Fundamental differences in difficulty levels. (The Witcher 3: Wild Hunt)
Good day dear community, please explain (anyone have any thoughts/observations), this time - in what is fundamentally different levels of difficulty?I checked. Short look.
On easy-is easy to play.
On average - normal.
And on difficult - difficult.
There are still very difficult.
Started the game on the 3rd difficulty Pain and suffering. Very much, present awesome challenge, a simple waving a sword it's not limited. I die very often)) But there is in this complexity one big disadvantage, which forced me to put a second Plot and fights - namely, during meditation, health does not regenerate... Ie will helotsa only means at hand such as food and drink (which should be abundantly buy from dealers that don't have a hood, as with Finance in the beginning of the game and so tight). In General I pass to the second difficulty Plot and fights, in my opinion the best. And not too easy, but not necessary to tear the ass to kill most of the enemies))
Possible with a second playthrough (which will undoubtedly be some time later) will try the same, 3rd and 4th complexity
W0LVER1NE5700
In the first village to search the houses, you will have this meal ( and not only) in bulk and free.
GG4
Collect everything that will fall under the arm - eating not very much)) XS why is it, I'm not a glutton)
And still regen HP meditation much easier...
W0LVER1NE5700
And zaklikivaem enemies with a single blow and not feel like their attacks are even easier, yeah.
I'm on the last level of complexity began to play, stopped after the first fight with trupoedy (surprisingly quickly made their MB and it was conceived) that under the tree where Gerald was dreaming training. because the work has not been canceled))) will continue in the evening.
GG4
I don't think you know what they say... blows Oh how it felt, 3-4 fucking utopa can zakovyryat easy if you are even slightly careless. the difficulty is quite complicated, sorry for the tautology) the more the game sort of new, not yet entered into the taste, not used to the controls, then it will be possible to put more complicated if you want ;)
Play on Pain and suffering and before the attack of a group of opponents have to think a hundred times. Better yet, learn when to use evasion and rolls to remember what button is what signs, to be able in time to include them and use as directed. Well, if someone like bursting in the midst of enemies to chop all the cabbage, of course his right, but for me, the Witcher is more than just a hundred times to click the left mouse button. And if there is a limit of patience of the difficulty can always be changed in my opinion.
Pass on pain and suffering, the problems for the entire game not noticed. In the beginning was zatupki a small Gryphon, a bear and a water woman. And then has become easier, even Golem and warrior of the wild hunt killed 1 times.
1. Hey the difficulty level of it, for every creature has its own tactics, as in the first Witcher.
2. Playing on a controller, Geralt becomes agile, quick and deadly.
3. Disappointed only tiered system of quests, all side quests (many very interesting) you may not have time, and if you run from the lowest level in the magazine will get around the world fast shifting without having to get used to one location here is vylivanie with environment wildly annoying, but otherwise not because in one place you can get a quest and 15 and level 25, just listen to the NPC just got in touch with the situation and it turns out that prior to this job 8 levels grow.
First time to go on the second difficulty level, and then you can start a New game+ and the most difficult.
Passed the game 1 time on the last difficulty, like pereprohozhu on the same for it is not very interesting easy to play, each monster has its own battle tactics and train them + damage to large monsters.
icebear2
Same garbage, on the light of play has become impossible, to looting vabsche no sense. Very cool that I'm on the last difficulty passed the stone heart, is...a minute was extremely difficult, but still passed.
IMPERIJA was only a whirlwind, even a script with the discarding of the shield are not included.
Started on difficult initially, because I heard that the average before the release of a very fixed and play it absolutely uninteresting. The first time the name of the level is completely justified. Do Pain and suffering) But closer to 20-th level is used to the fighting system as well, learned to parry and Dodge, began using absolutely everything - potions, decoctions, oils, bombs. Also, the leveling and armor sets made itself felt. Almost any strong enemy/standard pile utoptsev/men endured the first time, the maximum of the second. Got bored, switched to the last and realized that this is it)
The entire game passed at the level of (death!), to this complexity is the main looting absolutely everything in each house to go in each barrel to look)
The difference in levels, as in boevka and drop...for example the last level of difficulty (To Death!) upon order fulfillment, you kill Bosses, and get the standard seems to be a reward, independent of level, BUT with Bosses dropouts well as the Ancient (Orange) swords that can be sold (Aevar (blacksmith gunsmith who help you on the quest), it's goods are sold at very high price (did not found more advantageous, after the fix of the Merchant-sponsor with bottles)) for 400-1000 Kinah, in the end, you get 200-300 CZK per order + 400-1000 euros for the sale of loot from the Boss. That's actually all different levels of difficulty)
Zaregal spices to Postnet - suggest to play all on the complexity of the death because after receiving somewhere in the 18th LVL of difficulty pain and suffering began to bend as rags some not even have time to inflict a single blow thought to rearrange its difficult but I realized that only the hardcore of this regime is not experience - I will pass again at the same time try to learn that stupid card game
z.s. they say on hardcore relic drops more often than others who profnet?
Can someone explain with Levels in NG+? Finished the main game + Two DLS on 94 Level, started NG+ Appeared quest heart of stone, the desired level 126... is This normal? Play on PS4. I just heard somewhere that 100 level maximally. Or is it again bugs in new patches?
Marvelosi
All right you shows. If you just start a new game with a 1st level at the beginning of the game there is the task Kamennye hearts at 32 or 34 level, I agree that too big difference)
there is another option in the settings increase the level of enemies, then on average it will not be easy in the beginning