Exploits (Divinity: Original Sin 2)
Found one exploit in the Temple of Blood. Perhaps more will be found, so I create a special topic.Exploit with passage through the locations
Contents of the exploit
Allows you to move to the next location after the puzzle with the routes of essences, that is, where the combat puppets and levers are.
The essence of the exploit It is
based on out of sync when playing over a network and a single grid of coordinates of two (or more) locations. That is, it is only possible in a cooperative. A single grid of coordinates means that, if there were no physical boundaries at the location, it would be possible, by changing your coordinates (by walking, for example), to get to another loka. Evidence of a unified coordinate grid - Figure 1 and Figure 2.
Exploit implementation path
Select the hero who has connected to the host. It is necessary to move in the direction of coordinates approximately (130; 630) and turn off the connection to the network while driving. Presumably, the host, not receiving the update of the commands for the hero, will continue to perform his last action, that is, move in a certain direction, and as a result the character will find himself outside the border of the location with the puzzle. When the traffic stops, I don't know. Perhaps when you restart. Or when taking control of the character by any player (including the host).
Discovered
Played with a friend. I went to the side of the statue with wings, which is on the right hand, if you stand with your back to the entrance on the loka, and my Internet was disconnected. When I re-entered, I found myself on a cliff in another location. Evidence - Figure 2 and Figure 3.
This is my first time here and I don’t know the local traditions, but I hope this topic will be developed and will not be deleted.
Figure 1. Coordinates of the puzzle area.
Figure 2. Coordinates of the area with the puppets.
Figure 3. Clarification of the location after moving.