Survival on asteroids (Space Engineers)
Hello to all space engineers!I would like to share my experience of playing Space Engeneers (SE) and ask some questions of my concern.
He started his game in a survival scenario in some asteroid belt. Initially, there were 2 spawn positions to choose from: in open space and in the station building. I chose in space because the corpse of another engineer dangled in space and had to be checked for its contents. His mark appeared in blue, which means that this is your corpse from a past life. Looking ahead, I will say that the corpses for some reason in the script are all empty. Your faction's antenna marker also appears near you. I fly on my knapsack to her position and find the station of my faction there. The reputation in it is neutral, so perhaps I am denied access to many boxes and blocks. I poke into a box or an H2 / O2 generator, and in response to red - there is no access. For the same reason, there is probably an empty list of missions in the mission terminal, and a list of items to buy and sell in the store terminal. I collect all the loot in boxes in all rooms and drag them to an open area on the surface of the asteroid, where the main base is. There are several boxes on the site, I fill them up to the eyeballs with collected good. The main problem is energy and oxygen. As soon as one of them ends, your life will end with them, and this is sad. Therefore, I find an all-terrain vehicle next to the site (it is good at least there is no prohibition to get into it), and I drive it there to the site, in it I will restore energy and oxygen. Now we will ensure our resource independence. We are building a "survival kit", this is a cube in which you can process stone ore and get the main materials: gravel, iron, silicon and nickel. From them you can also make components there to create other blocks. Having got rich in materials and components, you can build factories more seriously (cleaner and assembler), with good workmanship and the ability to expand with additional modules. This will greatly speed up the mining process and expand the range of components that can be created. The main thing is that initially I did not have important components to start building something - these are steel plates. We'll have to spoil the reputation and dismantle some buildings from the faction. Council, do not break important buildings, do not spit into the well from which you may have to drink. Having factories, you can start building your ship, you won't fly far on a knapsack. Moreover, it is necessary to constantly recharge the energy, oxygen and hydrogen of the backpack, and this can be done only through the "survival kit", connected to sources of resources - oxygen and hydrogen tanks and energy sources nearby. First, we lay the docking port, it is also the landing support of the ship. For some reason it opens upside down, so I turn it over and put it on the platform. On it, I start from light armor in small blocks to recruit the main deck of the ship. You can attach a cockpit to the deck, or create your own control room, where to place the control pilot's seat. Next, we put the H2 / O2 generator and the oxygen tank on the deck, and connect them with a conveyor. For this, there are straight and bent pipes, and splitters. The factories have small windows with a yellow convoy to connect, you can't go wrong. By the way, extension modules also cling to them. Next we put in the hydrogen tank and the "survival kit". We pull the conveyor from the H2 / O2 generator to the tank, and through the splitter we lead the conveyor to the "survival kit". We put a couple of solar panels on the deck. Energy is distributed according to the principle of connected blocks, they are all powered from sources. No need to pull wires like No man Sky. It is important that the panels are facing the sun (the nearest star), by the number of green lights on their panel, you can judge the effectiveness of their work. If in factories green lights also lit up, then they are powered by energy. The panels additionally require batteries to store energy. A conveyor belt can be stretched from the oxygen tank to the cockpit, then sitting in the cockpit you will replenish energy and oxygen. Or you can make a small sealed compartment with ventilation installed (separate module) connected to the oxygen tank. In the toolbar, watch so that there is a mark about tightness in the ventilation settings, otherwise the room will not be filled with oxygen. I once covered the hole with a door leaf and for a long time could not understand where my air was poisoning from the compartment, and found a place only gradually cutting off part of the room with blind partitions. Having built a partition near the door, I realized that it was a door (xD). In order for the ship to fly, we need engines, we put small ion accelerators, two in different directions along all three axes, and two large ones for cruising. The ship is ready. Subsequently, it will be possible to complement other compartments and new decks, new factory modules, power plants, ore detectors, antennas, weapons, interior blocks, etc. The flight of your imagination is not limited. where my air poisons from the compartment, and found a place only gradually cutting off part of the room with deaf partitions. Having built a partition near the door, I realized that it was a door (xD). In order for the ship to fly, we need engines, we install small ion accelerators, two in different directions along all three axes, and two large ones for cruising. The ship is ready. Subsequently, it will be possible to complement other compartments and new decks, new plant modules, power plants, ore detectors, antennas, weapons, interior blocks, etc. The flight of your imagination is not limited. where my air poisons from the compartment, and found a place only gradually cutting off part of the room with deaf partitions. Having built a partition at the door itself, I realized that it was a door (xD). In order for the ship to fly, we need engines, we put small ion accelerators, two in different directions along all three axes, and two large ones for cruising. The ship is ready. Subsequently, it will be possible to complement other compartments and new decks, new plant modules, power plants, ore detectors, antennas, weapons, interior blocks, etc. The flight of your imagination is unlimited. and two large ones for cruising. The ship is ready. Subsequently, it will be possible to supplement other compartments and new decks, new plant modules, power plants, ore detectors, antennas, weapons, interior blocks, etc. The flight of your imagination is not limited. and two large ones for cruising. The ship is ready. Subsequently, it will be possible to complement other compartments and new decks, new plant modules, power plants, ore detectors, antennas, weapons, interior blocks, etc. The flight of your imagination is not limited.
Flying tip: Always plan your braking energy when accelerating. A common mistake of an inexperienced pilot is that in order to fly faster, you need to accelerate harder, but there is no energy left for braking, and as a final, a ship smashed into the trash.
And now the questions:
1) I am trying to install a basic cleaner on an asteroid, I attach a solar panel to it, it is powered, but does not want to work; why? I somehow put the cleaner on an asteroid, together with a survival kit and a collector, everything worked, but it was near the base; tried to put in deep space and didn't work
2). I am looking for planets in space, and in theory this is a sick celestial body, which should be noticeable from afar, at least in comparison with asteroids; but nothing is visible; how can you find out if there are planets in the script at all? maybe they are not in my world at all, but I'm looking for them (xD)
3) in the scenario besides my faction there is one more, and it is hostile to me - pirates; there is a creator in it, which means that at least one character is there; how to find this faction in outer space? maybe there are some tricks, who knows, tell
me ps you can see the gallery of my screenshots here:
https://disk.yandex.ru/d/KXhS4dsPI8Zh4Q?w=1
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