Fair pvp. Poll (Diablo 2)
Today, with some regularity, tournaments are held according to the rules of fair pvp with prize rewards for the winners.But there are not as many people willing to participate in the tournament as we would like. In this regard, a poll is being conducted in this topic, literally:
"What prevents me from registering and participating in the fair pvp tournament?"
Some of the possible answers:
* I don’t have time
* I don’t have fair pvp experience
* Know beforehand that I’ll lose
* I don’t like fair pvp rules
* I would go to tournaments if they were held faster (I don’t like the organization)
* I not interesting because there is no balance between the characters
* I am not happy with the prize pool
* I have suspicions that opponents are using prohibited programs
* My own version
Let me remind you that the "passivity" of players in fair pvp is the player's choice of his tactics of the game, you cannot impose on the player to play aggressively. Each player, creating a character, has already chosen a style of play for himself in advance. And each character class has a different degree of attack / attack capabilities - some are strong in attack, and some in a defensive style. Mana pool also affects.
1. Either completely abandon the location with snakes, or leave it at the discretion of the players / moderator, it is not balanced in some duels.
2. In the absence of a game with the use of bo and normal items, some classes with a conditionally 350 megapixels cannot attack, if you consider the assassin, then the banks will run out quickly, some solution is needed for additional replenishment of mana.
3. In case of any decision on point 2, it would be possible to use some changes in the rules of the tournament itself, for example, "draw 1: 1", if the round time expires (3 minutes), in order to achieve balance, IMHO needs an extra MP, otherwise, for example, a druid / sorka will completely overpower an assassin with a low manapool, who will find it difficult to chase us and the balance will be wrong.
4. Provide an opportunity for the moderator to demand a screen (with a test during the spam of a skill, for example, spirits from inviz), in order to exclude the possibility of using cheats, for this there is a wonderful lightshot program, or provide any other options for recognition (not on the eyes of the office).
ArktFaint
Tyzh arranged tours))
What prevented you from adding any of these rules to the regulations?
The pvp admin is not needed to solve any of these points ...
If you don't want to give a screen, you fly out of the turik .. without refunding the deposit
.
Or do you think they will administer a button that will make a screen and send it to you?
Xs some strange attitude you have towards fair rules ..
The Code is just a set of instructions, not strict laws. (C)
Do whatever you want with the tournament. The rules are only approximate. And if they don't describe something, then you can always add a gag or do whatever you want, if it's not forbidden, during the battle
For an ordinary player, finally, there are no special rules except for + res .. If you play without a moderator, you can't check everything else.
five thousand times would have already tested any of the points in practice .. But for some reason you need a line in the rule section .... Why?
ArktFaint
ArktFaint wrote:
4. Provide an opportunity for the moderator to require a screen (with a test during a skill spam, for example, spirits from inviz) in order to exclude the possibility of using cheats, for this there is a wonderful lightshot program, or provide any other options for recognition (not by eye ofc).
1. was discussed, the firm banned.
2. nothing will interfere with the inclusion of codes after verification.
you will not be able to get rid of cheats if the owner does not want it, everywhere on the server, keep this in mind.
ArktFaint wrote:
2. In the absence of a game with the use of bo and normal items, some classes with a conditionally 350 megapixels cannot attack, if you consider the assassin, then the banks will run out quickly, some solution is needed for additional replenishment of mana.
Nobody forces you to collect a Persian with an emphasis on hp or damage, in conditions of pg char you need to collect with an emphasis on mana. 350MP is an assembly problem, not a Persian in general.
stop whining. PvP rip! For 12 years hundreds of pvpeshers played by these rules, they made up. And now there are a dozen of you left and let's change right now ... Everything, potsanchiki, is not relevant, not at all relevant;)
DELETEEND wrote:
What prevented you from adding any of these rules to the regulations?
I think that it is formally necessary to adhere to the rules, this is not due to some kind of punctuality, everything else in my opinion already smells of arbitrariness (there may be such rules, and maybe such) and someone will always feel that they have been treated unfairly , so for me the regulations should be clear, either it is there or it is not.
T-Fox
T-Fox wrote:
And now there are a dozen of you left and let's change right now.
So that's why it is now, because of this state of affairs, uncle. elsewhere this problem is not observed.
T-Fox wrote: for
12 years they played by these rules, hundreds of pvpeshers
would have played more and longer if this were actualized, otherwise the rules were written at a time when no one knew the word lock at all. and now they are the same.
like the president in the country, Lord, how these amazing similarities in analogies have already killed me
ArktFaint
well gotta stick to nothing. fair + bo or fair + bo + nonblock tournaments were always attended by as many people as at fair, but the fights themselves were much more interesting and less protracted.
Dobermn
would have played more and longer if it had been actualized
Yes, fig knows, maybe it's not about the rules at all. In principle, the folk are more inclined to sharpen the fringes in the chat than to play. Or I see it through the prism of my gaming experience, xs.
