Console commands (Pathologic 2)
open the console is ctrl+shift+f4Format :
command [value | value with spaces | -param | -param, value | -param: value with spaces]
Commands :
unlock_achievement
reset_achievement
unlock_all_achievements
reset_all_achievements
set_animator
create_blueprint
blueprint_send_event
blueprint_set_value
dump
dump_missing_mesh
gc_collect
unload_unused_assets
reserv_mono_heap
dump_memory
screen_capture
teleport
add_storable
throw
exit
change_weather
test
exec
enable
disable
camera
event
enum
get
save_game
load_game
start_game
set
history
clear
Examples:
write to set or get and see a list of subsequent commands that operate with the operator.
for example set run_speed 10 - (without quotes)increases the speed of the character (the default is 6)
or set immortal - (without quotes)immortality
or add_storable [player | slot:index] -storable:name - name storable can be found in the tab inspector
in General, people who need, use.
all beaver!
set immortal to true
information on any command to look through command_name ? without the quotes
Is there codes on the items or to replenish the number of items (matches, morphine, food)?
Default_man1989
add_storable [player | slot:index] -storable:name - name storable can be found in the tab inspector
about activate some commands, you can pricate example:
set immortal to True
or
set 1 immortal
to deactivate
immortal set to False
or
set immortal 0
AntonivkA
in God mode falls health and breathing, hunger increases and his health drops
immunity also falls! what is this God mode is?((
There is another parameter responsible for time..changed the value in different ways but the difference is not noticed.
Tried to solve by using the problem of eternal nahata time, but any attempt to korrektirovat game time, the game answered any failure or crash. But found bokovoe decision - enter in the console:
set walk_speed 15
In the end the Boers begins to walk faster than he runs, which helps to save time when running around the city. If this rate begins to interfere (for example, if the shopping the infected house, so Makarov simply nowhere to go in this very miasm), then write the same command but with a default setting of 3.5
AntonivkA
Honestly - I was looking for, something found, but not the same. Namely, names of the objects not found. But the other thing I got - there is a tab Candidates is all the nearest NPC to you. And if you do not have the medicines that suppose to heal them, then it can be done by opening the corresponding tabs (like main character) - Health, Immune, HealingAttempted, ImmuneBust, Pain, Infection. Select the NPC with the word Sick in the name of treatment. Notkin in the game, I was cured just like that. And lying on the ground in the plague areas, and the insulator (theatre) - although there is a small glitch (after treatment, they cease to move on the ground :) ). But survive :) If possible write the code for the shotgun ammo and the revolver and a needle and pills.
Default_man1989
If it is possible - write code in the shotgun ammo and the revolver and a needle and pills.
Code don't know, but you can easily multiply them by using cheat engine, how, in principle, any object in the game.
alaplaya
Duplicated only money. Some items to spread you have to search long - the clock is ticking and completing quests will be difficult.
lens_88
How to slow down time in the game:
Find the folder with the save
open 7zip-th archive VirtualMachineController.xml.gz
looking for line CurrentGameSpeed>CurrentSolarSpeed 14.4>14.4 14.4 change the value to whatever you want
save the changes.
I put 7.2 is two times slower.
breakthebeat
Such playing with time does not break the scripts of the quests?
Many wrote that the time change is bad for them.
FOOD:
add_storable -storable:Apple_Entity
add_storable -storable:Bread_Entity
add_storable -storable:Canned_Food_Entity
add_storable -storable:Fresh_Fish_Entity
add_storable -storable:Coffee_Beans_Entity
add_storable -storable:Egg_Entity
add_storable -storable:Raisins_Entity
add_storable -storable:Walnut_Entity
add_storable -storable:Chestnut_Entity
add_storable -storable:Hazelnut_Entity
add_storable -storable:Lemon_Entity
add_storable -storable:Rotten_Food_Entity
add_storable -storable:Milk_Entity
add_storable -storable:Water_Bottle_Entity
WEAPONS:
add_storable -storable:Rifle_Entity
add_storable -storable:Revolver_Entity
add_storable -storable:Knife_Entity
add_storable -storable:Scalpel_Entity
TOOLS AND 'Useful items' And drugs:
add_storable -storable:Analgesic_Entity
add_storable -storable:Immune_Entity
add_storable -storable:Powder_Entity <-- Is Shmowder can cure plague (Lethal.)
add_storable -storable:Lockpick_Entity
add_storable -storable:Bandage_Entity
add_storable -storable:Tourniquet_Entity
add_storable -storable:Empty_Bottle_Entity
add_storable -storable:Match_Entity
add_storable -storable:Package_Entity <-- May contain any type of nut, food(maybe) or scraps/tools, and Fingernail's (Fast travel currency.)
JUNK AND CRAFT ITEMS:
add_storable -storable:Pocket_Watch_Entity
add_storable -storable:Spring_Entity
add_storable -storable:Fishing_Hooks_Entity
add_storable -storable:Thimble_Entity
add_storable -storable:Metal_Scrap_Entity
add_storable -storable:Broken_Scissors_Entity
add_storable -storable:Bracelet_Entity
add_storable -storable:Ring_Entity
add_storable -storable:Needle_Entity
add_storable -storable:Grindstone_Entity
add_storable -storable:Thread_Entity
add_storable -storable:Razor_Entity
add_storable -storable:Safetypin_Entity
add_storable -storable:Tweezers_Entity
add_storable -storable:Bell_Entity
add_storable -storable:Bloody_Bandage_Entity
add_storable -storable:Spindle_Entity
add_storable -storable:Marbles_Entity
ORGANS:
add_storable -storable:Liver_Entity
add_storable -storable:Heart_Entity
add_storable -storable:Brain_Entity
CLOTHING:
add_storable -storable:Mask_Entity <-- Spawns a Gauze Mask.
add_storable -storable:Gloves_Entity <-- Spawns Leather Gloves.
add_storable -storable:Boots_Entity <-- Spawns (leather?) boots.
MISC:
add_storable -storable:Blood_Entity <-- Unknown icon, Better not use it. (No use)
add_storable -storable:Money_Entity <-- not sure if value can be attached, but in general spawns one coin.