Impressions of the game (Dragon Age: Inquisition)
The previous partRedid almost everything, the third part was actually a new game. Not to say that it would do her good, but she definitely succeeded.
Great start by the middle of absolutely blown away as to locations (just go the desert) and in the story. The story of the Luminary in the game max on DLS. In the end, however, really chic pushed with the cub and Flemet, particularly in the Stranger. But why for this really interesting and unusual end to enclose such huge game with so much boring (and repeated!!!) the enemy of me absolutely incomprehensible. Well, but the 4th should be very cool... in theory.
The team selected a boring. Many of the mugs at all the gates, and Vivian can safely be cut, the game will not change. Completely pointless character. Apparently purely for what would blacks to please. The worst party characters in DA and me. Even a special emotion not called already.
But one of the best castles/ships, that is, the abode of the hero. It is for this part of the game can be forgiven, if not all, a lot! Normandy SR2 Alliance for me there is no substitute, but purely out of love for the NF. :))
But as the image and design are gorgeous. The first location (in fact, all Fereldens) go with an open mouth just looking around. And then for some reason appear in the desert, which, by definition, boring, desert. And then there's two locations for them! Could leave one of the most interesting oasis, and the rest safely throw. Lots of interesting design finds in the locations and clothes. However there is a fly in the ointment, like the idiotic cut of the clothes him and sometimes years, that are with covered shoulder.
Great music, which is a lot and that direct notice and listen with pleasure! But again, the fly in the ointment in the form of minstrelry. And because the voice and the songs are interesting, but what it it all about not using it? Why not take a group of people of four or five musicians with interesting old tools? No, you have to be that boring she stood, sang, very rarely showing that she has a beautiful voice and occasionally strumming on the strings. I don't understand it... And she is still in the tavern to talk especially to anyone is impossible. Its kill subtitles other subtitles.
A lot of interesting gathering and a complete lack of interesting side quests. Unfortunately took the path of a semi-open world and with Moshnoy direction that the game is absolutely no benefit. Hence, a completely boring enemies, stupidly roaming the maps. earlier in every room, around every corner was something interesting, and then only if of flowers to pick, nothing more. The secrets is, even interesting, but not that. Too Mosno. Should not be in a story mode of a gram IMO!
DLS happy. As subjects and levels. But in the end still want to sho it has finally ended.
There are glitches. Especially annoying intermittent subtitles in street conversations.
In General it was a game of extremes. Something masterpiece, something shameful and pathetic. All through the game.
Jaws Of Hakkon - 9
The descent - 10
Inquisition - 8
The stranger - 9
Pys: I Hope the fourth part will be still more RPG than MMO.
Pass: And God, so much gay stuff! Well, got your perverts! I hope with the departure of Geydera game will do for the majority and not the minority.
First tried to play a game with this genre ,difficult to control ,it is not clear why there is a mouse cursor in the game ,the first couple of hours adapted under the control of ,and then ,voila ,I was impressed by the game itself ,the combat system and quite easy was the interface and controls ,the game is addictive ,because in the previous parts did not play ,because not fanatel from the middle ages (swords ,shields ,knights and .t.d) and now as a grown up ,however that read every entry ,and exploring every inch of each location . Now the game simulated about 40 hours and this is only the beginning ,which is characteristic of her ,so she's not boring like other representatives of this genre ,or maybe it's all in me .In General, there are minor bugs and inconsistencies ,and 9.5 Messengers Adrastus of the 10 Inquisitors
One of the best games which is not enough,neither is inferior to the Witcher.If even with a Russian voice acting,the price would not be 10 out of 10!
My first time playing the series, started with this part. The plot is not clear (perhaps due to the fact that not played the previous games), management of odd. I played almost all the games bioware and the management there was easy, and the plot is understandable even if you play another number game. The picture pleased, but the world is empty, boring jobs go there, bring it. In General expect more from bioware. Perhaps the bar for a good RPG raised latest the Witcher, or maybe just the game, but the creations of these developers always hitched from the first minute
Ah, Yes. Can someone briefly tell me the story or at least what's the point?
