Clothing modifiers (Cyberpunk 2077)
People, and how do modifiers on clothes count? I have 3 inserts for 30% of the crit damage and 2 for 15% of the chance of crit and it adds only 1 insertion, that is, 1 time 30% and 1 time 15%.Is this a bug or is it only possible for 1 insert?
Uelma
does not add from 3 inserts 90% crit and 30% critical chance from 2 but only 30% / 15%
Same problem ... Has anyone found an answer? More than one insertion in the gear for crit does not work?
HidalgoS
is designed that crit damage, that crit chance greater than 1 pc does not work. For spending 6 slots and there will be a 90% crit chance, as for me, too much. Although in the game you can already make a crit chance of 100%
Yaroslav Bondarev
seems to me, on the contrary, all the mods for crit work otherwise I cannot explain the damage from a sniper rifle to half a lem
Regarding gear:
Hunter + 30ku + 15ksh does not work at all,
individual modifications for + 15 crit chance, 30 crit damage and movement speed does not stack = i.e. you can only put 1 on a character, the rest do not work.
It is profitable to score with armor everything that is left - on the most difficult 3k armor increases to 4 hits from 1 for death.
Regarding weapons:
You can put any mods, everything stacks.
If the standard weapon has critchans and crit damage, etc., this is NOT added to the "parameters" stats, but works when firing from this weapon.
Mitsur Crete depends on damage, crit damage, and also on the head damage multiplier - again, it is written on the weapon. And of course the skills.