Aventuria. Gods and Demigods (Drakensang: The Dark Eye)
The Twelve GodsPrayos, the god of the sun, law and dominion
First of the gods; the sun is his all-seeing eye. He sees everything and his just judgment is obligatory for every living being. Pryos is an opponent of change and magic, he hates darkness and all evil. He follows the absolute order established by the gods - the world is already good, and changes are allowed only to assert the power of Praios. Appreciates courage and honesty; to enemies - merciless. He is revered primarily by rulers and those in power, and is the patron saint of the Middle Empire.
- Titles: King of Gods, God of Kings, Prince of Gods, Lord of the Fields of Alveran, Heavenly Judge
- Aspects: sun, law, state, order, court, chronology, counteraction to magic, south
- Animal, symbol, constellation: griffin, griffin crown, Sun
- Sacred plant: bosparania, sunflower
- Colors: red-gold (in heraldry: gold)
- Divine retinue: Ukuri, griffins, Vulture-herald, heavenly court (light essence)
- Halls: Praios
' Palace of Light - Origin: Gold-Land (Brian)
- Influence: 120,000 (upper strata of the population), mainly large cities of the New Empire
- Holy Places: New Gareth (City of Light), Beilunk (Dome Temple), Elenvina, Griffonius Brod, Praiosdank, Baltreya (oracle)
- Other important temples: Fazar, Varunk, Kuslik, Verheim
- Talismans and artifacts: tiara of the messenger of light, eye of Praios
- Saints: Gilborn Punin (protection from magic), Lehmin Weiseprin (necessary assistant), Arras de Mott (lighting)
- Sacred books: "Apocrypha of Horace" (prehistory), "The Phenomenon of the Sun" (primitive history), "Songs of Praios" ( Gurvanian chant), "Mirror of Praios" (Inquisition). "Order of justice in the Inquisition" (church law)
- Holidays: <summer solstice (1 prayos)
- Donations: gold, candles
Rondra, goddess of war, thunder and honor
Goddess of war, honor and thunder loves order, like her divine brother Praios; hates demons, cowardly warriors and unfair fighting. She despises deception and cunning, but values ​​courage and self-sacrifice for the sake of comrades. Throws a lightning spear at enemies. Revered primarily by venerable warriors and mercenaries.
- Titles: Divine Lioness, Lioness, Thundering Thunder, Sword and Shield of Alveran, Heavenly Warrior
- Aspects: thunder, lightning, storm, duel, honor, courage, responsibility
- Animal, symbol, constellation: lioness, lion (sometimes tiger), sword
- Sacred plant: stone oak, sword-lily, fire lily
- Colors: red and white (heraldry: red on silver)
- Retinue: Famerlor, Cor, Mitrael. Rondrican, warriors of Alveran
- Halls: Halls of Rondra (long table)
- Origin: Ancient Aventurian (VOC)
- Influence: 200,000 (upper layers, soldiers): all over human lands
- Holy places: Baburin (Thunderstorm field and Triple Temple, six-armed Rondra), Arivor (Hall of Fame and theater), Talionmelfurt near Neeta, Thunder Stream (waterfall and temple cave)
- Other important temples: Perricum, Verheim, Angbar, Gratenfels
- Talismans and artifacts: Thunderstorm, Rondra's sword, wonderful armor, lion's helmet, Talionmel's sword
- Saints: Heron One-armed (protection from monsters), Leomar (warrior virtue), Khlyutar (protection from demons), Lutizana (fight for freedom), Ardare (against treason and dishonor), Rondragabund (weapons), Talionmel (against a superior enemy)
- Sacred books: "Rondrarium" (the book of all saints and shrines), "Songs of Rondra", "Armorium Ardariticum" (warfare)
- Holidays: Day of the Oath (5 rondra), Day of Talionmel (4 perine), Day of Heroes (4 travia), Festival of the Sword (15-l6 rondra)
- Donations: captured weapons, armor and trophies
Efferd, god of water, wind and navigation
God water and wind; and sailing and fishing. He is considered a very patient god, but his rage can be terrible. It is revered not only by sailors and fishermen, but also by peasants asking for rain, residents of the coast and merchants who carry goods by the seas.
