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Angmar87 11.01.21 10:14 am

How realistic is Money in the game? (Cyberpunk 2077)

I love games that take themselves seriously and create a realistic world that I want to believe in. And one of the special things about this immersion in the world is the attitude to currency in the game - how important is money and how it is presented in the game in terms of gameplay and game lore.

That is, if I receive 6,000 Eurodollars for the work of a hitman, then I want to know - is it really worth the life of a bandit surrounded by technical guards? Because it enhances the immersion in the game, it's realism.
How much do implants cost and how much their price is justified and how much it converges with what the characters say.
For example, the "Second Heart" implant costs 45,000 - is that what its price should be? The implant is very good because it doubles the survivability. That is, it turns out that in order to save up for such an implant, you have to kill 8 such bandits by order? Well, yes, of course I can walk through the stealth and kill only the bandit without touching his guards, but I can mow down all the guards, collect their junk and sell - does the game take this into account too and subtract it from the order amount? That is, the real cost of killing a bandit will no longer be 6 thousand, but much higher?

There are examples in the game where you can pay money to get something or persuade someone. If without spoilers, then for example, once I heard a dialogue with a prostitute who installed herself some kind of implants for 20,000 thousand and could not pay off the debts because of this. That is, in theory, this should be a very serious amount, for which you can buy an order for some bandit. Of course, you have to take into account the fact that you do not receive the entire amount for the order, because some percentage still goes to Fixer or something else.

Here's an example of how the correct attitude of the game to Money can give you the correct understanding of the world and the plot - you can understand how much this prostitute has flown in and how serious everything is.
17 Comments
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Nemiades 11.01.21

Angmar87 wrote:
but I can mow all the guards, collect their junk and sell - does the game take this into account too and subtract it from the order amount?
And why on earth should money be minus for this?
In some quests there is a bonus if you passed it on stealth unnoticed and nothing more.

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OLEKSANDR HORDII 11.01.21

There is such a thing as the cyberpunk rule book 2020, I advise you to pay attention, everything is painted there

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MunchkiN 616 11.01.21

What type of loot game was there a realistic economy? pitch-pitch
If we talk about the price of money in the game, we probably need to talk about the availability of food and other necessities of life (including if the price of energy is not known). I also think nothing special has been said about taxes and so on, and if we assume food is available, it does not mean that there are no other expenses. it can be assumed that if the city in the game is cool and is the only such center on a large area, then life itself there will be quite expensive, but this will not be reflected linearly on the products of vital necessity, since there is a certain marginal purchasing power of the general population.
further on implants - most likely many people have them, but a certain accessible and wide list of them. it is clear that not every inhabitant will have bazooka hands. and most likely implants require some kind of maintenance going as medical expenses and all this is relatively inexpensive. but there are some gray dens where you can get all sorts of cool implants and it will cost more for a number of reasons, including because of the developed crime. therefore, non-essential implants can be relatively expensive.
there is also a character in the game - a preacher against implants - you can make a donation to him. if 1 money he says that it will be enough for him for several days. 1 money for a few days, while the food in the machine seems to cost 5-10. we can assume that somewhere in the city you can find some kind of cheap and low-quality food for all sorts of emigrants and lower castes. and for 100 money, as it were, he offers to find this person a place to live. (Prada I don’t know what will happen in this dialogue)
in general, I think somewhere that the salary of a low-skilled worker can be in the region of 2000-3000 money per month. of which 400-700 will be spent on vital needs, and a similar amount for everything else you need, and there it will remain, let's say, in the region of 1000. This means the accumulation of implants for 20k is work for a year and a half.
but there is, as it were, something else - in the game you cannot see a large variation of the social among the stratification, or I did not see it, there are not many cars in the game, but they are there and there is a code and they are expensive, like Tou. so the real standard of living of a city dweller may be higher.
And as for the amount of money for the bandit and there is practically no connection with the cost of implants. most likely, the cost should be such that it would be more profitable than hiring employees for this business, and at the same time it is a risky job, therefore it should attract fans of quick money. therefore, it seems that the situation there is a little different from that in the wild west, and the price of a police officer simply covers the possible risks of catching or destroying a criminal, and for a boy this is a way to raise money that he might have earned for a month or three. if he fails in this enterprise, about as it is said in the screensaver, it doesn't matter - a lot of them come to night city. and implants in this case are personal investments and the problems of a fart hunter.

