SMOD v.2 (Half-Life 2)
> SMOD 39
Weighs 20.5 mb, download version 39
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Previous version of the theme:
http://forums.playground.ru/half-life_2/97360/
quotes (like this: "command s")
Thank you.
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| Problem |
| smod_player_superjump does not work in redux. I am writing 1 fig. |
by the way, I never understood what kind of superjump))) somewhere on some forum, like on some third-party ukozovsky, I saw what they wrote saying "super thing, it helps great" but could never bring it into effect)))
people and who saw
let`s play smod on YouTube ? (sorry if this has nothing to do with the topic)
Artalus
I also can't put it into action: (
But Dragon27 could ...
yyy you need to be able to search :)
found it?)
shift [run a little] + ctrl + space
current everything needs to be done quickly ...
Nail [-Zombie-] and Dragon27
Thank you.
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There are files: female_anims.mdl, male_anims.mdl, female_share1.mdl.
Are these files responsible for animation? It's just that if I put them in a folder with a new model without renaming, then nothing happens (there is no animation). Do they need to be renamed?
Another question: are there two views from the third person, but are there other views? Or can it be adjusted?
It's just that if I put them in the folder with the new model without renaming, then nothing happens (there is no animation).
There are still bones ... not a damn thing, in general, it will not come out just like that.
Does the mod have two views from the third person, but are there other views? Or can it be adjusted?
Yes, of course you can. The whole point of mod is in tuning.
There's also bones ...
Uh, skeletal animation?
not a damn thing, in general, will not come out just like that.
From what? If you replace the combine harvester model with another model in the usual chl2, then everything is ok. Here, too, it should be so. Try replacing the main Gordon with Nico's model, renaming Nico's model to Gordon's model (and other files of course). Maybe for animation to appear, you need to replace Gordon with Nico's model, and not just drop the model into the player folder and activate it with the code?
Yes, of course you can. The whole point of mod is in tuning.
I'll try.
From what? If you replace the combine harvester model with another model in the usual chl2, then everything is ok. Here, too, it should be so. Try replacing the main Gordon with Nico's model, renaming Nico's model to Gordon's model (and other files of course). Maybe for animation to appear, you need to replace Gordon with Nico's model, and not just drop the model into the player folder and activate it with the code?
Does Niko work in an ordinary Half?
Does Niko work in an ordinary Half?
I have not tried it. I'm talking about other models.
Do not replace, just shove.
Damn. Look, I just now renamed Niko's model to Gordon's model. And what to do with textures? Rename? I went to the player folder and there are no Gordon textures at all.