- Titles: Eldest God, Capricious, Lord of Ebb and Tide
- Aspects: water, air, sea, wind, rain, clouds, ebb and flow, sailing and fishing
- Animal, symbol, constellation: dolphin, trident
- Sacred plant: cedar, water lily
- Colors: blue-green
- Retinue: 12 winds, a dolphin, in Aventuria: River Father, Ancient (Mkhanadi), Dormant (Yakvir), Lata Dragon Turtle
- Halls of Paradise: Efferd's Water Kingdom
- Origin: Golden Earth (Effard) (SUMU)
- Admirers: 600 thousand people , mainly residents of the coast of the middle Aventuria
- Holy places: Efferdov Pillar (Allport), Grangor
- Other important temples: Betana, Perricum, Harben, Elburum, Llanca, Albenus, Haripso, Drel, Ilsur, Jug Ustye, Riva
- Talismans and artifacts Holy Water Jug (Betana)
- Saints: Elis of Salza
- Sacred Books: Manuscript of the Dolphin
- Holidays: Water Day (1st Efferd), Fishermen's Festival (30th Efferd)
- Donations: seafruits, nautical attributes, etc.
Travia, goddess of home and hospitality A
supportive and patient goddess, patroness of newlyweds and lovers. Loves large families with many children, appreciates loyalty and morality. She is also the goddess of hospitality and culinary arts, the defender of the right of all travelers to haven. It is worshiped in the poor and middle strata of the population, especially in those places where the influence of other gods is less. Her believers include most of the cooks and innkeepers.
- Aspects: hospitality, loyalty, travelers, morals and morals, homeland, culinary arts
- Animal, symbol, constellation: goose
- Sacred plant: beech, linden, red foxglove
- Colors: orange (in heraldry: copper)
- Retinue: Heavenly Family
- Halls of Paradise: Travia Inn
- Origin: Zolotozemelskoe (Travina) (VOC)
- Admirers: 380.000 (mostly middle stratum); throughout Aventuria, especially where the other out of 12 are revered a little
- The most important temples: Rommilis, Baliho, Eslamsroden, Gerasim, Kendrar
- Talismans and artifacts: Goose feather of Travia, Cauldron of Travia
- Saints: Badilak Mendensky
- Holidays: Day of Returning Home (1 travia), Day of Faithfulness (12 travia)
- Donations: food, candles, oil, incense
Boron (ancient Aventurian Visar), god of death, sleep and oblivion
The silent god of death and sleep is not a dark deity - after all, death, sleep and oblivion in many cases are a blessing. His servants are highly competent in burial rites, and in the south he is revered as the main god.
- Titles: Silent, Inexplicable
- Aspects: death, sleep, oblivion, shadows, silence
- Animal, symbol, constellation: raven, broken wheel, scales (with a yoke)
- Sacred plant: ebony, mahogany, black lotus
- Colors: black
- Retinue: Death, Golgari, Marbo, Utar, Liayella, Bishdariel
- Halls of Paradise: Harrow's Bedroom
- Origin: Gold Land (VOC)
- Admirers: 160.000 (mainly in the South); the main god in some areas of South Aventuria
- Holy Places: Rock of Ravens (Al-Anfa), Ravens Pass (Yellow Sickle)
- Other important temples: Mengbilla, Horhop, Mirham, Punin, Vinhall, Gashok
- Talismans and artifacts: Rethon (Seelenwaage), Staff of Oblivion
- Saints: Etiliya (mother Marbo), Noyona Selemskaya (protection from the darkening of the mind), Khalid al-Ghunar Rashdulsky (burial), Nemecat (only in Al-Anfa)
- Sacred books: "Black Book" (Liturgy and mythology)
- Holidays: Day of the Great Sleep (30 harrow, only in Al-Anfa), Feast of the Dead (1 harrow)
- Donations: incense, valuable timber
Hesind, the goddess of magic, knowledge and arts
Always supportive of decisive and aspiring people, the goddess of magic and wisdom patronizes creativity, ideas and inventions. She is not the ruler of the elements, but the goddess of the domination of spirit over matter. Her temples often contain rich libraries and collections of magical artifacts. Its believers are art workers, scientists, magicians, as well as residents of regions with a high culture (for example, the Horasiats).
