FSR vs DLSS
On June 22, AMD will unveil its Fidelity FXSuper Resolution gaming frame rate technology .
Approximately 7 games will be available at the start.
But a group of games will be added in the near future.
Many publishers are also working with AMD to add this technology.
Do you think it will be able to adequately compete with Nvidia's DLSS?
Marsj
There is no constant definition with FSR. I tried it yesterday right after the update that added FSR to Necromunda.
Works on the principle of dynamic rendering. You stand still and do not turn the camera - more or less clearly. You start to move, turn the camera, or something happens on the screen - the picture is immediately blurred, with something stronger and weaker. It's super quality. Quality, balance and performance are generally slag.
It is desirable to see it yourself in the game in order to understand what it is to yourself. At 60 hertz monica it is even more or less digestible. At 144 with a frisinka it is no longer there. Soap drips straight from the screen.
The only plus, even on super-quality FPS sometimes gives a lot (~ 20-50%). But the quality of the picture deteriorates noticeably. In general, it's just "dynamic resolution 2.0". You get the same soap, but the increase in FPS is greater.
Screenshots during a slow turn, where without FSR, and where with FSR, I think, you yourself will understand.
Spoiler
At 4k, the situation is a little better.
Alina 311
Your video itself is already cut by YouTube to such a quality that it is not clear where the FSR is washing and where is YouTube. Just a pixelated mess.
Here is a video recorded at a bitrate of 60 Mbps, 1080p and 60 fps. Rather, what is left of it after being clamped by YouTube. Scroll to 1:42 and see how, after turning on the FSR, the girl next to the dog turns into a blurry, like gouache, painted pixel something; as if it's not a 3D model, but a flat 2D sprite of low quality.
And here are screenshots from the game, which would be seen with the native image quality without being clamped by YouTube. It is desirable to watch in fullscreen how it would look in the game, then it will be as clear as possible. The images are in order - FSR off, FSR on, FSR off, FSR on.
Look at the girl and the dog, and at the table, and at the floor.
Spoiler
And it is static on super quality. And in the post above, screenshots in motion, when there are many small objects on the screen.
"No soap," huh? If it is clear and there is no soap - stop the planet, I will go off.
Alina 311
There is no soap in this game either with the chip from AMD, or with the chip from Nvidia. What system is the test made on?
Alina 311
So you make 2 screenshots. Without FSR and with FSR. And not from the video from YouTube, which all goes in squares, but directly from the game.
TopPCGamer
In this game there is no soap only for 4k with dlss or fsr, at least not so noticeable.
And in 1080p it is, by definition, because the picture is rendered in the range of 70-100% and the lower the render quality, the more anti-aliasing is superimposed on top. FSR is only concerned with dynamically changing the quality of the render and applying anti-aliasing, no intelligent image processing occurs. I don't know if you really need to be blind or some kind of fanatic so as not to see / deny how objects change the clarity of their drawing when zooming in / out, even at very close distances. You can stand next to some NPC, move for 0.2 seconds and for these 0.2 seconds you will see how the NPC becomes soapy, and then clear again when you stop.
I saw enough of this in Apex at one time, when I had to turn on dynamic resolution on a laptop. The truth should be given its due, with the FSR the picture does not disintegrate into pixels, as with the standard dynamic rendering. But the effect of blurring objects when moving is still striking.
The evil fairies wrote:
In this game there is no soap only for 4k with dlss or fsr, at least not so noticeable.
And in 1080p it is, by definition, because the picture is rendered in the range of 70-100% and the lower the quality of the render, the more anti-aliasing is superimposed on top.
well, all these gadgets are only made for at least 1440r and 4k, in 1080p it is not necessary for nothing, even for budget cards
Bottom line: all these gadgets for increasing fps from the evil one. Changing the original resolution to low.
I did one more test without and with FSR, and did not see the difference in the quality of the picture.
Unmatched
Greetings from the future. Everything runs on DirectX 12, whether it's for developers or players to embed it or not. In fact, integrating FSR into the game is easier than boiling potatoes. By the way, DLSS since version 2.0 has been a similar scan as FSR with the only difference that the AI ​​cleans up artifacts and smooths the corners, which causes other artifacts to appear, such as ghosting or incorrect object boundaries. also, I'm the only one interested, what about the simultaneous operation of two upscalers, apart from jokes, it's interesting ..
Curmin
Nvidia will not allow this, even if its own GPUs were left out of this technology (900,16,1000 series).
Curmin
what about the simultaneous operation of two upscalers, except for jokes, I wonder ..
actually why 2 at once. they work in a deferred buffer as I understand it. This is about how to first reduce the resolution, then connect some msaa so that the angles are in 8th resolution and then drive along this one of the upscaling - nonsense and a series of actions.
Also, the engine is not any, but with the scaling of the render buffers is needed. perhaps an engine similar to msaa support, otherwise as I understand it, if it somehow starts up, then there will be a variety of artifacts and flickering