Anyway, whatever the reason for the decline in interest in pvp, it's too late to stir up something. Of 10 cripples, a strong hundred cannot be assembled
T-Fox
T-Fox wrote:
Who knows, maybe it's not about the rules at all
. ̶K̶o̶n̶s̶e̶ r̶v̶a̶t̶i̶z̶m̶ that is, laziness is the main problem, nothing ever happens on the server, and if something does happen, then on the initiative of the players who, at best, will not put a spoke in their wheels, but the pure enthusiasm of ordinary players will not go far ...
I have been here for a long time, and in my memory there are a lot of people who had the fuse of altruism and innovation due to their free time, but they all ended up the same way: they just scored when faced with a wall of misunderstanding and indifference on the part of the administration. I myself have come across this and I can not blame them for anything, because when you want to do something, you are required to do x50 more than that in order to do better to others, arguing it with such idiotic things that it becomes bad.
reminds of a situation when an old decrepit grandmother of 98 years old lives in a 10-room apartment alone, and she has 5 grandchildren who have nowhere to live with their families. grandchildren ask her for help, and she replied: when you reach 98, you will achieve everything mine, then I will help.
this is the clearest example to understand.
T-Fox wrote:
Anyway, whatever the reason for the decline in interest in pvp, it's too late to stir up something,
well, there is a bit of a statue to smoke, then you can see that online hasn't sank much from the server, but pvp has sagged by 99%. that is, everyone just stopped being interested in pvp, and not just stopped playing.
Yes, you won't be able to return something or increase it, but in principle you can save at least something as a tribute.
the people are more inclined to sharpen their fringes in chatik than to play
T-Fox, otherwise it would be strange here) Firk tried to make it interesting. well, as best I could.
Ironically, of course, read it all izobretanie bicycle (as in general, "fair" rules themselves) about the fight against passive play in PvP, where has long been in gm / fpk rules have multiple lines, setting some constraints, namely:
• It is impossible to disappear from the enemy's map for more than 10 seconds (= passive)
• You can not play overly passively (100% teleport from the opponent's screen, as soon as he appeared on the minimap)
• You can not avoid contact with the enemy deliberately, without a plan to attack.
Well, of course, it is much better to come up with something of your own that is not generally accepted, so that the main thing is not like everyone else's and focus on this.
Corydoras wrote:
We understand this problem with passivity, but there is no way to eradicate it.
Silly excuses, I would write right away that "I don't want", "laziness", "let it be as it is, why change something"?
add: Although you can make another tournament, only with the guardians of the Fierkosor around the perimeter of the location, shooting unwanted ones, there will be a reason to laugh later: D
Dobermn
that is, everyone just stopped being interested in pvp, and not just quit playing.
It will be difficult to explain the situation with pvp to pg due to the meager ability to form something intelligible and articulate from the disordered stream of thoughts in my head. But I'll try:
To begin with, I want to recall the days when 2-4 games were simultaneously scored by people who wanted to compete with someone. in the commercial year 2009-2010. Then it was exactly the same: on the server with a dozen or two players more or less at the level of skaters, at least at that moment at the level; as well as a ton of people who either did not really know how to play pvp, or knew how, but were dressed in full Mr., or, as a rule, both at the same time. And then some mefrunner comes in with his magpie on pvp, and there is a hundred pounds of the same newcomer with whom they play plus or minus level, or even half of the entire game of such. And the person did not even have a thought in his head that he had nothing to do there, because there was always someone who was weaker than him, no matter what Persian he played and when he entered the game.
Now, as a rule, even those whom you consider a complete noob have at least some theoretical knowledge of pvp. Although the same banality in the form of dressing up a Persian before the battle for each enemy, in the good old ones, made you more experienced than half of the pvp players. I am silent already for a relatively correctly assembled build, and even more so about the use of a little bit of tactics and techniques. So, the percentage of an advanced player and a beginner in pvp games has shifted over time in favor of the former and is shifting more and more every year. And accordingly, now the mefrunner, having entered the game with duels, will lose to all its inhabitants. He will lose and, most likely, will never return. And even if he does come back, he will not be able to be an opponent for the next new mefrunner with a healthy baggage of knowledge. more experienced.
So it turns out that pvp in this form, which is now, is too formal. And the formal one is definitely not a newbie friendly theme;) If this is not a newbie friendly topic, then where should the stream of new pvp players come from? That's right, out of nowhere.
Another problem with too formal pvp is that older, well-to-do players will never try the competitive mode again. I suspect that there is a certain psychological barrier, everyone knows me by the type, I have been playing here for 5 years, I have good capital, but I do not intend to lose to noobs or non-noobs. It can demoralize me, I can be ridiculed, I have a lot to learn, I need to dress well, etc. etc. Formality imposes some incomprehensible "must" and "need", which do not bring joy and fun, but rather demotivate. it seems that there are new difficulties in the game, which are already too lazy to overcome. Personally, I believe that the more you see these "needs" at the same time, the less you have a desire to get involved with it. The correct strategy is to gradually, step by step learn and conquer all these must and must. Ideally, the thinking of PG users should be such that to play pvp, it is enough to create and pump a character. Then the sparring component will be as developed as before.
