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Dark Kahn 28.10.19 07:44 am

Mod Ancient Empires Total War. (Medieval 2: Total War)

Hello comrades!!!
Mod Ancient Empires Total War.
It's an ancient mod, its development began more than a year ago on the engine EMPIRE, but then the developers moved on to Medieval.
In the beginning of 2010 on their official website called the IMPERIAL there was a topic about the release of a beta version of the mod but then suddenly all work on the mod stopped and the modders said that I will wait for Rome 2 which, by the way, since 2007, no word on the network. All questions are developed to answer, and I quote: news will be at the time. How do You answer???

Dear citizens of the forum maybe someone knows something about this and that when will be is the your time and generally any info on this topic. Please respond.
6 Comments
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S
St-Teodor 28.10.19

Dark Kahn

I don't know to play... But would like)

D
Dark Kahn 28.10.19

Yes ktozh wouldn't.
It seems to me that you have something to hide and something they can't make.
If you want to check go to the following link http://imtw.ru/index.php?showforum=244 and ask the modders themselves this question and see their original answer.
The whole team is led by: Haktar, Port, Yamadory all questions to him.

D
Dark Kahn 28.10.19

Why are You all so quiet no one I do not know chtoli???

D
Dark Kahn 28.10.19

It's been quite a long time and things are there, and Haktar remains silent.

H
Holakmal 28.10.19

Dear visitors of this page, finally was able to put the release мod-games the 300 Spartans vers. 3.2.0.0 ie :
*****************************************
<<<<< Ancient Empires Total Wars >>>>>
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Previously, it was мod the 300 Spartans vers. 3.2.0.0 for Rome Total War 1.3 version.
Then, with the name I'm not really able to decide, and gave him the name that is AE TWAncient Empires Total Wars,
300, of course this is not very realistic movie, but based on ancient history, then the decors and ideas impressed me. So, if you find neostorozhnosti somewhere in the game, I will try to fix it.
But the mod is already framed as the FINISHED GAME to those interested to make convenience when you run fashion,
made a few versions 1.0, 1.1, 1.2, 1.3, 1.4, 2.1.5.2., 3.0 and the penultimate test version 3.2 and the other with big changes, unformed, and this latest but version - 3.2.0.0 300 Spartans, but decorated like Ancient Empires Total Wars 1.0


If the game crashes, you have to install Rome Total War 1.3 version then move the mod-game over official version Rome TW 1.3 ver.
In addition, it is necessary to improve the computer settings for the speed, since this engine is loaded almost twice more than in the home game.
As some files from the second part I had to remove, then the game is full, though and so it works without bugs.
Errors were found in the ratio of about 0.15% and that, in my opinion, due to the weakness of processors.

Because of that, it is necessary to improve the computer settings for the speed, since this engine is loaded almost twice more than in the home game. And the game to reload and replay the battle with a gun, and if you want the battle to go alone, because the screen resolution change to lower. As the dramatic engine of the camera from the side and to the side during the battles and in this case, change the height, the engine likely will be thrown out. Yes, and it is very very rare, and who it can't happen.

I myself am independent and deeply studied the history of the world, more than twenty years. In General Outlook on life, I am convinced that the GAME is the best way a method of obtaining knowledge, therefore, it is necessary to do a historical game based on realism, respect truthfulness, to we in real life did not go with false illusions.
This mod is made on the basis of the old, but still a good game Rome TW 1.3 v, changes made mainly in the direction of the smart hardcore...


