Mini games from big games
Let's discuss? =)I fantastically liked the mini-game from Bioshock, the one about pipes with water.
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More about the ball from Ratchet
There can be a vidos from it who has a thread or came across ... I want to show a friend, but not find can.
[quote name = "ACE"] The most psychological and powerful minigame (if you can call it that) of all time - this in Shenmu 2 was a training session for catching red maple leaves in the courtyard of the library in the Temple of Mo by Lishao Tao.
A natural orgasm from the intersection of the plot, the psychological impact of the plot on the player through the interaction of the plot on the gameplay and the player's thinking through the philosophy of martial arts. it was brilliant when you realized that it was impossible to catch a red maple leaf with your fingers ala "scissors" and no matter how hard you tried, you were told what exactly you were doing wrong and only after realizing that in fact it really is and that only by understanding the principles of Woode on himself (the player), the player could catch these leaves. all the genius of the philosophy of martial arts was so easily and succinctly shown in this mini-game, which was "scripted" only on the principles of the player's own thinking. In Shenmu, the player learns this philosophy along with the hero. and yet this philosophy is gameplay. I have not seen this in any other game.
It is also a very atmospheric moment, there is such music that it is simply impossible not to feel everything on yourself.
In general, all 4 voodoo are brilliantly made, you get to know them through the gameplay, and not just learn about them in the videos.
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BLIIN! How could I forget! The coolest mini-game is grooming a kitten in Shenmue I: sad: Every day before going home, I went to the store and bought him milk and fish sticks, then fed him, stroked and said goodbye. Gradually, you become so attached to him that you begin to treat him as real.
Everything is so touching: sad: