TOP-10: Your choice - What we want to see in STALKER 2
In this thread, you can offer FROM 1 TO 3 options for WHAT YOU WANT TO SEE in STALKER 2: Heart of Chernobyl - you can touch on gameplay features, visuals, innovations, and in general whatever you see fit.
After 2 WEEKS, we will select the 10 most popular / plus proposals from the options you proposed and launch a vote, which for another 2 WEEKS will be located on the PlayGround.ru main page. After the main vote, we will calculate everything and publish the results on August 1.
Results:
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1. Characters from the original: Sidorovich, Barman.
2. Upgrade weapons like Gunslinger mod.
3. Many labs with the secrets of the zone.
I expect from Stalker 2 Norms to optimize a good plot so that direct interest is at the maximum and quests are normal and not such as "Go kill and get 100 rubles as a reward"
1) The absence of the effect of overpopulation, when there is a character or a little animal at every corner, because he is on such a piece of the map, and even in a protected area, looks absurd.
2) More spacious, but not static, locations, because running 100500 times in a place where almost nothing changes is boring.
3) To finally get something like a war of factions from the CHN, but just as a simulation, and not a game of "take the outpost, wait a few hours" - gameplay variety, krch
_Lemon_
Here it is all the "adequacy" of the site administration. You've already turned the PG into walls covered with shit.
You have walls at home, don't you? Better write on them.
The biggest mistake is to wish for an author's project, invent for yourself and then be the first to run to metacritics and minus the project!
it would be great if weapons and armor could be removed from corpses, as in fallout 4 approximately.
The main thing is that the game was, at least at the level of the old parts in terms of the atmosphere, and was also played with interest and immersion, and optimization could go without it.
1. A well-developed non-linear plot.
2. Expansion of gameplay capabilities, including those related to artifacts. Their value, IMHO, should be expressed in something more than just a buff / debuff to characteristics.
3. And, of course, keeping the atmosphere of the original trilogy. The first two points are not as important as this one.
1. I want to see good optimization from the 1st day of release
2. I don’t want to see a bunch of bugs / crashes
3. I hope the developed ones will return and improve the system for pumping equipment from the ZP / CHN,
perhaps two points are the most critical)
1. Dangerous and volatile Zone, through which you cannot run the familiar path, rushing to the task.
2. The appearance of stalkers is independent of the group. Meeting a person should make you think: friend or foe? talk or kill?
3. Artifacts that really do something out of the ordinary. Kamenyuga, behind the scenes, increases resistance to fire, does not seem to be something mysterious and valuable to the scientific community.
1. Interesting random events in the open world (not the chaos of the Far Edge 5 level, but the logical clashes of groups, mutants, etc.)
2. Large locations for research.
3. Nice picture.
1. Casino with blackjack and sl ... mi;
2. Crazy robots and companion robots to carry the loot and walk in anomalies;
3. Wear and tear of weapons to give surprise to gunfights.
4. Towers .... although no, don't. Somewhere this has already happened ...
YgrekD
I am the same, only I still want support for Windows XP. And if they do 98, then it's a fairy tale.
I want to see the game without loading screens and so that the transitions between locations are as hidden as possible