximum possible distribution))) I did so now I'm playing ... otherwise, most of the glitches, I'm sure depend on whether you have pirates or not)))
I go through stage 2, race 2 of Thailand, and there the game freezes and crashes right away - I noticed that exactly when it passes 1:46:26 of the race time, it freezes, what should I do?
exeBOX I had a similar experience, reinstallation helped.
You probably ended the game somewhere and this was the first crash? =)
Use the TRiViUM ​​crack and there will be no crashes, I installed it myself and the bugs were gone)
T-34m for it, I looked in the net, dug up such that at the address D: Full Drive 3 PP3WorkGame you need to either rename the Ghosts folder (for example: Ghosts1)
or delete it and everything will pull, by the way, it became easier to play somehow!
Log: Log file open, 12/18/10 15:34:35
Init: WinSock: version 1.1 (2.2), MaxSocks = 32767, MaxUdp = 65467
Log: ... running in INSTALLED mode
Init: Version: 7257
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 19 2010 15:55:28
Init: Changelist: 640706
Init: Command line:
Init: Base directory: C: Program Files 1C PP3_Demo Binaries win32
[ 0002.54] Init: Computer: 59RUS
[0002.54] Init: User: MaZaFaKa
[0002.54] Init: CPU Page size = 4096, Processors = 1
[0002.54] Init: High frequency timer resolution = 3.579545 MHz
[0002.54] Init: Memory total: Physical = 2.0GB Pagefile = 3.4GB Virtual = 2.0GB
[0002.93] Init: WinSock: I am 59rus (169.254.25.163 0)
[0002.93] Init: Presizing for 33476 objects not considered by GC, pre-allocating 0 bytes.
[0002.98] Init: Object subsystem initialized
[0003.04] DevDataBase: Connection to "Provider = sqloledb; Data Source = production-db; Initial Catalog = EngineTaskPerf; Trusted_Connection = Yes; Connection Timeout = 2" or "10.1.20.20" failed
[0004.09 ] Log: TEXTUREGROUP_World: (MinLODSize = 256, MaxLODSize = 256, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_World = 512NormalMapSize MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_WorldSpecular: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Aniso, MipFilter
[0004.09] Log: TEXTUREGROUP_Character: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXLODMODSize = 256LODSize = 256 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log : TEXTUREGROUP_Weapon: (MinLODSize = 256, MaxLODSize = 256, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_MeaponNormalize Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXVeTURiashicSize 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log : TEXTUREGROUP_VehicleSpecular: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP LOD_Cine96, LOG: TEXTUREGROUPL_Cine96 Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_Effects: (MinLODSize = 256, MaxLODSize = 512, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTURNROLUP_Effects, LODSize: TEXTURNROLUP_Effects 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_Skybox: (MinLODSize = 256, MaxLODSize = 512, LODBias = 2, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log : TEXTUREGROUP_UI: (MinLODSize = 256, MaxLODSize = 4096, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_LightMap = 1, LODBias Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXTUREGROUP_RenderTarget: (MinLODSize = 1, MaxLODSize = 4096, LODBias = 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] Log: TEXMODSize (Min. 0, MinMagFilter = Aniso, MipFilter = Point, MipGenSettings = TMGS_SimpleAverage)
[0004.09] the log: TEXTUREGROUP_ProcBuild
Here is my log
I used to turn on showing the logo of the game and everything
Maybe this is the problem [0003.04] DevDataBase: Connection to " Provider = sqloledb; Data Source = production-db; Initial Catalog = EngineTaskPerf; Trusted_Connection = Yes; Connection Timeout = 2 "or" 10.1.20.20 "failed
Let's try to solve this problem together
yes, but I have the same in full ((((((
I watched the log duck like the same
on system ones on 1-cores should go