All this I write from personal experience, when in 2008 I got acquainted with pvp, everything was so. My vita sorke with 8k fb and crumbs of hp, with cuts of 75, always had someone to play with. Then an amka appeared on a lightning, with which I had been saving up a buzz for a long time! That in general seemed to me a relic! But if I started acquaintance with beer now, I am sure that I would have quickly scored everything, having received literally from everyone. This is the difference between now and then. The entry threshold has become high, the pvp player has acquired some kind of formal status. This all only scares people away.
Naturally, the constant intervention of the administration, with the complication of the gameplay, too, to put it mildly, does not help in this matter. But the main reason: there is an extremely small proportion of noobs in pvp. And nothing can be done about this, because now only the blind can not notice the entire flow of information about the mechanics and builds in the game. And a beginner, he masters d2 itself much faster than before. And this information that he absorbs is not always useful: it harms in itself, by its existence, when a chelik stutters about pvp, they immediately tell him that you need this and that to begin with. And even if he did not merge, which is unlikely, and decided to make a Persian pvp, he still became not a beginner or not that newbie who could become a sparring partner for such a magpie with 8k fb.
Obsessed
otherwise would be strange here) Firk tried to make it interesting. well, as best I could.
Your truth, it's hard not to notice the stagnation on the server for several years. On the other hand, maybe this is the purpose of the admin? who knows.
Just with the words of the firm that the admin provides the server, and whether you play on it or not - it's a bummer, I don't quite agree. It can be seen that the adm is stirring up something there. Either stick out, then a chest, then a million sojies for an uber, then cutting hf and dropping mules, etc. But it is also clear that this whole theme does not work, or even it seems that it works the other way around. Well, you can see from the trade that people began to buy less things, especially illiquid ones. Yes, and the things themselves became liquid once, twice, and missed. This could not but affect the enthusiasm of the players. But someone continues to claim that this is just an old game and there is little online, and, in principle, the outflow of players is predictable and the ass to trade too. But I can only give one answer to such a person: read what deflation is and draw parallels between the mfer and the manufacturer, as well as the buyer in the game and the consumer. From there the legs grow, therefore, most of the players, even if they didn’t knock down, then run here with less enthusiasm than before. It is a fact.
T-Fox, I see a contrast: there is silence, no new knowledge is needed, everything is the same. in PoE and d2 mods - a bunch of dopes, short seasons and everything is constantly changing (one buffed, the other nerfed), bored builds are omitted, previously deliberately speckled upnuts so that in another season it is already nerfed again (and still breaks the rest of the builds in pvm) ... here it is fashionable (firk, passed) only to scold d2 fashion, like "we don't need you either." but having filed a few changes from the players it would be possible to heat up the society, I'm sure.
okay, this is offtopic pvm, I shut up.
The trans fox wrote so much.
But apparently, either everyone agrees and there is nothing to add, or simply no one has mastered the sheet. xD
Volodya. If only he threw good on the fan, so that what shit to organize
DELETEEND
Well, for your sake, I can drop a topic for discussion:
I don't like that only 3 minutes are given for fornication. This is a stupid innovation! It seems to me that in this way it only takes longer to play duels due to even more frequent changes of locations than before. And I also think that it is unfair to allow healing before changing locations - this provokes the player with a small amount of hp to waste time for the kiss of akara.
I suggest not to monitor the time at all. Play on one location and if the duel goes beyond all reason, then the moderator, at his discretion, gives the go-ahead to play on another map. All other rounds will be played on that other map. So it will be more honest and reasonable, it will save you from * learning actions, namely from the aforementioned escapes for the sake of replaying the battle on a new lock with full hp.
Whoever disagrees is a complete noob.
Because the theme is addressed to someone who is not playing for some reason (and not to those who are playing, but who thinks that character X is too weak by the rules of fair).
Pvp automation would be helpful, but it says it won't. In this case, all the problems of foul play / balance are solved simply - by technical locks from the moderator. But is it worth the mods to give this "power"? Themselves are accustomed to the "tactics that they adhered to." After all, duel and assembly management is also a part of pvp. Do you agree to receive technical locks while staying on a hundred of hp? And will any modernization (besides me) agree to argue and analyze every decision? Almost every duel will end with a dispute: why didn’t count the technical problem, why did it count it (prove it, tell it). Given the quarrelsome nature of the inhabitants, it will be so. Even taking into account the stream, where you can see who played how, many manage not to see the liability or blame the more active player.
The rest does not depend on the current fair rules at all. The influx of new players is either a non-play business (no time / children / personality crisis), or has nothing to do with pvp (hinted above). From all sorts of things like the ban of the bloc and the mandatory BO, the people will not be added. And maybe it will decrease.