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Angmar87 11.01.21

MunchkiN 616
Yes. There is food in the game, it costs from 5 to 10 Eurodollars. By the way, it's funny that if the hero sells food, then he sells it at full cost, and if he sells guns, then he sells it for 1/10 of its full cost.
In the game, it’s time to see the information that they have some kind of technology for creating cheap soy meat, which tastes awful, but nutritious enough, so in principle there is no particular problem of hunger. It is only a matter of money, even for cheap food.
We play as a bandit who is either too lazy to work or has nowhere to work and has no choice but to become a bandit, but at least this bandit is a noble one, because he always kills only the same bandits and armed corporations.
- A trip to a street corrupt woman or man costs $ 300.
- Going to a corrupt woman in a cloud peak or a man costs $ 500.

There is also infa in the game that unemployment is about 30%, and this is an official source, which means in real life it should be even higher. With such unemployment, it is generally not surprising that there is such a crime in the city, in theory, every fifth citizen with such unemployment should steal and kill, just so as not to starve to death. In the game, I heard a couple more dialogues, through which it is clear that people are afraid of losing their jobs, and employers harass employees because it is very easy to replace them.
I think this kind of unemployment is due to technology that has supplanted human labor. I myself personally saw in the game humanoid robots who stood behind the conveyor in one of the missions. Moreover, these were the same robots that attack you with rifles on other missions, these robots must be universal and suitable for everything.

Only now it is not clear - how did their economy not collapse with such unemployment? After all, if no one has money, then who will buy all this? How do Corporations still manage to get rich and live in luxury? The technologies must have reached such a level that the Ruling Top simply did not need ordinary people, they bribed some combat-ready part of the population in order to protect them and hold back the rest of the population, who were not so lucky and just wait for them to die out by themselves from a low standard of living. In principle, this is what happens.

-I saw in the game that some of the most working conditions are offered by the NIGHT corporation, because there the working week is only 80 hours! I just went nuts. What is it like? 12 hours every day, seven days a week? Or with the weekend for 15 hours? Maybe they have some kind of implants that a person does not need to sleep? And this is still considered excellent conditions - that is, in other places they generally plow for days?

That is, in essence, Cyberpunk is a world where capitalism has won in its most aggressive form. We will also have a technological revolution one day, but I think the solution will be - just give people products for free or pay some of the money just like that. But in the world of Cyberpunk nobody gives anything for free and nobody even protests against it. All norms live with it, as if it should be so.

Perhaps Johnny Silverhand was right after all in his hatred against the Corporations. They really must be destroyed at all costs. But why didn't anyone listen to him? Why didn't everyone care?

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Angmar87 11.01.21

OLEKSANDR HORDII
This rulebook says how much does it cost to kill a person or steal important information? When I was playing, I just freaked out - why for 6000 I have to come to some place where there are 8-10 armed guards, slip past them, or kill everyone, and then Fixer calls you and says "For such a wonderful job I I will reward you very generously "and give you 6,000. So this is supposedly normal? I won't even buy a single normal implant with this money.

The rulebook explains - is it okay that in order to earn 1 good combat implant I have to kill 100 people somewhere? If everyone killed 100 people for 1 implant, then there would be no people left in the world of Cyberpunk.

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Wolf Mercenary 11.01.21

Playing as a nomad, at one point you get a quest to find your old car.
When you find it, she has a new mistress. And in the dialogue there is an option "I buy my car back, keep 100 rubles." And in response, a storm of joy about how much it is and that she can buy herself a new normal car.

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SPR1GGAN 11.01.21

the most stupid topic, the dude expects realism from the game in terms of economics, I don't even want to read his wall of text.
what's the point of fine-tuning the economy of the game, which is designed for 50 hours on average

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Derley 11.01.21

Anything is better than the economy than in the Witcher3 .. It's funny when the Witcher bargains for as many as 23 gold instead of 15 initial for the next order, and even feels like a winner in the deal) .. And the customer is somehow upset, and I can't describe it in a nutshell .. I laid a whole dowry right away .. Unnecessary trash in one quantity and it can be more expensive to shave off. I understand, of course, that they wanted to show poverty and devastation, but then the rubbish would not be so expensive.
In cyber, gear and weapons are straight GTA5, that is, you have to earn a lot

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Angmar87 11.01.21

SPR1GGAN
I only swung to level 50 for 90 hours. My main story is only 20% completed, because I just went ahead and did all the tasks nearby.