The content changes.
1. Changes in the game AI, or rather the economic balance, the value of the buildings feature units,and a lot of things, but not as before quite simply.
2. The game starts with 300, BCE and will be extended to 134 g. BC, i.e. the game time is extended by about half. Raised the spirit of the universal units in the game. Linked to the Time historical events were also as it is tightened, but check the exact chronology of the historicity didn't have Time for that I apologize.
3. The number of soldiers Marines from the 80 increased to 100 Marines, now centurion will be complete. Do not change settings to decrease as the beauty of fashion is lost. Only above average or more.
4. A little effort Scythia, so it was not easy to win them, not simple is lost in the lands Scifinow a Macedonian expeditionary force Alexander the Great of Macedon, they were destroyed. Opened faction of Macedonia and Pontus.
5. Added new units from the side, light scutarii, lineynoye swordsmen for many Northern countries, gypsite, veterans Spartans like in the movies, the elite Spartans in armor and heavy spears of the East.
6. Added scutarii and archers, also the Nubian spearmen and desert infantry for Carthage. Have parfentev there are two light and 2 heavy spearmen, heavy cavalry of the edges of the Central Asia, similar to cappadoccia cavalry, archers katafrakty, 2 chariots.
7. The hoplites of the phalanx and light removed the ability to build a phalanx added a new kind of support the phalanx, as these skills build the phalanx had a lot of training, I think it is a little closer to reality, view historical film Alexander. And view a mock battle at Gaugamela, the pass the phalanx enemies in the first rows, and how fatally lowered their spears of the rear ranks, and the game even the first row is unwavering, it's not fair, only the phalanges are smart and others are stupid themselves and rush to the tips of the kop, Yes, the advantages of the phalanges, and in certain conditions, but I think that not even so much as play with them is not very interesting.
8. Increased health is almost all heavy and medium cavalry, and the little touch a spear for cavalry, so once a third or a quarter of the cavalry dies, have also increased to the same types of cavalry endurance. Elephants and chariots strengthened, especially chariots, as in the history of the number of chariots in the army is not poorly influenced the course of battle. But expensive and complicated issue.
9. Hoplites changed as many of the movies, and of course from historical descriptions of warriors, spears cropped. Excessive long spears of almost all spearmen shortened and diversified, and the role of cavalry is greatly reduced.
10. Slightly increased the morale of many units, particularly well equipped and legendary units. And for example, Iberian infantry or fanatics away barely touching his opponent.
11. But the fact that almost all the soldiers trying to get in the side and in the center of almost anyone , the first Time that I could not change, because they do not want this section to go, but I could not resist and have made friends with this script, tried to improve it. AI battle tactics improved, can appreciate.
Tried to change the tactics of fighting/battles that made changes almost all of the units Especially trying to reduce the role of archers. As the height of the Roman Empire was more melee than ranged.
12. In addition, You can enjoy a game with the warriors of Rome before the reforms of the Emperor Gaius Marius, and then, these triariy't even have time to enjoy to use in battle, as immediately comes reform Maria, from-for what there was slowed down the process of progress of Rome, but still she that is weak will not.
13. Religion, Academy and theatres give different bonuses, raises the experience and spirit of soldiers, where do they find them. And the market gives the chance to hire/order mercenary troops available from the market.
14. Education, too, also gives bonuses, happiness of the people, the training of the generals and also the experience and spirit of the soldiers who trained there. And before that the General's it was impossible to order and prepare
15. Subordinate military balance was made especially with Rome, and this balance was the anchor for the subsequent global changes in the balance.
16. Reinforced especially Greece-the Spartans, the units were adjusted for warriors from the movie 300 Spartans, thanks to the creators for individual units.
17. By the way, in the beginning of the game, Sparta will be 600 Spartans, 300 of them being unique, with the General, just do not use them, they need to protect from the Romans.
18. After the death of Alexander the great, many of his colleagues and the soldiers returned home, someone's ass in Pontius, who Seleucide who are in Egypt, and who in Macedonia. Therefore they gave these guards to guard the capitals and kings.
19. The changes are mostly economic, and touched Persia and a little in military terms. But changes in the same format, but a little less touched the Seleucids and Carthaginians to offer up. Added to the diversity of a few extra units of Numidia, the Pontus, and especially Parthia and Carthage.