Honestly, I wanted a lot to write here, but somehow lazy, let me just say that the game disappointed me, because the interesting quests, there was so much that I no not remember, the game is straight as a rail, a couple of times to give the illusion of choice, but she looks a little stretched and sucked from the finger, jauntily combat system, but for melee a keypad+mouse, not that comfortable. Locations direct PPC what are empty, they are very rarely something happens, the world is static, the NPCs don't care about you, 95% of them, actually rooted in the ground like a tree and sometimes silent swaying (in the wind probably). The gameplay itself is boring, very quickly the party turns into a skating rink, who cheerfully goes for anyone who gets into the field of view. Kraft on the one hand funny, on the other hand, kills the sense of collecting and research on the map, because craft things, two heads taller purple was found, and the saddest thing for me personally (IMHO here) with the armor in General is a nightmare, I just liked the armor of the Legion of the Dead, and the rest, just hug and cry.
Let's face it, crackdown on ruble hit a penny, that's what the DAI, because this is the only game of Biovar, which I naturally forced and persuaded to pass through.
PS That's a cool addition it was, the Descent and jaws of Hakkon and a Stranger, I'm not gone completely.
Management meganewton. What pervert came up with the idea to combine the classic rpg with slashers? This control is actually infuriating. Even in the 2nd part of the management comfortable. Tactical mode is useless. He stupidly optimized for the fucking console (like everything else in this game). Ask tactics characters can not. Remember the extensive possibilities of tuning the tactics of the first part (attack the closest enemy with a mole on his right buttock, itchy balls with her left toe)! Then, and this did not have.
The interface of the game is disgusting. A huge amount of unused empty space. It is as if making huge gaps between words. Yes, even on consoles, the interface is better (dark souls for example). And by the way, WHY the fucking FLOORS of the lives of the CHARACTERS GREEN? WHY?
Stand idiotic characters. System requirements are clearly too high. No backstory to the main character (which was one of the best moments in the 1st part). Any extensive and interesting conversations (Hello bapska dialogue system of mass effect, I ass fucked the one who invented it). The characters are completely uninteresting. The story (its beginning) is not intriguing. Want to know what's next no. And what the fuck the fuck the subtitles at the top of the screen? What a perversion?
Miserable game all around!
Grey and totally featureless.
And after the Witcher even looks like a scuffed wall in the entrance to the Louvre.
Sucks
Nothing in the game. At least a seven. Of course, boring, monotonous... But the French theme (French names, names, allusions etc) makes a save. However, I don't know - maybe it only works in French. Plus frankly good graphics. Download long.
Actually, it's funny to see how many memes the Devas stole from first two witchers. One river is called simple: blood elves lol. Regular balls, receptions, receptions. But at all this is the third of the Witcher (or more precisely, dermika) in debt gone: pulled even more. Do to call the horse key even was too lazy to change - too = left. Here and there moved to z. However, nothing surprising: the poles have begun the way from the cradle biovar first Witcher was made on ajewska engine.
But if the stories you compare, the dragon would be more epic, bigger. In the third pole are all so small and controversial from the point of view of morality and ethics that in the end are satisfied by the death of Geralt as the only alternative to the delusional story. Not to mention Ciri - it pisses all from faces and voices, to actions and remarks. Cassandra is also not cute, but the gag reflex is. And in battle is indispensable. Always yuzayu in post, although there is the choice of horned animal (the Incubus of some sort) and a grey warden-a Chechen.
Returning to the comparison, both games with a lot of shortcomings, but the subject does not leave feelings of disgust.
Overall, worried about action-RPG. The games of this subclass hardly produced. Is dragon Dogma seems like a breath of fresh air. And the game 2012. Actually Elex almost with impatience will wait. Although the game dermerka with their pornofvintage. how would say Anton Zaitsev.
Point by point:
Story - globally, this is a collection of the most common clichés in fantasy, and very fresh served. Another universal evil, crawled out of hell, which zahvatyvaet all and only he can save everyone. To anything to take seriously local story, you need to learn a lot of background information and lore from previous games. But what the average player will do? Previous games were interesting, and without a rigorous study of history. Local segments of the plot represent the genuine interest only occasionally, minor tasks in the previous parts were much more interesting and pererabotannoe. Really it was interesting to watch, except that for the owner's teenage daughter and the line of the Morrigan, except she appears at the end of the game. Speaking of jobs - is extremely, just before the gnashing of teeth annoying MMO-scheme pass half a hundred simple repetitive quests, and collect all sea flowers\stones, to go further in the story and unlock new equipment. Time, I do not understand constructing such a grind-wall. It's good that microtransactions are not added, although they would be there just the place, with the mechanics.
