Mage Inquisition Specializations (Dragon Age: Inquisition)
I have a question, How do I learn the Mage Specializations?near her bed, on the right side of the hero, there is a scroll - this is the description of the techniques
There is a table in skyhold near the Quartermaster, do a thing and go to the teacher ...
And where can I get the bloodstream, I cannot understand? There is everything except him. Where to find it?
for a sorcerer, you don't need him - there is a spiritual blade that hits harder than most conventional blades)
Thank you) Yes, in the emprise of his darkness right at the exit from the village.
But there is still a question, where can you get the necromancer's robe or blueprint? Under the cartoon Persian open.
Chose the path of the Fault Mage, with a fiery branch. A very powerful AoE bundle: Abyssal Attraction - Veil Strike - Fire Mine - Sacrifice - Abyssal Attraction (if the nepis is strong, you can use meteorites), etc., with me in the party runs a magician pumped into the "Tempest" who also has AoE, create combinations together. If the target is single, then you can use the Fist, the damage is not elemental, so you can beat all the same dragons.
Mine takes 400-500 damage per hit with a blade of spirit, ~ 800 per crit, ~ 1500 for armor or a barrier. A dragon solo on a nightmare is quite real, only long and tedious.
Knight-Witch - I chose this specialization, while I like it, the blade drags, and even a free barrier, but the constant feeling that something is missing, what is the best specialization to pair with this one? I think I can take ice or spirit?
MadMan92
Sense from the spirit, if so an endless barrier from blade hits. Take the ice. Bring another mage with you to the party with a pumped spirit.
Rich Bitch The
spirit for the sake of a barrier for the party members wanted, without it they hurt a lot in hard mixes, apparently you still have to carry one more magician with you (
Tell me the principle of operation of this Jedi sword) it is upgraded, it beats off outfits. So I wave them at the opponents and the projectiles do not bounce (and for some reason I also don’t observe the free barrier, although the perk has pumped 30% recovery.
On the RC, a couple of tips.
1. We make heavy armor from silverite (it removes class restrictions on the types of armor)
2. We keep the second mage in the party (with a barrier and swing in a universal manner)
3. We only swing what we need, ie. we don't specialize in just one or two branches.
Example: you really need a fire rune (1600% damage ept), freeze (for immobilized RC there is a bonus), passive to accelerate mana when you are standing (cold branch), etc.
In general, we try to grab useful passives and useful spells, it is not always necessary to fight closely, sometimes it is easier to cast from a distance while supporting the main tank. In general, test and then skip the skills with a medallion and distribute the most optimal for you.
I really like the tacos of the party: 2 magicians, I (Knight-sorcerer) and a tank. Closed doors can be broken with a tank (for example, the "shield strike" skill), and master locks can later be broken open with a robber.