20. Friendly cavalry and Sarmatian heavy horse became a little bit unique - cavalry against cavalry, we can say trained war horses, but also expensive and complicated. So as a Friendly cavalry since the days of Philippe and of Alexander, they became more skillful in many battles with Persia, which had focused more on equestrian troops than the Western countries, and Sarmatians, known to many, so go for centuries of the legend. An example of the Thucydides reports that the Macedonian cavalry have no equal, etc. Also has had few Gothic cavalry Alamanni/Germans. At the beginning of the Imperial campaign, added to the Friendly cavalry to Selevkids not izrashoduete them. Also strengthened Parthia, cataractae of those who lost to Alexander the Great.
21. Reinforced cavalry Cavalryman-companions of Alexander the Great and Carthage, no wonder they are cavalry his a lot of times won strong Romans and Sarmatian mercenaries in their vaunted description, as well as the Gothic and Scythian cavalry choice. Do not forget about the reform of Phillip of Macedon, which influenced the Macedonian cavalry, not just because they held back the army of nomads, from whom the cavalry full and varied. All of them increased health.
22. Strengthened the General's late cavalry of those factions, as derived from the above understanding, that is, the General's late cavalry of Macedonia, Seleucid, Carthage, Pontus and the Scythians.
23. The Macedonian cavalry disappeared from the composition reinforced General for the Greeks. As the cavalry of the Greeks was not rich in diversity, considered historical heritage of Thucydides, Xenophon, and of Lycurgus. Instead added heavy elite Spartans(infantry) instead of General and limited in time to every 5 minutes, these guards never left.
24. Chariots, elephants fitted with turrets for archers and armored elephants, just like in the stables not to, they are tied to small engineering workshops.
25. All elephants, chariots, and all cavalry raised the purchase price and maintenance, but also the morality of cavalry.
26. Indian armored elephants had not differed on the script, and the difference you can say no, and it's a bit too annoying, corrected, armored elephants made the difference at the painted armor. Increased ammo for all categories of cavalry, which have projectile weapons. As much as they could carry on horseback or in carts arrows and spears more than the Marines.
27. Chariot archers - the battle was not blades, so that nearby battles they differ from their brethren of chariots, which have the blade on the wheels. Also slowed down their production, as it was not easy for the kings to acquire/to order the chariot. A king had many chariots, and he dictated the neighbors in the region. In addition, a single charge chrome chariots added spear throwers, thus they turn into a medieval tanks.
28. The conveyor and other Egyptian chariots, as well as for example the issue of elephants, including other warriors who break the historic balance has been slow as possible without changing much of the factory balance .
29. Gallium already like it more to stand up for themselves, the economy slightly improved and slightly strengthened Germany troops.
30. Some units dragged from other Nations, due to the lack of similar finished units by an independent unit-makers. For example, how strange that it was not Carthage scutarii, and added some reinforced them.
31. There are more changes in the Battle/Battles. Changes of the area which began to affect the soldiers but not a lot.
32. Other Nations, too, changed but slightly. But still the game engine is unable to fully reflect the history of the time that AI development Persia difficult, as geographically it is located in a difficult position, and the diplomacy is very tough-primitive.
33. Given plenty of time on the chain of command of the structures/buildings and units as well as military and economic balance, so that a fraction of the neighbors of Your neighbors, before you come not quickly eaten each other or dissolved quickly. This was done so the World stood and inviolability of borders are respected, well, at least to the capital was kept long to the persistence of factions to raise. Since so many of the mods tested and corrected data units, that is, subordinate the balance.
34. A lot of time was spent on the prosecution/physics, as it is the same as artificial gravity, so how can it be equal with a knife and horse with horse with a sword, heavy sword with a light sword, a warrior with a sword and a warrior with a knife? - corrected as I could, close to reality. And all modified units are made fair in my opinion changes the line drawn armor and weapons, estimated weight, and pulled a little to the laws of physics.
35. Minor designated structure and set bonuses for buildings, and then re-balance the economy.
36. By the way, there were I have not completed the idea, an experiment unit for Armenia and Parthia, but they work. And still wanted a big strategic map to create, but time was not.
37. Macedonia made playable, and could map a native issue, but not enough time on the drawing, if you draw it without error boundaries, and therefore do not dwell in it. Will be ordering, will draw as necessary without any changes.
38. Added to the Parthians the type of elite that is selected archers from Germany, dividing them Gali forest archers in return.
39 Much edited the imbalance developing units, the price of hiring them and price their content to and of the economy of the factions have survived and to have more infantry than unique warriors to unique soldiers were really rare.