Wheel and dialogue has become, like, move around more than in DA:2 or ME, but it's still not the kind of variability, even imaginary as in DA:Origins.
Unlike the previous installments, he has no backstory, which is bad for the perception of myself in the game world. Simply put before the fact - you now melanogastor, the head of the Inquisition, and blah-blah-blah, and no matter what you actually doleski elf, and we're all entirely androscience the clergy. Remember the exposure Sarena in Mass Effect, remember the six background and dedication to DA:Origins, think of becoming a hero for the whole game in DA2. Nothing like that in DA:I is not present. About the final game: I think Mass Effect 3 were bad endings? DA:Inquisition at all, without a proper ending. No drama or functional deviations, like Denerim inning, or the protection of\the extermination of the circle of Magi in Kirkwall, no. You just exchange with the villain caustic remarks, bludgeoning each other, and then all wear the GG on his hands and sing praises.
And this is the final main plot?? It fit, a maximum DLC or an addon, like Awekening, but certainly not expensive for a huge RPG from BioWare!
Gameplay - if earlier the developers made two separate combat system for consoles and PC, now they decided not to bother and everywhere to make the console control. To more or less set tactical mode and movement in combat so as not to break the fingers, it took me the whole prologue. And then when you play, you realize that in the last part the management was much more succinct. The response characters for your orders is huge. It is evident that the mechanics to Frostbite nailed with rusty nails. Play a mage or Archer is still acceptable, but the warrior kawamichi - in the beginning, it's just torture. And in General, in the past the enemies were placed in the mind and not here, random people will spawn on a huge map, going one place thirty times - be kind all the time. Again, the influence of MMO games, though it is unclear, why the heck is it here is necessary.
Open world - in terms of design and scale Biovars tried their best. Detailing the locations breathtaking, their number and variety just on top. However, returning to the gameplay, that gameplay content is pumped. All the same grind, boring, in General: a Biovar is not a Gazebo to gash his TES.
Music is the only thing in the game is beyond reproach, topics written great, the main theme is all etched in my memory.
Graphics - Looks pretty interesting, even said to be glamorous, but, in my view, and should look like the style in the spirit orleya - whimsical and brilliantly. Not realism, of course, but it looks beautiful. At the beginning of the optimization was catastrophic, where he flew Battlefield 4, DA:I barely gave 20фпс.
General conclusions: the Game was how DA2 turned inside out: she had problems with the design, dimensions, total copy-paste locations and poverty for their content. But it was a huge amount of hand-made quests were good fights, which removed the emphasis on action, but still not devoid of tactics, and as there was a good story, coherent and with at least some more or less interesting finale. And in DA:I, everything is exactly the opposite: that what was bad - fixed that which was good - wasted. Has brought scale and detail, great design, variety. But the pile of fresh stuff, the ending did somehow briefly clichéd spectacle, and controlled, randomized and MMO Sestu worsened gameplay. As a fan of the previous installments and all games from Bioware, for me, the game is a failure for all critical RPG from BioWare, fronts.
And I have the game (with all amendments) has passed since the Witcher 3 and Fallout 4.
DAI and I liked them, because similar to the classic RPGs from my childhood. Characters with charisma are remembered. The plot of the DAI catches, and it is interesting, unlike F4 and Witcher 3. And visually, Inquisition is better than these games. Dragon Age Inquisition - best RPG of recent years, even despite the initial MMO orientation.
Dragon Age Inquisition is one of the worst RPGs of recent years, IMO, the orientation is not the only cause of her misery. The same Kingdoms of Amalur much more interesting that miscarriage.
To be honest from the game barely even remember it because he played long ago and pirates in the time of pirates on the torrents.
The only thing that I remember I did not like it is some sort of sluggish rubbish with the main Desk at headquarters was,there is some bleeding which half of the features on the pirates was not working.
Actually the graph is so-so fights so-so, the gameplay is simplistic, the plot do not remember but there was a lot of running around,very few drawings of armor and weapons compared to the Witcher 3: wild Hunt, Dragon Age: Inquisition all times is bought in a small town in the story almost at the beginning and easily turned the game.
