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Kay Ovald 05.08.21 10:48 pm

Game Impression (Tales of Vesperia)

The first thing to do and be sure to do is put some ReShade to remove this monstrously ugly veil from the screen.
For example: http://sfx.thelazy.net/games/preset/10572/ (but disable MXAO (does nothing but eats much FPS in 4k) and enable HDR (last customize yourself, sympathetic reducing saturation).
You can safely play the keyboard.

The first thing to note is that, paradoxically, this old game is from a technical point of view better than Berseria, and even more so Zesteria (which cannot even be launched without dancing with a tambourine). There is no 60/30 FPS block! As in the games mentioned, this one can (and, damn it, it is necessary) to run in 4k, but for some reason the screen resolution settings constantly fly off after the game is closed to those that are in your system by default. Each launch is re-configured, but worth it.
And if you put ReShade and run the game in 4k, then again, paradoxically, the game of 2008 will look very beautiful even now, sometimes quietly plugging Berseria and certainly Zesteria in the belt. However, comparing games with a camera from behind and with a fixed camera is not very correct. But it is thanks to such an unusual modern player camera that the game shows simply excellent views both in cities and in dungeons.
The world is deliberately presented somewhat frivolously, with humor, despite the fact that there seem to be serious events taking place here. Such childishness, however, goes well both with the plot and the graphic style. Unless, as it were, the noseless characters look a little strange, but you quickly get used to it.
Graphonium 6.5 / 10 - to make it very beautiful, you need to finish. Otherwise it's bad.
The anime part (rare videos and conversations) is very old. Conversations look especially old, but there are some interesting features with portraits moving.
Design 8/10 - Well-defined style is good in everything, even if it is somewhat fabulous.

The plot tells about a world where terrible monsters reign with might and main, and people live in enclaves behind magical barriers - blastia. The plot is not that original, but it takes on the way of the world. The script is excellent, it consistently and measuredly leads the player from small shtetl problems to a global epic, perfectly introducing the world, and then playing on the changing rules. For some reason, the main villain here again achieves his goals in exactly the same way as the villains in Berseria and Zesteria, which is sad, but like there, his motivations are perfectly spelled out. However, the villain is not the only one here, and with each new archenemy the plot becomes more global and more complex.
The plot itself is 35-40 hours, but there are many additional quests, activities and just scenes with characters (and here it is better to watch the passage, because you can miss a lot, which is a shame, because the scenes are cool) for another 20-30 hours. And this is if you reduce the time of battles as much as possible and hamper the filling of magazines.
The plot and the world of 9/10 is traditionally the main thing for the series.

The hero is a strong swordsman, a former imperial knight with a strange name Yuri (in general, occasionally sounding Slavic names are a very cool feature of the series, even if this is no longer in Berseria and I suspect that it will not happen anymore). And with a strange appearance. However, the very first NPC in the tavern of his house will properly troll the character in this regard, which will overcome the facepalm from the hero-woman. However, Yuri is not the only one, take at least Don, who surpassed even him in his woman's appearance. At the same time, they have a princess, who has never left the palace, with short hair. However, these oddities are rare, and not repulsive.
Yurka is accompanied by his faithful dog Rapid - a full-fledged character, with a story, character and even dialogues. Gradually, we will be joined by a cute princess healer, a lively magician scientist, a cowardly boy, a pirate girl (a master of epic appearances), a beautiful local elf, another strongly correct knight and a suspicious old man (also a master of epic unexpected appearances). All characters are excellent as a selection (hello Berseria). Alive and with characters, with well-written stories, their own quests and scenes, and with great humor in conversations among themselves. Well, the Raven has become my favorite character in the series! Forgive Magila, forgive Zaveid and Aizen, forgive Edna and Velvet!
It should be noted that I still like the Berseria game more, but not much. And the members of Brave Vesperia will surely plug the Zesteria natives into their belts. The secondary characters are also at their best, with their own characters, there are many of them, they are cool and constantly appear on our way.
Characters 10/10!

The role-playing system and battles are traditionally overcomplicated for the series, long and not interesting. I avoided them as best I could. Actually, like in other games in the series.
Role-playing system and battles 6/10.
The rest is simple, but good music, confused menu. Nice interesting dungeons, which even tried to diversify with different passage mechanics. Even somehow better than in Berseria and Zesteria) The main drawback is the ugly saved save. No auto-saves, no manual saves anywhere (as was the case in Zesteria and Berseria), only where the authors intended. And there are no saves before the start of the dungeon! There is in front of the boss, not in the beginning. And there you can run a lot on the map. You have to go to the tavern of the nearest city, save and only then play the dungeon. It is very uncomfortable. But at least at any moment (including in battles and in any videos and scenes), you can pause the game.
In general, the series has a good storyline, excellent characters and a mediocre role-playing part.
8/10
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requiemmm 12.06.22

With such control and camera immediately drop. It's just terribly inconvenient to switch 2d/3d movement in battle, and according to the Japanese drug addiction tradition, the menu is either not called up at all, or buried in idiotic keyboard shortcuts, I didn't find it, so alt-f4, cases.