40. A lot of Time and effort spent on the details of the units. Almost all the drawn parts of units were taken into account, the armor in relation to the body. And the shield and helmet, and napleonic, and easy bib and bib special units and short chain, medium, and full reinforced, and segmentata, and leather armor, both simple and complex, leggings, hand obroki, even silk, and Egyptian and Scythian cotton-beaded, banded, and even swords and daggers and knives, etc, etc...
41. Wanted to weaken Egypt, but could not, instead, increased them a little, and then in the background of the world, they have something absurdly poor, plus added them to the Royal stables. But all factions, including Egypt complicated the issue of the chariots and the elephants are only available to the three factions of Persia, Carthage and Seleucia, and they are complicated. Even how hard the text descriptions of objects to write, as it was difficult to decipher the hieroglyphs instead of Cyrillic letters and writing on the same characters.
42. The Jews in the part of Egypt, added the temple of the one God, there is also possible employment fanatical warriors, which for me was hard to find the location. Changed the drawings, but to replace them was very time consuming, not made up to the end. As or I had to change it and package back to ui_1.pack a bunch of hand-writing addresses, or to act according to the instructions of the FAQ, all it takes a lot of Time, so left, if the players collective burning desire, then change your picture.
43. In addition, in contrast to versions of 300 Spartans 2.0, added new units: - about 20 units, but since this is a test version, I have not had time to register everything in the third game. So the new units only come out in battle, and that he had time to register in the campaign, it will come out. But as soon as you modify and append to the end of the game all these units, as originally intended and everything will be fine.
44. Besides greatly strengthened Gaul and other Northern peoples, both in military and economic terms, that was interesting overall in the game. And while You zahvatite Central map, almost the rest of the Nations disappear, and become boring somehow. That it was not raised all Nations vitality, to destroy them will be difficult.
45. Some types of strong forces is limited in production, that is, tied them to historically native areas. For example, the Legionnaires of segmentata will come out in 6 cities of Italy, in the future, the second Rome-Byzantium/Constantinople, and Antioch. Easy-chainmail troops, including the principles and legionaries in mail, will be out in the capitals and in strategic the Greco-Roman regions in the World map.
The release of the Hoplite also tied to the Greek policies and the countries ' capitals. Berski and Gothic cavalry is limited to the region search this region and find.
The Praetorian guard are only in Italy and in the capitals of Italy.
Praetorian and urban cohort and Praetorian cavalry will only in Rome I in Rome. Cataract and chariots, and even elephants in the capitals or historically significant cities in the World, explore and find. Also Sarmatians.
46. Tried to create a hierarchy to units and buildings and even cities. Capitals have the privilege to build some of the buildings. And the special of the capital have the highest priority in the admission buildings.
47. Added nearly all units to at least one officer and a few platoons of musicians.
48. Added several regions and altered cards, added resources and changed prices for resources and units.
49. AI in strategy and battle improved, especially greatly Olesen combat AI.
50. Britain changed, some boundaries, the landscape and the river changed in accordance with a realistic map. According to this modified map rivers and mountain passes and in the game menu, and the changes were done as my desire for precision and the utmost possibilities of the game. By the way the pass in Spain made the secondary, no wonder that major movement of troops was not the center of Spain in General and the southern part of Spain.
51. Adding new units and writing in General, about 200 units for almost all factions. Of these, approximately 55-65 new units from Barbarian Invasion, and from the Internet and created from existing units in the game. For instance medium cavalry (former heavy spearmen, which I have classified as average. As well as heavy infantry and heavy cavalry (kataphraktoi of Cappadocia, in contrast to the latter they just have a maneuverable horses). Not enough added light and medium infantry as heavy infantry is already in short supply. And so on, and this similarity created units...
52. Added officers, almost all units of all factions, one or two, and some three.
53. Introduced a new kind of throwing weapon that is the axe-tomogavki. Following this, made one unit throwing axe, instead of a Pilum or spears before a battle.
54. Introduced a lot of hidden resources, for example the concept of strategic regions where you can build epic walls, such as Carthage, Rome, Constantinople, Babylon, Alexandria, Arcacia.
