Weapon Accuracy (Battlefield 2)
I am aware of how the overall accuracy of the weapon changes, these are:ObjectTemplate.deviation.devModStand 0.9
ObjectTemplate.deviation.devModCrouch 0.8
ObjectTemplate.deviation.devModLie 0.6
ObjectTemplate.deviation.devModZoom 0.5
These are all values ​​for standing, sitting, lying and looking through the scope.
But there are also lines like this in the SoldierDeviationComp block:
ObjectTemplate.deviation.setFireDev 1 0.2 0.08
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.set 0.05MiscDev 2
What are these lines?
I guess that for example the line ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15 is responsible for the scatter in motion. But what a bunch of numbers separated by a space at the end of a line? Responsible for movement dispersion in standing, sitting and lying positions? If so, in what order?
Strelec-zmeya
ObjectTemplate.deviation.minDev 0.2 - minimum value of bullet spread
In Bf2Editor the following lines (from the .tweak file for M4)
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05 are described
by points
M4 accuracy characteristics in BF2Editor
_Zuko_42_
I would never guess that there is such a table. )) Thank you.
But what exactly do ObjectTemplate.deviation.setFireDev and ObjectTemplate.deviation.setMiscDev mean?
Strelec-zmeya
ObjectTemplate.deviation.setFireDev - increase in spread when firing, Add (0.2, 2nd value) - for each shot, Max (1.7, 1st value) - maximum increase in spread, Sub (0.08, 3rd value ) - I don't know for sure, maybe a random deviation of the Add value.
ObjectTemplate.deviation.setMiscDev - increase in spread when jumping, AddJump itself; Max - the maximum increase in spread when jumping.
I never realized that there is such a table. )) Thank you.
Isn't it easier for you to download Bf2Editor?
_Zuko_42_
Yes, I have it for a long time. But I am a tree in it. Only with maps I can tinker a little and that's it. I even have no idea what the green balls are and the blue lines on the cards when editing. Maybe path points and paths for bots? I just want to create a new topic about this, how to change the route of bots and everything connected with it (the maximum height for them, why do they stand when they reach a certain place, and so on)? Thanks for the answer. ))