- Omniscient, Mother of Wisdom, Lady of the Six Arts
- Aspects: science, magic, alchemy and astrology, elements, stars, art, language and writing, literature
- Animal, symbol, constellation: snake
- Holy plant: scarlet elm, lotus
- Colors: yellow and green (heraldry: green over gold)
- Retinue: Naklador, Nandus, Mada, Xeledon
- Paradise: Grove Hesind (labyrinth)
- Origin: from the ancient lizards
- Influence: 250,000 (mainly the upper strata and educated townspeople); basically the Adorable Field and all the civilized neighbors of the New Empire (Praios)
- Holy Places: Kuslik (Hall of Wisdom), rock of gold (telescope), Elburum (fiery alluvial soil), Altaya oracle
- Other important temples: Silas, Gareth (Pentagonal Temple and catacombs), Tifhusen (Crystal), Vinsalt (telescope), Festum (Hesind village), Metumis (Folk school), Baburin
- Talismans and artifacts: Hesind funnel, Illuminating ball, portraits of the powerful
- Saints: Kaniset (knowledge), Cereborn (art and creativity), Ingalf of Strength (inventions), Argelion (protective magic)
- Holy books: "Annals of the Age of the Gods from the beginning of time"
- Holidays: Feast of Immersion (30 fexa), Feast of Purification (30 rahya), Feast of Probation (30 efferd), Feast of Illumination (30 hesind)
- Donations: gems, art and magical artifacts, scientific works
Firun, god of winter and hunting
For fierce god of winter and the hunt, lord of the elements of ice, honest hunting is sacred, when the hunter respects the prey, and does not just destroy it. He is worshiped mainly by northerners, local nobles and hunters.
- Titles: White Hunter
- Aspects: winter, ice and snow, fair hunting, self-control, roads, hail, glaciers, north
- Animal, symbol, constellation: polar bear
- Holy plant: pine
- Colors: snow
- white - Retinue: Ifirn, Wild Hunting
- Halls of Paradise: Firuna hunting grounds
- Origin: Torval (SUMU)
- Admirers: 45 thousand people; residents of northern Aventuria, landed nobility
- Holy places: Bjaldorn, Hanging Glacier (Black Sickle)
- Other important temples: Festum (Temple of Winter and Temple of the Hunt), Riva, Farlorn, Lescari, Tifhusen
- Talismans and artifacts: Ring of Firun
- Saints: Mikail from Bjaldorn
- Holidays: Day of the Hunt (1st firun), Day of Ifirn (30th firun)
- Donations: hunting prey, trophies
Tsa, the goddess of birth and renewal
Most chaotic of all 12 gods, the goddess of birth and eternal change loves the world and freedom. Its adherents live, first of all, in the areas of the oldest settlements (mainly in the Adorable Field).
- Titles: Young Goddess, Omnipresent
- Aspects: new beginnings, rebirth, renewal, harmony, freedom, flowers, bloom
- Animal, symbol, constellation: rainbow, egg, lizard
- Sacred plant: cherry tree
- Colors: seven colors of the rainbow
- Svita : morning dawn, new creatures, kobolds
- Halls of Paradise: Rainbow Tsa
- Origin: ancient lizardfolk (LOS)
- Admirers: 100 thousand people, areas of old settlers
- Holy places: Lizard Garden (Silas), Holy Springs (Khunhom)
- Main Temples : Punin, Altaya, Grangor, Yusilia
- Talismans and artifacts: Mel Tsy, Lizard Eye (Khunhom)
- Saints: -
- Sacred books: "Glance at the rainbow"
- Holidays: Renewal Day (30 tons - 1 phex)
- Donations: flowers
Fex, god of thieves and merchants
At night, when Praios does not see him, this cunning god constantly turns around near possible prey. Fex is warlike. Revered by thieves and merchants, as well as by other people hoping for good luck.
- Titles: God of Thieves, Thief of Gods
- Aspects: trade, theft, night, fog, cunning, luck, dexterity, mischief, humor
- Animal, symbol, constellation: fox
- Sacred plant: yew
- Colors: gray
- Retinue: Heavenly Crowd Shutov
- Paradise palaces: Treasure Fex (Stardust)
- Origin: drevnetulamidskoe (VOC)
- Admirers: 190.000 (mainly retailers, hobo and thieves); big cities, south
- Holy Places: Orc Treasury (Orcish Lands)
- Other Important Temples: Fazar, Elenvina, Thrallop, Jug Mouth, Haripso, Horhop, Drill, Gashok, Fexker
- Talismans and Artifacts: Room of Fex's Shadows
- Holidays: Fex Day (15 Fex) , Feast of the Mist (16 Efferd), Day of Luck (24 Fex)
- Donations: treasures, mainly the
Peraine jewels (in old Bornland and Al-Anfa - Peren), the goddess of agriculture, herbs and medicine
Most popular by the number of admirers and known for her kindness and with her love for all living beings, the goddess Aventuria personifies fertility, healing and agriculture. Its adherents are mainly peasants, as well as the inhabitants of Arania.
