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Kay Ovald 20.04.21 12:24 am

Game Impression (Sunless Sea)

London fell. A secret conspiracy of the Queen and a mysterious force called Baazar plunged the once shining (well ... very foggy shining) capital of Britain into the deepest underground cave filled with a huge sea, where some peoples, for example, drowned people, fishmen, khanate and even demons already lived. Strange islands, amazing cities, creepy creatures, people, monsters ... Victorian grotesque. And no, you will not have to heroically save London and return it to the Top, you will not have to rush into Baazar with a sword and fight the Queen.
Not. You just have to live here, sailing on your little (for now) ship. Delivering cargo, passengers, occasionally fighting and getting to know this incredibly attractive scary dark world of the Underdark.
However, at the beginning of the game you will be given a choice of the target that your captain will pursue. It can be looking for a father, accumulating wealth and buying a mansion. Or the compilation of the richest encyclopedia of this world. And even the most epic and long-lasting thing is getting immortality. More precisely ... the conquest of immortality. But these are far from all the options for completing a career, both successful and not very successful.
This is a roguelike with elements of survival, vaguely reminiscent of the sudden Space Rangers.
Battles on ships, like the ships themselves, their improvement is the weakest part of the game, because there are few ships (although there are a couple of quest ones), equipment for them is bought almost only in London and is immediately available (if there is money, of course) and it is also very very few. Enemies, respectively, are also few, which balances the scarcity of the choice of a swimming facility.
Much better with an interesting role-playing system based on skill tests. Excellent with interesting companions, each with their own secrets (invite them to dinner).
A very curious system, when any action becomes, as it were, a received card or even a currency that can be exchanged for something else. For example, after learning the latest news, you get a "latest news" card and in some places you can get to some characters or even get a rare item in exchange for it, or even it is corny to stock up on supplies and fuel (sailors on floating lighthouses do not receive news for such a long time from home ...). There is a huge amount of such currency, there are secrets and burning riddles and stories about strange shores and reports about visited places. In addition, there are actually various cargoes, obtained in a bunch of different ways.
But the main and most interesting is the exploration of the world, a journey across the islands, where whole big stories await. You can found your own colony, you can help found a colony of rats and guinea pigs (no, I didn't drink mushroom wine), somewhere the stories are more trivial, but no less interesting. And somewhere you will even be asked for an excursion. Coffin colonists. Don't ask.
The game is long and replete with a huge number of riddles and ways to solve them. The Zubmarine add-on deepens the world even more. I would even say half the new cities are more than necessary. Yes, they are very interesting and extremely unusual, but after 40 hours, the fatigue from the game still appears.
And finally ... Lovecraft. Lovecraft, fortunately, has absolutely nothing to do with it (although it would seem), this is a completely new unique and interesting world. Very unusual, and best of all, very unusual and stylish served.
There is a good crack.
8/10

// You received: Marine History x1 //
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