Tell a beginner (STALKER: Shadow of Chernobyl)
Tell a beginner, only without unnecessary spoilers- Why do we need artifacts? there are lolny bonuses. Artifacts from radiation can help with small doses, but I already have enough cheeky anti-radiation drugs and first aid kits.
- Why do you need money? There is already enough swag, and what cannot be picked up is not enough money for it.
- What should you carry with you so that it is not too heavy? I'm wearing 40 kilos right now.
- What to do with the disguised weapons? Petrovich's prices are too low.
POSTAL_VL
Yes, I would like to discuss the passage with someone, but what?
POSTAL_VL wrote:
There are saves in the game - you can experiment
I would not like to be banal, but it may well be that I have been playing shooters for more years than those who unsubscribe here.
I would not be in a faction war. The arena is easy on any difficulty. As a reward, they will only give money and it seems like once a week the opportunity to fight with monsters.
I can't imagine how you can play the original now without a banal repair option.
RicoChiko wrote: The
arena is easy on any difficulty.
Before this fight :)
RicoChiko wrote:
Only money will be given as a reward
And everything else is rubbish.
Now stuck in the laboratory. I took the documents and I can't leave. 2 some kind of fiery spirits fly and shoot with flamethrowers. He took off his suit so as not to spoil it, put on regenki. How to get out?
@pekaface
"I've been playing shooters for more years than those who unsubscribe here"
Nevertheless, this does not prevent you from getting stuck on simple moments: two poltergeists interfere with you, and you do not understand that they need to be killed. And in general, what is the connection between saving and experimenting with the fact that I have been playing for more years?
pekaface wrote:
Tell a beginner, only without unnecessary spoilers
- Why do we need artifacts? there are lolny bonuses. Artifacts from radiation can help with small doses, but I already have enough cheeky anti-radiation drugs and first aid kits.
- Why do you need money? There is already enough swag, and what cannot be picked up is not enough money for it.
- What should you carry with you so that it is not too heavy? I'm wearing 40 kilos right now.
- What to do with the disguised weapons? Petrovich's prices are too low.
Artifacts - anomalous formations of the zone endowed with useful and harmful properties, in the original Stalker Shadow of Chernobyl, artifacts mainly have, together with positive properties, and negative ones in the form of radiation contamination, but also artifacts that do not have negative properties and increase some characteristics. Artifacts are generally very useful when playing at higher difficulty levels. You can also get a fee depending on the rarity of the artifact for them.
The economy in the original game is a little lame, money does not really have a price, so I partially agree with this question. In the game, there really is no such urge to invest in something, to buy.
As for the weight - you need to look at the weight of the equipment, as well as the entire contents of the inventory. Quest items have no weight by default, but a couple of dozen grenades and a couple of barrels will noticeably add to the difficulties in movement, at these moments it is worth thinking about where to put things that are simply a pity to throw out in the middle of the zone.
The trophy weapon taken from the dead stalkers can be folded or sold to someone, but as a result, this question is referred to the second - the economy in the game is weak and there is no need to sell all weapons, you will have to overcome perfectionism.
In conclusion, I would advise you to resort to more severe tests of the zone - namely, modifications to the Stalker. Although it smacks of necrophilia, the mods that are produced for the stalker are incomparable. Neither Skyrim nor minecraft have such an extensive base of modifications created by craftsmen from around the world. The original PM is a little dry, I advise you to try United Pak 2.1 After playing it, all the questions that were written by you will disappear. Have a good day.
Don’t bother with these artifacts. You will immediately understand how cool when you find the top artifacts.
POSTAL_VL
I know there are saves in the game.
Real Slim Shady wrote:
will have to overcome perfectionism.
:)))) This is the hardest part. It is imperative that you screw everything up, so that God forbid you later run out of cartridges :) Well, in HL2 they did that it was removed.
Real Slim Shady wrote:
but a couple of dozen grenades and a couple of barrels will noticeably add to the difficulties in movement, at these moments it is worth thinking about where to put things that are simply a pity to throw out in the middle of the zone.
I already got bored and got myself a coach. https://www.playground.ru/stalker_shadow_of_chernobyl/cheat/s_t_a_l_k_e_r_shadow_of_chernobyl_trejner_trainer_18_1_0006_update_10_10_2018_64_bit_baracuda 200-833103 Now I'm dragging the interface :)
So what to do with the perfume? They are not killed with weapons.
"So what to do with the spirits? They are not killed with weapons" - they are killed
POSTAL_VL wrote:
"So what to do with the spirits? They can't be killed with a weapon" - they are killed
Damn, I shot them when they were shooting and nothing. Did you have to beat them while driving?
What kind of lightning spirits?
pekaface wrote:
Freedom proposes to kill the Duty camp. Should I do it?
Arena with one knife against the exoskeleton. Should I contact?
Ap
pekaface
With freedom, do as you want, if they sympathize with you more than the lords, take the task without thinking.
And with a knife against FN F2000 it is very simple: there they give a grenade, which can be easily killed by a master stalker.
Will debt become the enemy later? And then they have a checkpoint next to the bar. In general, what needs to be done to make the group an enemy? I took a couple of tasks from duty - to bang the defector and steal the grenade launcher. They won't become enemies later?
What is there to do with the cook?
Crazy's flash drive. What to do with her? Googled that first you need to complete the task of freedom - to soak the debt. Then they will become enemies?
Radar map - what a shit. All shelters immediately give a maximum dose of radiation! Lots of snipers! Without a screw cutter there is just an ass! SVD is shit! And in the dungeon the ass is no less!
Real Slim Shady wrote:
The original PM is a little dry, I advise you to try the Combined Pak 2.1 After playing it, all the questions that were written by you will disappear. Have a good day.
Unified pack 2.1 is a mod for players who are not confused by difficulties, head work, quick reactions and other difficulties. Mod OP-2.1 is not for those who like to walk in the vastness of the Zone. OP-2.1 is a dangerous world where the player will face a lot of dangers and adventures. This does not mean that novice stalkers have no place here. The game allows you to choose your level of difficulty, which will make it possible to play comfortably without losing a share of adrenaline and drive.
No, thanks.
Sha-R
Yes? What is nonsense? And why go to someone else's thread, shit and run away?
Total: the shooter did not find, he went with his brains in the sarcophagus and he was covered with scrap metal. And what is the plot?
pekaface
The plot is that you have to go through it yourself, and not ask about each step on the forum. Then you would understand that in the course of the game we learn that the Marked One is the Shooter, who after an unsuccessful trip to the Center fell under the "stalker" program, lost his memory and received the task to kill the Shooter, which he himself was.
PS: you have one of five bad endings. It seems that you shouldn't even get to one of the two correct ones.
POSTAL_VL
Everyone ???? I only asked when I got stuck.
What other programs? This is probably from some secret you need to learn? And what is it that I am discussing passing with others? The impression is that I'm asking you for a handout. I would have played when the game just came out - no one would have appeared.
There was still a task to go to Pripyat, I’ll pump out the old save game, I’ll try.
The monolith at the end is certainly tough, if it were not for the screw cutter, then it would be an ass. And also radiation, which simply cannot be survived without art. Probably the only plus from the arts.