- Titles: Giving Goddess, Benevolent
- Aspects: healing, agriculture, plants, earth, bread, fruits, many children
- Animal, symbol, plant: stork, ibis
- Sacred plant: apple tree, garlic
- Colors: green
- Retinue: -
- Halls of Paradise: Perein Garden
- Origin: zolotozemelskoe (Paranya) (SUMU)
- Admirers: 1.350.000 peasants, Arania
- Holy places: Ankhopal (grove and alley), Ilsur (healing spring)
- Other important temples: Tsorgan, Owenmas
- Talismans and artifacts: Gloves of Perain, Honingen Crucible
- Saints: Terbyun Malkyd (Almada)
- Holy books: -
- Holidays: Feast of Seva (1 perain), Feast of the Harvest (1-3 grasses)
- Donations: field crops, plants
Ingerim, god of fire, ore and professions
Adherents of this god of blacksmithing, professions and gnomes, lord of the elements of fire and ore, patron of mechanics and mathematics, are mainly gnomes, as well as many artisans and blacksmiths.
- Aspects: fire, ore, blacksmithing, craft, noble and base metals, earthquakes, mining, mechanics, architecture, tools and appliances, coins
- Animal, symbol, constellation: hammer and anvil
- Sacred plant: spruce
- Colors: red -black
- Retinue : Cyclops
- Halls of Paradise: Ingerimma's Forge Forge
- Origin: Gnomish (SUMU)
- Admirers: 365.000 (artisans); foothill areas I
- Holy places: Schlund, Xorlosh, Abilakht (ancestral house of Ryus), Valluza (Fire Tower)
- Other important temples: Angbar, Udenberg, Tsverh, Notmark (old)
- Talismans and artifacts: Ingerimm's Stone
- Saints: Ryus the Reaper (dexterity) , Ilpetta Ingrasim (patience)
- Holidays: Day of the Armourers (21 ingerimma), Day of Fire (1 ingerimma), Day of Departure (8 ingerimma)
- Donations: artifacts, tools, treasures, minerals
Rahya (in the Golden Land of Raya; among the Raja tulamids ), the goddess of love, intoxication and wine The
adorable goddess of love and joy is revered mainly by livestock breeders, highly cultured people and winemakers, as well as, one way or another, by almost all peoples.
- Titles: Beautiful Goddess
- Aspects: love, pleasure, intoxication, wine, delight, harmony, beauty, fun
- Animal, symbol, constellation: mare
- Sacred plant: rose bush, wild grapes
- Colors: red and pink
- Retinue: Levtan, Sulvo (Fun)
- Halls of Paradise: Tent of Rahya
- Origin: gold-earth (Raya) (VOC)
- Admirers: 95.000; mainly highly cultured strata of the population, livestock breeders
- Holy places: Belkhanka, Tifhusen (Eternal vine)
- Main temples: Fazar, Baliho, Gareth
- Talismans / Artifacts: Rahya Chalice
- Saints: Khable (beauty), Askandear Baburinsky (devotion)
- Holidays : Festival of Fun (1-7 rahya)
- Donations: own devotion, beautiful things
Demigods
Demigods are considered children of 12 gods. Although the demigods are noticeably inferior to the gods, even the weakest of them greatly surpasses any Aventurian ruler in strength and power.
Horace: Son of Ukuri, patron god of the Horace empire. He owns the brightest of the eight planets.
Ukuri, Herald of Victory: Spawned by Praios to make peace with the giants.
Cor the Black: Son of Rondra and the great dragon Famarlore, god of mercenaries.
Marbeau: daughter of Boron, who guides the souls of the dead to Alveran.
Nandus, the Wisdom of Hesind: son of Hesind, patron of public education.
Aves, Guardian of the Horizon: Son of Rahya and Phex, god of adventurers and knights of fortune.
Leftan, Ardent Aries: Rahya's son. Its planet can be recognized by its dull red color.
Simia the Founder: Son of Tsa and Ingerimm, patron of innovation.
Ifirn, Mediator: Firun's awake daughter, mediator between father and people, keeping him from being angry with them for too long.
Swafnir, the whale god: Son of Efferd and Rondra, god and patron of the Torvalians.
Mokosha, goddess of shepherds, flocks and bees: daughter of Peraine, folk goddess of the Norbards. Patroness of merchants, travelers and messengers.
4 Comments
d
din1996
25.12.20
IGOR DUBROVIN - the god of the game save editors (the god of all skills, abilities and magic)
PS Pliz just don't need to be touchy people who don't understand humor. Do not ban.