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ixdon 27.12.20 08:30 am

bug with snakes Tomb Viper (Diablo 2)

Good day. Only this season I started farming keys from a nichol close, and for the first time I really faced how severe a bug with these snakes is. The explosion of a corpse is not so terrible as these flooded clouds of poison.

The bottom line is this, if anyone does not know: the Tomb Viper snakes, which are found in Nihlatak, have the plague javelin skill, which deals poison damage. The physical damage of the "dart" itself is added to the poison damage. The damage is about 200-300, I didn't measure it, it's not that big. The poison itself is also not so harsh, but there is one bug. It manifests itself under the following circumstances:

If a player is infected with poison (a cloud or a direct hit from a "dart"), then he receives physical damage and poisoning. But if at the same time a mercenary or a summon runs along this cloud, then every frame (1/25 of a second) the poisoning is triggered again - in this case, not only the poisoning is renewed, but also physical damage is inflicted again. Every frame. My 40 with 1700 HP under BO snakes take out with this bug in about a THIRD SECOND if I jump right on them.

1700 HP in a third of a second. Is it too harsh?

Proposal to the administration: several options.
1. Recognize this as a bug and fix it. Make it so that physical damage is not worn only at the moment a poisonous clot (or whatever it is) hits the character / measure / summon.
2. Recognize this as a bug that is too difficult to fix and reduce its severity:
2a do the nextdelay of the plague javelin skill or whatever these snakes are using. At least 4-5 frames to have time to fly / run out of the poison cloud.
2b remove the physical component from the snake skill
3. Recognize this as a minor bug and not fix it.
4. Do not recognize this as a bug and do not fix it.
5. Recognize as a bug that frame-by-frame physical damage is inflicted only when someone moves through the cloud of poison and make sure that such damage occurs every time such poison is applied
6. Declare that server services are provided as is and completely regardless of how certain components of the game work, nothing will be changed: the server does not need players in order to function.

PS Who has Eni and a rocking barbarian on the NL, can you protest how long a barb with ~ 6k HP and ~ 75 DR will keep? Will it last at least a couple of seconds under such frame-by-frame damage?
48 Comments
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firkax 27.12.20

I am against shouting "there is a bug!" when faced with difficulties in the game, the

skill in its current implementation is considered quite normal, bringing its share of interest to the game and not at all imbalanced,
but it could have been done somehow differently, and it probably would have been okay too,

but by "I died, let's cut that mob "I am definitely negative (there are often similar complaints about fire ench mobs)

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ixdon 27.12.20

Damage about 5-8k / sec - not imbalanced? Will you call him imbalanced only if he kills a barb with 8k HP in 1 frame?

I propose to first of all recognize this thing as a bug. And in some way to fix it - an option at the discretion of the administration.

f
firkax 27.12.20

I will call it imbalanced when I see it in the game that it is imbalanced, the numbers have nothing to do with it
so far I only ripped from these snakes with half-naked charms, they do not pose a threat to normally dressed
if you (despite the fact that you have already been shown how twice) cannot dress normally sorki is your sorcery's problems, not imbalance

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ixdon 27.12.20

Sorka is quite dressed. Shako, vipermagi, mara, etc. Putting on a single dr before races is good advice, next time I'll try.
But this has nothing to do with the question of whether it is a bug or not.

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firkax 27.12.20

of course, because the post was not about a bug, but about imbalance

A
Archon guard 27.12.20

ixdon
you are looking for bugs in the wrong place, for example, a golem from metalgrid disappears after exiting the game - this is a bug that needs to be fixed, but to hell with snakes

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ixdon 27.12.20

The disappearance of the golem from the metal grid is also a bug and needs to be fixed. One does not interfere.

And there are quite a few bugs: town pk (although if you don't play on the edge of the camp in the "pvp" game, it won't touch you); a bug with a disappearing shadow (if you run quickly, then the shadow sometimes disappears by itself); a bug with a shaft - if you call a sorky currency from the peace runword, then ama unpredictably disappears (for example, if you enter the city); buggy stuck up

And one more thing - xs, bug or feature, does not interfere with playing, but strange: de seise changes its aura according to an incomprehensible pattern, if you take out his retinue and go to the city. Fana changes to might, sometimes to holy fire, sometimes to convoy, and very rarely to holy freeze. But I didn't see the blessed aim. Some kind of crap.

p
passed 27.12.20

TL; DR This is not a bug, nothing to fix. Dress appropriately (or farm without measure).

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ixdon 27.12.20

Especially for tl; dr
If running around in the cloud increases dmg by 100 times, then this is a bug.

p
passed 27.12.20

ixdon
"Clouds" inflict per-frame damage only on a moving target or 2 or more, switching between them. The conclusion is obvious: do not hang in the clouds. : D Always "you" so, a worthy enemy - just a bug. xD

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ixdon 27.12.20

passed wrote:
"Clouds" inflict per-frame damage only on a moving target or 2 or more, switching between them.
This is why this is a bug. The options for resolving it are per-frame damage, either always or never.

D
Dosmotr 27.12.20

different pvp jokes, like chainlock (you clamp it with one skill, then change it to a teleport) or desynchronization, wsm, exit from the fhr through a switch - this is a real bug, which is considered direct state chips.
You can just dress on snakes and souls, and a golem from metalgrid without a skill is not very tenacious - so this is all nonsense.

f
firkax 27.12.20

ixdon
this so-called "bug" exists exclusively in your head, the reasons are described here,
reality is primary, your interpretation of it is secondary, and any discrepancies indicate only a "bug" in the

chainlock interpretation (you clamp it with one skill, then change it to a teleport)
and this is by the way not a bug and not a state trick, it's just the word "with show-off", promoted by the negative, behind which there is nothing special

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Dosmotr 27.12.20

ixdon
if you accept reality as it is, you will achieve enlightenment like Firk

T
Torum. 27.12.20

And by the way, this is not a bug and not a state trick, it's just the word "with show-off"
Sorry, the firk does not use loks, it’s stupid on vm.

b
bd_sm [TDPG] 27.12.20

Firk was sour of course, but it was cool:
"Explain why it SHOULD be like this.
Everything is simple, it doesn't owe anything to anyone,
but that's how it is (in fact), because it's such magic."

O
Obsessed 27.12.20

bd_sm [TDPG], this is the nature of the server, son. not for us mortals to judge her. ;-)

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bd_sm [TDPG] 27.12.20

Obsessed
I like this moment. Not the snakebug itself, but the principle that magic works as it works, and should not correspond to someone's notions of consistency.

i
ixdon 27.12.20

firkax wrote:
this so-called "bug" exists exclusively in your head
firkax wrote:
your interpretation is secondary and any discrepancies indicate only a "bug" in the interpretation
All things are as they are. They exist before and independently of our observation. They don't have to match our understanding of them; we can only accept them or reject them.
Nothing is a bug.
Spoiler

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ixdon 27.12.20

Dear administration, could you state your official position on this issue?