Creation of relief with Photoshop (Spider-Man: Shattered Dimensions)
Relief from scratch!Relief from scratch!
1. Make the image black and white
2. Create a copy of the green channel and name it channel alpha 1
3. Click on the RGB and select the other 3 channels except alpha, it should be
invisible 4. Click the filter stylize embossing option and set the value = 90
5. The same with alpha 1 but set the value = 180
Apply the embossing effect from 200% to 500% and
set the height from 2 and above
6. Using the gradient change the red channel to white and blue to black
7. Click on the RGB and select the other 3 and save the texture to psd
8 format and convert psd to bmp png ....) the
relief of the damage is similar
Detailed instructions:
dk009 set the
height from 3 to 5, percent of 250, if you want some relief details to stand out strongly, set 500
today at 16:27
dk009
for the green channel, the angle is 90, for the alpha channel 180
today at 16:28
dk009
and it is advisable to take the texture of the relief of the original suit, clean it of unnecessary details, leave only the muscles
today at 16:29
dk009
add it in 2 layers to the texture of the suit itself, put the suit layer above the relief layer
today at 16:30
dk009
and put it on the suit layer blend mode overlap (blend mode line above layers)
today at 16:31
dk009
and after that, make a relief from the resulting texture
dk009
and yes, when you take a relief texture, take not its orange version, but the green version or the alpha channel, so that it is gray, otherwise the overlap will not work