How is it ? Experience (American Fugitive)
Actually, we went to the game or not ?What can I say - the campaign mode I went,took somewhere 8 hours. Cool toy, but the downside is that after sujecki to do it really free. NPCs as such loot is boring, after a certain set of skills to Rob houses and shops, too, becomes easy. In the plot there is a choice of action, but, as I understand it - in fact, they do not affect the General, high on the headlines at the end of each story Chapter. A monotonous mission find something, stick it in the trunk - hide in the shelter, transported the cargo by truck from zone A to zone B. There is a little more complex missions where it is not immediately clear what to do, but I can remember 3 things. Artificial intelligence is not high, to escape from the cops is elementary - tear Jogging, find a thick Bush and sit in them. After access to automatic weapons - the enemies have no problems delivering, but with a shotgun they've already problems do not deliver.
In General, the game is 3+, 4 weak.
From pluses - the atmosphere is fun, funny physics, some funny decisions and an element of skills, many of which are really useful.
Of the minuses - very linear and predictable story, stupid AI, lack of balance - if you have AK or M4A1 - enemies you side in almost any amount if enough bullets.
Well, a funny moment,somewhere on the half of the story, the money ceases to be needed,lacking only the points of leveling skill, if you pass only the campaign mode - all skills are to inject. If you pass the race, it seems to be for prizes give the points,but paid no attention. So skills download as that really will use, but not everything. Be sure to swing portable weight, it will miss the whole game if you like looting everything)
Well, what can I say, if there is a desire to hang out for three or four days, a toy class. Quests and the plot as a whole are interesting and entertaining. I got used to shooting only after passing more than half of the game. I am little used to driving, the view from above is nostalgia for me, but it has outgrown this for a long time. Good mini-games with the search for items in the house and the store, the inventory at full pumping contains any number of items, but provided that everything together does not weigh more than 80 kg - this is the maximum. Although the cut scenes are made without a voice and only in two windows with faces, the characters are really worked out well, each has its own story. Leveling, in principle, does not oblige you to acquire all the skills, but it is better to try to acquire the necessary part before the half of the game is completed, this is primarily a metal detector with which you can find caches, the cost is 8 points. Further, health to the maximum, naturally weight to the maximum, the chances of tying someone in the room, the chances of intimidating someone in the room, ramming in a wheelbarrow, automatic scanning at home (it makes it very easy, rather than approaching each window and looking), otherwise it’s very -very important - pumping stamina to the maximum and repairing the transport yourself - there will be a mission where you need to swim across the river and back, you will need stamina, and often there will be heaps of attacks on cops cars - quickly repairing the transport, you can not fail the task and continue to leave them. The music is also pleasant, under the quests of different Persians, the music accordingly acquires its own theme. To pump, you can - the first - pass the race - one point for the completed race. I passed a maximum of 4 and didn’t even waste attempts on the rest, races with a top view are no longer the same for me. The second - tasks for the state of emergency add-on (it seems to be called that) and are divided into two types - drive over randomly remaining mines in a jeep (I got so tired that after 20 attempts I gave up this activity in the first race) and destroying targets ON THE TANK! -This is just a class - depending on the task, you need to destroy either law enforcement officers along with vehicles or any property in general. Also one point for the completed quest. The third is ski jumping. I did everything, although not on the first attempt, some, but the main car is faster, the policeman is quite suitable, and everything will work out, the skill of repairing vehicles will come in handy so as not to waste time on stealing vehicles or money on buying a new one. Getting at the end of one jump is also one point. Fourth - the sale of stolen paintings. Weight like 2 kg each, all marked on the map, some may be in the safe, if there is money in the safe, then at first it is better to take the picture, because after taking the money into the safe, you must climb again and enter the code again. Getting 500 bucks and a skill point after selling paintings to a buyer is marked on the map. Sixth - finding treasures and safes. To do this, you need to get a metal detector, it will catch the safe even if it is in the house, and the shovel - digging holes on the shovel does not affect wear and tear and will not have to be changed to another. So, somewhere just a box can be lying around, you just need to open it and pick up the money; there may be a safe in the house with or without a code; there may be a safe buried in the ground with a code, you just need to enter a password, the password can be hidden both in the nearest house, and generally somewhere else, or with a cipher; a box buried in the ground - you need a shovel. The reward is one point and from 200 to 400-500 dollars. Seventh - the completion of story quests, given from one to three points. Now the cons are the pumping is so-so, there is no point in downloading stealth, stealth because the cat sneezed in the game, but for some reason stealth is added to the pumping. I pumped by the end of the game and it doesn’t even help to hide in the radius from the crime, if the gg is still in the radius and they can’t find it, then the stars grow all the same until you fall down. The quests are not placed correctly, we go through minor offenses not at the beginning, but mixed up somewhere in the middle of the game, so we will master the scuffle far from the beginning, but even later. At the beginning, with a low unpumped level of health, we will be thrown more than once into a shootout, which should be just not so early. The last shootout missions seem like child's play and could have been tougher. House keys sometimes work, sometimes they don't. They would throw in the pumping the possibility of an endless master key, and that is useful. A bug with a non-disappearing train after Rusty's mission, its texture just stays in place, a work train can pass through it. The ability to take only one suit with you is a minus - taking a second one with you would also be good, the opportunity was simply removed, since for Anna we can take a dress without putting it on. With the correct arrangement of quests, I would go through the game again, but there is no desire to do so. I would still like the second part, which you think about when you get hooked on the wagon in this toy ... rating 7 out of 10, mainly due to the incorrect placement of quests. We need to start with small assignments, but we are immediately given those that should be in the middle and end. I wouldn’t call it monotonous, but I don’t mind if there were more tasks, to catch up with someone without a car,