55. Or roads, such as paved roads everywhere are under construction, about half of the regions, and it is in places where there were a possible world trade routes. But not where such as in the desert or in the marsh areas. And the line only in the coastal regions and epic regions, and if not a desert or a swamp.
56. Changed prices of buildings and construction time. And if you will find there's mismatch of subordination, it is so conceived in accordance with the realities of life. For example, building a forum takes a lot of tools and moves, unlike a great forum. Then the question arises - why have a great forum lower costs and moves? Here, as well as the great forum it is simply an upgrade of an existing forum, the consequence of that improvement is based on the already selected an existing location in the city, and with high probability neh same old foundations. That is, the costs are still less in other cases also the same logic.
57. Heavy and unique units already have almost all fractions. And only come out in their regions and some of them are spelled out in two or three fractions. So if one faction is destroyed and goes out of play, the neighboring or kindred faction can produce these units for themselves after capturing the region. Same logic with other medium and light units.
58. Due to the fact that I tied almost all of the heavy units to their native regions, I was able to solve the spread of certain factions from their homes. For example hoplites will be released only from regions where there was historical regions policies Will have to pull troops to the borders, and not easy to build them on Prigradica. That will develop the skills for logistics players, of course, in the game you have not entered the supply function, but still, keeping to the path from point a to point B. (interestingly, I recall when I argued with my teacher in logistics, claimed that logistics was not born in the economy and the war, led to her writing a dozen sheets of their scientific observations. Which doesn't acknowledge that I was right and told me underdeveloped from a textbook, and now the Internet is full of scientific papers proving my point. Then I realized that logistics is more male than female , women, even a map I do not know ), even those who work in logistics companies)
59. Or adding the cavalry of the proto-knights for Europeans, the Gothic cavalry, or armored cavalry for Gauls. For example heavy cavalry of the legendary Arthur, or an assimilated Sarmatian heavy cavalry and cataphracts for the Romans only in Constantinople. The same order, and other auxiliary heavy infantry units for the Romans.
60. Economy adjusted as the game was originally spoken about a lot of money from the East, including Parthia and Pontus, but in the game they are poor, I have tried to change. Also with Carthage, the country was a rich trading nation with an advanced fleet, but in the game she's not very strong in the economic sense, and the fleet as the poor, tried to change, tried to add and release more mercenaries than their home units. Made time, but Carthage is not adjusted.
Parthia became a powerful and interesting for it to play.
61. Wanted at the beginning of the game to make it so that the Germans had a General's unit is not a horse type. And in one of the research gear made by the Germans, showed the leader of the Germans, the father of Arminius, he was a modest aristocrat with a spear and shield. Picked the right soldier for the General's unit. Also changed the names of the characters of the Germans.
62. Also, it was the Northern British peoples, for example, the General's unit was out Hiking at the beginning, because they in my opinion were fundamentally more former Vikings who settled on the great southern and Western regions of the Baltic sea. So did Hiking and picked up their respective warriors, former officers of BI, and made them troops.
63. Increased survivability of heavy cavalry, because imagine that you are an infantryman, let's say, even Spearman and you flying on the heavy cavalry rider. And after as regards the tip of the spear for the horse, the horse immediately dies, taking with him and the trooper. In his youth, as a student, I worked in the family small farm, and I helped the chief butcher in the slaughter. And I know from experience that to kill a bull is not just only the touch of a knife. And what a spear it is the same mutual only the knife on a stick, and the force of penetration of the lance is reduced because of the length of the spear and the knife in the hand of the butcher, the penetration force loses less fraction of one percent of the spears. A horse that is stronger than a bull, and he also even wounded not only himself out of the thick of the fight and can bring the master of the battlefield. Yes, and after you exit the action, not realizing that his wound was fatal, accustomed to the bridle and to the owner, also trained to fight, fighting horse almost to death again and rush into battle carrying his master. (Hmm, a terrible inhuman atmosphere reigned and reigns even now in the war...)
65. And noticed that some programmers developers CA left some unfinished projects and completed them started but then changed projects. They probably rushed their bosses clamped by the deadline.
No.. And much more changes, the list is very long, tried to relieve irritation in the game, honing in favor of realism, play learn ...
And if you find gross errors of realism and historicity, then please forgive me...

