The sharpness of the mouse (The Outer Worlds)
The mouse as if floating, there is no clear responsiveness. The Sens were reduced, the effect is still as if on the smoothness of the mouse.Who knows how to solve?
The mouse as if floating, there is no clear responsiveness. The Sens were reduced, the effect is still as if on the smoothness of the mouse.
Who knows how to solve?
Same crap. 60 fps, without jumps. And the mouse control feels so wrong. On the controller there is no problem.
The same. It's not always like this, but it happens. Sometimes twist the camera and Sens like unbroken
Same crap. 60 fps, without jumps. And the mouse control feels so wrong. On the controller there is no problem.
Plus, same problem, the frame counter 60 but the mouse swims wildly. Leave feedback if someone find the solution, I think something similar happened with Skyrim and Fallout 4. Was crutches change some parameters through .ini file, but I do not remember anything
The same. It's not always like this, but it happens. Sometimes twist the camera and Sens like unbroken
I have for example no such problem. So I think it's obvious the problem is not games, but rather computer or operating system...
Plus, same problem, the frame counter 60 but the mouse swims wildly. Leave feedback if someone find the solution, I think something similar happened with Skyrim and Fallout 4. Was crutches change some parameters through .ini file, but I do not remember anything
I have for example no such problem. So I think it's obvious the problem is not games, but rather computer or operating system...
I do not remember on what site I read (in English), but this is an issue with polling rate mouse, works fine with frequencies up to 250 Hz, but if more (500 or 1000 Hz) then begin glitches. I, for example, when switched from 1000 Hz to 250 Hz in the settings of my mouse, this glitch disappeared, but as for me it is not the best option, because the mouse works less accurately, so you have to wait for patches.
Well, you can still try to add in Input.ini these lines.
[Engine.PlayerInput]
bEnableMouseSmoothing=false
But I did not notice a difference and helped reduce the polling rate of the mouse.
2000Arsen
Thank you, really helped a little. The problem not solved, but better.
I do not remember on what site I read (in English), but this is an issue with polling rate mouse, works fine with frequencies up to 250 Hz, but if more (500 or 1000 Hz) then begin glitches. I, for example, when switched from 1000 Hz to 250 Hz in the settings of my mouse, this glitch disappeared, but as for me it is not the best option, because the mouse works less accurately, so you have to wait for patches.
Well, you can still try to add in Input.ini these lines.
[Engine.PlayerInput]
bEnableMouseSmoothing=false
But I did not notice a difference and helped reduce the polling rate of the mouse.
Same problem I had in folaut 4. There it was that the mouse sensitivity is tied to frame rate or something like that(like a bug). Forgot how it was being solved
2000Arsen
Thank you, really helped a little. The problem not solved, but better.