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Stanislavich 03.11.19 04:23 pm

Crooked running\\not working mechanics, skills (Code Vein)

Good.
Did not seriously bother finding the original description of the skills and the mechanic (Japanese\English). Assume that there is in the Russian localization.
This would not have been topics, if not a precipitate appeared.

A precipitate appeared due to the Active skills the Awakening of blood.
In the game, in the Russian localization is given by the following description: Total gift to the MIA. Reduces the consumption of ichor and enhances the gifts. but lowers attack power Ability is as much as 24 Ichor and reduces the maximum to 12.
When you read the description, it seems quite a suitable Gift, despite the fact that the code itself of Artemis (code MIA) have scaling And will and scaling And agility that is well suited to play bayonets with good procast.
But the reality is the following: consumption of Ichor is reduced by 1 unit (this is good if you have a bullet with bayonets and not spend 2 ichor, and only 1, but almost bespaltno, if you use caste), caused damage in melee is cut by 50% and damage with caste as not increasing - remains the same, as well as damage from gunfire or as not increased. As a result, we get an Active skill. which eats 24 Ichor and gives you the following: reduction of the costs of Ichor 1 unit for reducing melee damage by 50%.
As a result, my sad trouble left to cry in padushku.

But not only it was revealed.
Next. The very mechanics of bayonets. Each bayonet has advanced scaling from the Mind and Will. In fact, this scaling does not affect the damage of normal attacks. This scaling only affects power attack, that is, shots with bayonets. And, as practice has shown, most bayonets are NOT affected put on the veil, that is, even picking up the bayonet with the scaling With\In and wearing the veil with the scaling S+\B+ damage shots with bayonet does not change, even if it was wearing a veil with the scaling D\C. But the actual scaling work only from the Code skanirovanii blood that is used.
As a result, the use of fire at infantry at all is not justified, since the damage on infantry is rather small even choosing codes with a high value of the intellect and the Will using the ability to Remote attack (apaet shots by 50% damage), final damage shot is more than 2 times lower than using a Big clots and more than 50% lower usage than the Arrows.

Further more a bit of sad.
In the beginning, we give code Prometheus.
In this code there is a very nice passive called the Eternal dance of blades is unique, with no possibility of transfer. Worth a whopping 48K of haze. Description passive: Improved version of the dance of blades. Temporarily increases attack power after a Dodge. ...
Sounds fresh and easy to understand. Dodge attacks and get a temporary buff. In fact, in fact, if you use Oborotov buff Passive... not proceed. You're dodging attacks, and passive and is not included. even if you accumulate evasion striped concentration - even in this case, the passive is not included. Even when the concentration gained by Oborotov - passive ability will still not turn on. Maybe I'm stupid, but I was not able to activate the passive, so she began to work. In the end, this skill, in contrast to the dance of blades - it doesn't work.

Oh and a bit of sad...
Code blood Atlant. Has passive force, is passive for two handed swords (greatsword Dar). The code of this blood belongs to Yakumo. primary weapon Yakumo - his sword, the Demon Curse. The best UGS for early and mid game.
And now. basic, tasty that is in the code of Atlanta. It is an active skill Contusion, which upon impact creates waves, giving a small AOE splash damage and increasing the stun effect. The ability to chic, working fiercely, even though it adds a bit of damage, but this damage works in AOE and most importantly - gives an extra stun, and, in the case of a miss, still the damage from AOE and stun AOE.
Only... only this skill is broken. It ONLY works when the weapon strikes the ground, the earth... Carl! And if the weapons do not exist in Musee strikes on the ground, this skill is simply not will be with this weapon to work. And yet, even with Cvaam, who first shot into the ground, the ability is only activated on the first impact and second impact, the horizontal, will not activate the ability.
well... as the cherry on the cake of this skill, which is the high point code of Atlanta... the Sword of Yakumo, which is the basis of this code... In your Musee normal attacks is NOT hitting land at all. Carl, we're deep on the bottom. The only attacks that activate the ability the sword Yakumo is a hit after dodging and the impact with the runway. The question remains: why not add the effect by contact of the arms with an obstacle\enemy? Why work skills necessary to hit the ground? In the literal sense.

Something like this, there are still some broken mechanics and skills, but about which I may write after.
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Ded MastDay 03.11.19

1. Apparently developed did not bother with a balance of infantry, all run with Usami, the rest of the pain and suffering.
2. Probably passive proceed for a split second right after a perfect Dodge" (it when the character is formed around a blue circle with a distinctive sound, doesn't matter accumulated concentration or not, and it happens very rarely) and immediately need to hit.
3. Tried this crap, I saw that only works when hitting the ground, tossed and forgotten.