Only here in advance, I apologize for not being able to find/remember all my edited files
because of the concerns that are involved and other files to changes to files can be the unnecessary files
added a few MB of size to the mod, too lazy to look, I did this mod, didn't
what people will interest to exercise, as well reduced as I could.
The game was probably tested loads of times, probably more than 4 thousand times and no less, and finding inconsistencies and imperfection,
often made attacku balance in the script. As many at least made changes/improvements in the game, perhaps even in several scripts each
space and vergul memorized. Full previous versions like butter play, and the latest version, like rarely fails, and I think because of the weak
a computer, that I uploaded almost 8 thousand units. Yes, all these changes that have affected a lot of files I can extract a better version.
But if it will fly, then again replay the last episode in the stored interval, so you can pass the mission on.
Well, if all-taki will fly in and no mission's impossible, then let me know by e-mail at the bottom.

Make mods for strategy games are my hobby, make the changes and destroy the whole, then format the computer
lazy there to collect changed files.This mod was made about 5 years ago, then due to the demand improved, spent a lot of work,
rather more than a thousand academic hours(250 days, not to mention more about nn-s days for tests and bug fixes),
and maybe spent more.But then out of interest my nephews only to this game, I decided to put it up for General distribution,
after fixing the last bug. As played this game my testers, often ask this mod to me.
I have been more similar completed another mod to improve similar games - Rome Surrectum II, probably deleted.
And now regret about it, how many people could enjoy my mod removes irritation, due to errors of realism,
and this is also an incentive for moddel, and I'm glad to give you at least some small happiness.
Restored third of the change in Surrectum II, but we'll see how I find the time, completing at least those changes lost fashion.
If I spent Surrectum II so hard as this mod, then perhaps the game would fly .
Yes, now it is Rome II Total War Emperior edition, although it's not perfect also, a lot of things should be corrected, if you can examine it from the inside too.
But on this game look like good old improved version of the game Rome Total War,
testers are saying this mod is hard to put down, this mod is played like chess, and soothes the tensions of everyday Life.

And this mod-the game is uplifting, the spirit from hostile, negative and depressive environment and develops the ability to reflect more and theoretical skills.


I wish You All sincerely enjoy the game ...

If you have some useful suggestions, I'll be happy to address the forum

http://imtw.ru/topic...98#entry1571398
Sincerely deep from the heart grateful to All the organizers of this website Imperial-www.imtw.ru for that support this page.

The book of complaints and suggestions at:
[email protected]

HolAkmal Erkin
(AEALS)

Download links:

Ancient_Empires_TW_1.0.1.exe

https://turbo.to/aucolb79qq0n.html

- - - This message is automatically glued - - -

With impatience I will wait Your feedback...
Thank you All in advance...

H
Holakmal 28.10.19

Mod-the game does not require the original game and designed as a single with the original, just install and play, size mod game -1,58 GB.
Here is the link where You can view and download mod game.
Screenshots:

http://imtw.ru/topic/56648-ancient-empires-total-wars/

The link for downloading from Google Disk

https://drive.google.com/open?id=1dFaPoySrVfkifqyC1BGG9q6nxUGok8Pq

I wish Everyone to enjoy the game.