Deathloop
Developer: Arkane Studions
Publisher: Bethesda Softworks
Platforms: PC, PS5
Release Date: September 14
Genre: Action FPS
Quote
The protagonist of the game tries to escape from the paradise island, but he is trapped in a time loop and constantly lives the same day. To break free, Colt will have to destroy eight targets, including his arch rival Julianne Blake. And for this you have to die many times.
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3 hours ago, Paletz said:
Something like Outer Wilds is out there?
More like Prey Mooncrash from the same studio.
The concept is cool, the art is cool, they do the arkenuses. We have a century-old sleeper hit on our hands, what rays, what pads
8 bosses scattered in different parts of the island This means that we are waiting for 8 huge, different and worked out to the smallest detail levels ...
On 08/07/2020 at 23:04, zhenia13 said:
8 bosses scattered in different parts of the island This means that we will have 8 huge, different and worked out to the smallest detail levels ...
The more I look, the more I like it. Even from the art, I start to tash, which initially did not really go after the masterpiece disc2.
Here are just a teleport that catches the eye. Great mechanics, but because of it the game does not seem like a separate project, but like an extension for a discord. It was possible, I don’t know, somehow a little more elegantly and creatively to beat this moment with the mechanics of movement ... But, however, do not care. Dis2 has great gameplay and I would love to have one more portion of it, and ask for more
is Harvey Smith not working on the game? I just don't get it right, if this game is made by the same team, there is a chance that it will not come either
2 minutes ago, ASHER_ said:
is Harvey Smith not working on the game? I just don't get it right, if this game is made by the same team, there is a chance that it will not come either
Doesn't work, but Prey didn't seem to do it, but Colontanio
Bergamot well, I'm talking about that, he seems to have done both dysonards, but without him and
11 minutes ago, ASHER_ said:I just didn't get it
Smith specifically moved to Lyon for 4 years to work on the second Dysonord. Now back to Austin and doing something new. Perhaps Disonord 3. Recently there was a rumor that they wanted to resurrect that concept of Prey 2 in the style of cyberpunk, but already as a new IP.
1 hour ago, Bergamot said:
Smith specifically moved to Lyon for 4 years to work on the second Disonord. Now back to Austin and doing something new. Perhaps Disonord 3. Recently there was a rumor that they wanted to resurrect that concept of Prey 2 in the style of cyberpunk, but this time as a new IP.
Austin, who made Prey rivet Desloop, and the types that are responsible for Disonord 2, for example, have not officially announced what they are doing yet? Dis3 guesses, a completely new IP or a new IP in the style of the first Pray?
And if Smith is doing something different in Austin, then they have two teams?
Modified on 8 August, 2020 by zhenia139 hours ago, Maudlin Kayodot said:
The more I look, the more I like it. Even from the art, I start to tash, which initially did not really go after the masterpiece disc2.
Here are just a teleport that catches the eye. Great mechanics, but because of it the game does not seem like a separate project, but like an extension for a discord. It was possible, I don’t know, somehow a little more elegantly and creatively to beat this moment with the mechanics of movement ... But, however, do not care. Dis2 has great gameplay and I would love to have one more portion of it, and ask for more
Well, he is quite different from Disom with a greater emphasis on action and shooting, and quite stylish, like in some Buletstorm. In general, Sonya is great, that they are buying themselves exclusivity for a year - there will just be something to dilute the already traditional set of tps-owls of different spills. And what could be better than FPS, and even from Arcane
6 minutes ago, zhenia13 said:
Well, he is quite different from Disom with a greater emphasis on action and shooting, and quite stylish, like in some Buletstorm.
I don't see bulestorm, because for me the shown gameplay looks exactly as cool and stylish as the second Disonord, if you go to high chaos. If not for another stylization, I would not have noticed the substitution at all.
Modified Aug 9, 2020 by Maudlin Kayodot
27 minutes ago, Maudlin Kayodot said:
I don't see bulestorm, because for me the shown gameplay looks exactly as cool and stylish as the second Disonord, if you go to high chaos. If not for another stylization, I would not have noticed the substitution at all.
I mentioned Buletstorm just like that, for an example of a stylish shooter)
And so naturally from them he sees something similar to their own series, but in Diss I was not particularly fond of action, but here, in my opinion, this is the main backbone of the game, so the difference is quite big.
Just now, zhenia13 said:
And so naturally from them he sees something similar to their own series, but in Diss I was not particularly fond of action, but here, in my opinion, this is the main backbone of the game, so the difference is quite big.
I am in that sense. that in the second Disonord it was possible, if desired, to play absolutely as cool and stylish as in the shown dezalup video. The game gives all the tools for this and a couple more on top. Another thing is that in the second disc there are a lot of other ways of passing. Obviously, it will be possible to pass through stealth and dezalup, and in this sense it will again be very similar to dis.
And that is why there is not just a similarity with their series, here is practically a copy. But when you watch the gameplay of dis2 and there is no such thing at all. These are completely different games.
The main question is how diverse the arenas, abilities and variability of the game will be. It is quite possible that, unlike Dis, the game will in different ways propel the player to open confrontation and take him out of stealth. In addition to that, black women can also suddenly turn on sirens, blocking the entrances and exits from the arena, and launch hunters on the trail of the player. Yes, a lot can be thought of to spice up the gameplay compared to dis.
8 hours ago, zhenia13 said:
Austin who made Prey rivet Desloop
No, Deathloop does Lyon
8 hours ago, zhenia13 said:
and the types that are responsible for Disonord 2, for example, have not yet officially announced what they are doing? Dis3 guesses, a completely new IP or a new IP in the style of the first Pray?
Yes, everything is so, it is still unknown.
8 hours ago, zhenia13 said:
do they have two teams?
Yes, since 2006
5 minutes ago, Maudlin Kayodot said:
I am in that sense. that in the second Disonord it was possible, if desired, to play absolutely as cool and stylish as in the shown dezalup video. The game gives all the tools for this and a couple more on top. Another thing is that in the second disc there are a lot of other ways of passing. Obviously, it will be possible to pass through stealth and dezalup, and in this sense it will again be very similar to dis.
And that is why there is not just a similarity with their series, here is practically a copy. But when you watch the gameplay of dis2 and there is no such thing at all. These are completely different games.
The main question is how diverse the arenas, abilities and variability of the game will be. It is quite possible that, unlike Dis, the game will in different ways propel the player to open confrontation and take him out of stealth. In addition to that, black women can also suddenly turn on sirens, blocking the entrances and exits from the arena, and launch hunters on the trail of the player. Yes, a lot can be thought of to spice up the gameplay compared to dis.
It will be necessary to replay Dis 2 for Emily, at the same time arranging an orgy
Just now, zhenia13 said:
It will be necessary to replay Dis 2 for Emily, at the same time arranging an orgy
True. Absolutely different experience. The game needs to be played at least twice, not only because of the different heroes, but also because of the potentially different way of playing. It was not for nothing that the developers added on achievement for passing at low and high levels of chaos.
1 minute ago, Maudlin Kayodot said:
True. Absolutely different experience. The game needs to be played at least twice, not only because of the different heroes, but also because of the potentially different way of playing. It was not for nothing that the developers added on achievement for passing at low and high levels of chaos.
In Temko Disa, when I played the game for the first time, they also wrote that Emily had a very rich and varied set just for action, so I will try it out with pleasure.