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Angmar87 11.01.21

Derley
So yeah, that's what I'm talking about. Money is an important part of many games because it is a very important resource that decides a lot and therefore must be carefully woven into the game so as not to ruin the immersion. And the more realistic and logical money is woven into the game, the better the immersion will be.

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MunchkiN 616 11.01.21

Angmar87 wrote:
But it’s not clear - how did their economy not collapse with such unemployment?
very simple. it's kind of called false urbanization, which is typical for some countries in Latin America, for example. This is when the villagers massively move to the city, but there are too many of them and there is no such amount of work, they independently build housing there in whole districts and live in general, then there is also high crime and a low standard of living in general.
That is, in essence, Cyberpunk is a world where capitalism has won in its most aggressive form.
I would not be so sure of that. capitalism is a quasi-stable substance - its upper goal as for me effective production by means of economic coercion for food in general. in this case, a crisis of overproduction immediately sets in, and everything rolls back somewhere into a pseudo-feudal system. therefore capitalism is about consumerism - it is important for it that there are many people with a relatively high purchasing power in order to create jobs and inflate the need, therefore, this whole logical chain is in a circle. at the same time, it is true that there is a high load on resources, their rapid depletion. therefore, it is still a self-stabilizing system with brakes.
in the case of cyberpunk, it is more about some kind of crisis in the future. either economic or the transition of the economy to another energy level due to the development of technologies and a decrease in the need for productive force.

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Angmar87 11.01.21

MunchkiN 616
Well, ok, how did it happen that everything eventually slipped into a high crime rate? With such technologies it is necessary to build the Paradise on earth on the promised land, and instead of that they got a war zone. Maybe somewhere in the game the reasons are described - why is this so? Why won't Corporations provide free food, study, service - after all, they have robots and artificial intelligence! How can one not build heaven on earth with such robots and artificial intelligence?
How could you have contrived so? I certainly understand that if everything was good, then there would be no game and drama. But I want to know the reasons for this.

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MunchkiN 616 11.01.21

Angmar87
from the point of view of the communists it may be a good idea. but the problem over consumption does not disappear anywhere crime if you provide people with all the minimum necessary, too, will not go away. maybe it will somehow change shape. therefore, somehow giving people everything for free for free is an economically bad idea, because if the economy is working in compression and concentration, this should happen. and if we assume that the game is a reality, the restructuring of society would take 50-60 years, probably at a leisurely pace.
on the other hand, in the game, as I understand it, there is the USSR. in theory, there should be a socialist ideology and I wonder how they are with cyberpunk.
and so, in theory, as I imagine macro corporations not in cyberpunk 2077, but abstractly as such, statehood should no longer exist, but the regulatory function will be transferred to corporations and citizenship, respectively, will belong to any corporation, and there the corporation itself will be interested in personnel and will provide social guarantees to its employees and development of thought in this direction ...

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Angmar87 12.01.21

MunchkiN 616
Well, in general, the game has some infa about the USSR. From the dialogues, it becomes clear that treatment and medicine in the USSR seems to be free, no one there will leave a person to die on the street, as in Night City. In Night City, no one will help Tim without a paid Traum policy and everyone will not care.
I still don’t understand - how is it impossible to provide everything necessary with such robots? Maybe Corporations are artificially creating deficits so as not to lose the levers of control over society?

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Radamel Falcao 15.01.21

Angmar87
In the world of the game, the economy has not collapsed, because corporations live off the implants that every homeless person on the street has, be it skin color, hair or cameras instead of eyes. And in general, the game features a "free" city, but in the rest of the world there is a constant war, on which corporations again earn money. If we take into account 6k for one - a completely normal price, otherwise the mercenary taking on any work would not be called, and the security would have associated losses.
Gangs like Malstrom are beneficial to Arasaka, for example. They rob Militech, that is, competitors. The corporations themselves use these gangs. The police are so lacking in night city that a mercenary who takes on any job rushes to the rescue. Nobody wants to go to the police, everything is decided through gangs

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Alex hawk 15.01.21

The most killed economy ever. I have never seen anything like this.
Derley
No, not better. At times worse. The surplus of money is simply colossal.
SPR1GGAN To
wait in a game with an open world, a city and merchants for a well-developed economy at least at the arcade level - well, yes, it's stupid. So you can wait for nothing at all and games as well. 50 more hours to spend. Pf. You can just look at the screensavers on YouTube and manage it in a couple of hours.

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OLEKSANDR HORDII 29.01.21

Here is a screen that absolutely accurately indicates the average well-being of Knight City residents
https://prnt.sc/wqhlav