3rd person view (Thief (2014))
I'm pretty fed up with it, and somehow it's not customary to play Thief from the first person!) I ask for help, gentlemen, gamers!)Not yet, then maybe the hands will reach and everything will be, this is shit unrealistic 3)
I'm not happy either, I climbed in files. There is one config. There are lines:; --- Camera binds
Bindings = (Name = "Delete", Command = "Camera Default")
Bindings = (Name = "End", Command = "Camera FirstPerson")
Bindings = (Name = "PageDown", Command = "Camera ThirdPerson ")
Bindings = (Name =" PageUp ", Command =" Camera Fixed ")
Bindings = (Name =" Home ", Command =" Camera FixedTracking ")
Bindings = (Name =" Insert ", Command =" Camera FreeCam " )
logically, these are control settings. But not for the game, but for the editor. When you climb the wall, then there is a third-person view, therefore, it is real.
Did you all bump your head? The game is from the first person and should be from the first person, the world of the game is so conceived to be looked at from the first person ... And give you a third.
Shitty conceived means, in general, strangely done. In theory, from the 1st, but during any climbing there, the game itself switches to 3, in the cutscenes we also look at Garrett from the side. There is no integrity of chtoli, they could be determined, and so it turns out porridge.
I think that the third person view is still made clumsily, as it is dumb Garrett moves, and you can't control the camera normally.
From the first, it's fun to play. Mirrir's Edge is also a 1st person view, so there is solid parkour
Better that you can change the view in the settings. But personally, I like to play in the first person. It's not the same for everybody.
Better than the first person view has not yet been invented. And they never will. Everything else is UG.
nikita2112 Everyone has
different tastes. And the world of the game is more pleasant for someone to see from the person of the years, and for someone from behind