server innovations (Diablo 2)
Is it possible to somehow improve the gameplay, add something interesting for all players, as they do on some servers, like hunting the desired monsters? it seems to me that something like this on pg would be great, due to online + it would revive interest in the gamehi g_n)
initially the blizzards did not plan runes at all)) (classic) and the whiter their drop from the hf quest, take note
Just the same runes, like the fifth act with a boal, a druid with ICQ and other chips - most likely, they planned initially ... Elementary marketing, no more. We released a "two-build stump", waited for the players to play IT enough, then added content.
But this is not the most interesting thing. The main changes that we love this game for came with patch 1.10 (emnip). In addition to new powerful runwords and some recipes for the cube, the hp of mobs were increased and synergies were added to the skills of the Persians, while the dmg of mobs and the hp of the Persians were left as they were. That is, if before the player could go through the game, pumping everything in a row, reach the desired skill, pump it to 20 and COMMAND (s), now it was necessary to think hard about how to go through without spending extra skill points, so as not to die on the helle every minute ... Thus, we can confidently assert that the concept of BILD entered into the everyday life of the players just then. These changes were not exactly planned, because made high-level skills that change the mind of mobs completely useless, for example, but there was a need to pump in other useless skills as synergies. Over the years, players have selected the most effective builds, which almost all require high runes and taxis to hella, honed the driving of steam locomotives, and a delicate balance was established between those who hover and those who mfit. The balance gradually shifted towards the wig leaders, because it is better to farm mobs well-dressed, and not in a shak, and you won't soon earn money for good equipment with shakami. Blizzy finally and officially (unofficially done by bots) killed this balance with a drop of 1.13 and respec, and then released d3. The warm tube steam generator lasted longer, until mules from steam locomotives began to drop (by the way, I suspect that the admin is not to blame: something broke and he does not know how to fix it). which practically all require high-runes and taxis to hella, have honed the driving of steam locomotives, a delicate balance has been established between those who soar and those who mfit. The balance gradually shifted towards the wig leaders, because it is better to farm mobs well-dressed, and not in a shak, and you won't soon earn money with shakami for good equipment. Blizzy finally and officially (unofficially done by bots) killed this balance with a drop of 1.13 and respec, and then released d3. The warm tube steam generator lasted longer, until mules from steam locomotives began to drop (by the way, I suspect that the admin is not to blame: something broke and he does not know how to fix it). which practically all require high-runes and taxis to hella, have honed the driving of steam locomotives, a delicate balance has been established between those who soar and those who mfit. The balance gradually shifted towards the wig leaders, because it is better to farm mobs well-dressed, and not in a shak, and you won't soon earn money for good equipment with shakami. Blizzy finally and officially (unofficially done by bots) killed this balance with a drop of 1.13 and respec, and then released d3. The warm tube steam generator lasted longer, until mules from steam locomotives began to drop (by the way, I suspect that the administrator is not to blame: something broke and he does not know how to fix it). and you won't soon earn money for good equipment with shakami. Blizzy finally and officially (unofficially done by bots) killed this balance with a drop of 1.13 and respec, and then released d3. The warm tube steam generator lasted longer, until mules from steam locomotives began to drop (by the way, I suspect that the administrator is not to blame: something broke and he does not know how to fix it). and you won't soon earn money for good equipment with shakami. Blizzy finally and officially (unofficially done by bots) killed this balance with a drop of 1.13 and respec, and then released d3. The warm tube steam generator lasted longer, until mules from steam locomotives began to drop (by the way, I suspect that the administrator is not to blame: something broke and he does not know how to fix it).
What will save this server? I'm afraid nothing, time q2 is running out, nothing can be done about it. With each reset, the online will become smaller, any, even positive, innovation will split the community. A lot of positive innovations were made on the infamous Ukrainian Server, the main part of which is a logical continuation of the Blizzie idea with synergies, and very cool pvp automation, but many did not immediately like the innovations and they left without even trying to delve into, others who liked everything, for six or seven resets dropped out in real life. It is sad, but true: after a few resets to the pg, the active online will hardly be much more and no innovations will reverse this situation
Heart Carver, the notorious protokr, do you want to chat again? : D
What will save this server?
nothing will save. on that_server, Encel went overboard with the number of innovations. there you need to think a lot, here - stubbornly blunt.
Obsessed wrote:
do you want to chat again? : D
Wai note? After all, there were times)
Heart Carver
several resets every three years? then no surprise.
about runes, synergies, and so on - it is absolutely obvious that the Blizzards planned this from the very beginning. such things are not done in a flash and are not released from the knee. there must have been a business model in which these and similar things were planned out. about synergies and runwords at least says the fact that out of pre-1.10 words there were only 2 that required rune norms (zhah gul and vex ist). this despite the fact that then the runes fell 3 times less often.
the exception, which was more likely to be released from the knee, is patch 1.12 with respecks, increased girdle, skills, import of imuns, etc. because the backbone of the development team has long been dumped
Klassewer wrote:
such things are not done in a flash and are not released from the knee.
Well, I'm not saying that someone had a dream and a patch was released tomorrow. But how many palas have you seen using Conversion? But before 1.10 it could be quite helpful.
It was the non-obviousness of pumping (you can't immediately understand what is better to pump in order to bend on helle) and the inaccessibility of the final goal (2-3 beers with an old drop) made it sticky for a long time.
And the reset was just a reason to start from scratch.