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Sniper-Combine 12.04.21 10:59 pm

SMOD v.2 (Half-Life 2)


> SMOD 39
Weighs 20.5 mb, download version 39
-----
Previous version of the theme:
http://forums.playground.ru/half-life_2/97360/
236 Comments
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N
Nihiliant 12.04.21

quotes (like this: "command s")
Thank you.
-------------------------------------------------- ------------------------------
| Problem |
| smod_player_superjump does not work in redux. I am writing 1 fig. |

N
Nemec-Shvine 12.04.21

back to more SMOD (c) nitrohedgenog

A
Artalus 12.04.21

by the way, I never understood what kind of superjump))) somewhere on some forum, like on some third-party ukozovsky, I saw what they wrote saying "super thing, it helps great" but could never bring it into effect)))

N
Nihiliant 12.04.21

Artalus
I also cannot activate it :(
But Dragon27 could ...

N
Nemec-Shvine 12.04.21

people and who saw
let`s play smod on YouTube ? (sorry if this has nothing to do with the topic)

D
Dragon27 12.04.21

Artalus
I also can't put it into action: (
But Dragon27 could ...
yyy you need to be able to search :)

-
-Nail- 12.04.21

found it?)
shift [run a little] + ctrl + space
current everything needs to be done quickly ...

N
Nihiliant 12.04.21

Nail [-Zombie-] and Dragon27
Thank you.
-----------------------------------
There are files: female_anims.mdl, male_anims.mdl, female_share1.mdl.
Are these files responsible for animation? It's just that if I put them in a folder with a new model without renaming, then nothing happens (there is no animation). Do they need to be renamed?

N
Nihiliant 12.04.21

Another question: are there two views from the third person, but are there other views? Or can it be adjusted?

D
Dragon27 12.04.21

It's just that if I put them in the folder with the new model without renaming, then nothing happens (there is no animation).
There are still bones ... not a damn thing, in general, it will not come out just like that.

Does the mod have two views from the third person, but are there other views? Or can it be adjusted?
Yes, of course you can. The whole point of mod is in tuning.

N
Nihiliant 12.04.21

There's also bones ...
Uh, skeletal animation?
not a damn thing, in general, will not come out just like that.
From what? If you replace the combine harvester model with another model in the usual chl2, then everything is ok. Here, too, it should be so. Try replacing the main Gordon with Nico's model, renaming Nico's model to Gordon's model (and other files of course). Maybe for animation to appear, you need to replace Gordon with Nico's model, and not just drop the model into the player folder and activate it with the code?
Yes, of course you can. The whole point of mod is in tuning.
I'll try.

D
Dragon27 12.04.21

From what? If you replace the combine harvester model with another model in the usual chl2, then everything is ok. Here, too, it should be so. Try replacing the main Gordon with Nico's model, renaming Nico's model to Gordon's model (and other files of course). Maybe for animation to appear, you need to replace Gordon with Nico's model, and not just drop the model into the player folder and activate it with the code?

Does Niko work in an ordinary Half?

N
Nihiliant 12.04.21

Does Niko work in an ordinary Half?
I have not tried it. I'm talking about other models.

D
Dragon27 12.04.21

Well, try it!

N
Nihiliant 12.04.21

Well, try it!
I'm too lazy to replace, and textures need to be replaced.

D
Dragon27 12.04.21

Do not replace, just shove.

N
Nihiliant 12.04.21

Do not replace, just shove.
Damn. Look, I just now renamed Niko's model to Gordon's model. And what to do with textures? Rename? I went to the player folder and there are no Gordon textures at all.

D
Dragon27 12.04.21

Duck, you are not on Gordon, but on a combine harvester :)
Besides, why replace the player's textures if they must be written in certain places in the model? (the readme says where to shove them).

N
Nihiliant 12.04.21

Gordon with model Nico without animation :(

D
Dragon27 12.04.21

Well, that means it is not intended.