To wait or not Dragon Age: 4? for myself, I decided that it is not necessary for the game series is dead for me personally.
Dragon Age: Inquisition is not completely passed as fact and the Witcher 3 because both are very boring games, lots of bustle, chatter,half-empty locations and sluggish leveling and combat system with polytopes AI.
Only now dared to stick to the Inquisition and were terribly disappointed. I don't understand how such garbage could produce and sell for money. Game treshak. Treshak level obosrannogo risen 3, I'm sorry jeez... If I was not familiar with the first part, didn't know who made it, I decided that it would be a low budget thing, created by contract, people who give a shit about the result. Inquisition direct hit on flashbacks Gothic-Arcania and risen 3. The game is absolutely ugly, stupid and uninteresting.
And confirmed the rumors that were originally developed IMO. That feels initially like loot in MMOs allocated, and how the project turned a budget cut somewhere-not-there and gave the order to finish and release as is.
In General, theoretically, if the Inquisition was modding, it would be possible to fix and make playable. Well, here's an example: cut from games all the stupid side effects; artificially disable a huge, empty, dreary locations; to increase the resulting experience and influence with the main quests, and all the little things. It would turn out good in the end-this RPG with dialogue and minimal choice for 20 hours without irritating and pointless gameplay.
Hmm.... I decided my two main issues with DAI and I know, to me it doesn't seem as bad as before. The characters are still good, the graphics got better. The side quests are really boring, but it's not such a tragedy.
The analogy with risen 3 is the perfect. Game one class. Below sredacka. Play only if absolutely nothing to do, and the normal games is passed more than once.
so I wanted to get this game... even I bought it... started to play and all the rules... but it turned out that two key DLS for the gameplay and completeness of the plot is necessary to buy separately at 1K a piece... and I just want to say to developers: FSO, sci has found a cash cow. marketers are fucking crap. just completely lost the desire to play as I heard about these 2 DLS and their price....
I like the game)it is worse (much) than Origins, but better than part 2,dialogues like very much, at least some idea about the plot of part 2,because I couldn't wait and 2 hours playing in the 2 part.Epic prisutsvuet in the story,even though I was only in the shelter while I hang out.Kraft not like it,but the potions I like to open and pump)Actually playing 1, world interesting to explore,Yes the quests are not as interesting as the Witcher, but it brightens up the beautiful scenery and yet the desire to open the map everything and to study everything (all the code,all of the quests to fulfill, etc.).So the motivation of playing in 1 time through the game is.In the risen 3 generally no motivation to play it,played half an hour, did not like and was demolished.But with Inquisition I can't do that,and it's not that.I spent a lot of money in the origin to purchase,and just by itself the epic Thedas continent and there characters are fond of)I Much from Dragon age Keep and did not wait.However in the Witcher, I will tell you all almost exactly the same,the election of the previous parts in the Witcher.not too much on the story in 3 parts will be affected.(Since Summer,in principle, also with him almost even no dialogues)
Dragon Age Inquisition is One of the most crappy games of Bioware and the RPG genre in General.
From the game made MMO slag grind, unnecessary multiplayer, disgusting quest of a series (go there, fetch that) and so on. If Origins, in his time was a cult game, its background, the Inquisition was a complete nightmare. The darkness disappeared, there was the construction of the castle, a ton of unnecessary details that completely ruined the game from the wretched character design, the lack of plot. And well, even mounts of WOW + disgusting person. And of course multiplayer, which it is not clear what side do then you forgot, and it's even worse.
Overheard on YouTube, love the melody of DAI. What is it still magical! I immediately remembered his novels with Blackworm and Cassandra.. So nice, I just got the chills!
While I am personally disappointed both series ( the Witcher and Dragon Age) in terms of poor implementation of the decisions of the last game, alas, is technically very difficult to make a normal fork probably, although if you have the imagination you can do and minimum losses. The fact is that between the parts pass holes in time, after which all decisions of the player are multiplied by zero. But in the Witcher the elections themselves, in my opinion, more difficult than in dragon the age. YES all of these can be done fabulous picture, where everything ended well, in the Witcher osadochek remains always on solutions is a plus of the game, IMHO.