Deathloop
Developer: Arkane Studions
Publisher: Bethesda Softworks
Platforms: PC, PS5
Release Date: September 14
Genre: Action FPS
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The protagonist of the game tries to escape from the paradise island, but he is trapped in a time loop and constantly lives the same day. To break free, Colt will have to destroy eight targets, including his arch rival Julianne Blake. And for this you have to die many times.
SpoilerSpoiler
There is no doubt about the quality of Deathloop, Arkane is one of the very few studios that have never made a single even just mediocre game in their entire existence, they always got something outstanding, unique.
Therefore, I'm waiting for another masterpiece from them
So, this is February in the yard. Where is my standard set of game in steelbook?
In May Deslup, Cutter and the ME trilogy. PPC will be difficult
zhenia13 It's easier for me. Res 7 has not been completed yet, so I'm not waiting for 8. I do not expect a remaster, for my story of Commander Shepard is long over. The choice is obvious what to take :)
33 minutes ago, xWhItEWoLFx said:
zhenia13 It's easier for me. Res 7 has not been completed yet, so I'm not waiting for 8. I do not expect a remaster, for my story of Commander Shepard is long over. The choice is obvious what to take :)
no, it's so sad
12 minutes ago, xWhItEWoLFx said:
zhenia13 Well, why. Goals money will
so re8 refers, of course, to 7, but this is a numbered PE - it should always be on the wishlist
current would not bear
and for the rest you can screen it - there will be a mastipiz
New stylish trailer for Ale Bratya
The problem with arcane and befezza is that they cannot clearly convey to people what the arkenuses are doing games at all. Desolupo as a matter of fact hitmans + dischonoret + one big card as in pruj + invades from darksouls
And the people are watching here too, shooting chotoeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I remind Also to join the sect of lovers of this game so that at the end of the year proudly call himself an elite admirer of Ilita masterpieces, and not this is all
4 hours ago, SSpace said:
I remind Also to join the sect of lovers of this game so that at the end of the year proudly call himself an elite admirer of Ilita masterpieces, and not this is all
joined the sect on release dx1
The game looks very stylish, the arcane handwriting can be seen from afar, we are waiting
5 hours ago, SSpace said:
The problem with arcane and befezza is that they cannot clearly convey to people what the arkenuses are doing games at all.
I agree. Although, on the other hand, I’m even xs how to present all these immersive things in a popular way. Only an obvious spoiler example from the game, where it is shown how one problem can be solved in ten ways.
Something art design I don't like at all about this game.
ps. I want pray2
Modified on February 26 by FKNerv13 hours ago, SSpace said:
Desolupo as a matter of fact hitmans + dischonoret + one big card as in pruj + invades from darksouls
Eeeeeeeeeeeeeeee is some kind of indistinct vinaigrette.
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Deathloop game designer Dinga Bakaba revealed new details about the game as part of the IGN Fan Fest virtual event. Below we have collected the main thing:
Some abilities will migrate to Deathloop from another Arkane Studios franchise - Dishonored. The developer did not specify what skills were in question, however, in the trailers of the game, you can see at least the familiar teleportation over short distances. Similar to Dishonored, there are items scattered around the world that can change your weapon and character, including the ability to jump higher, run faster, and regain some health on kill. In Deathloop, these items are called keychains - they are pieces of metal with the power of an anomaly that creates a time loop. The game has Slabs that grant new "skills". For example, from Alexis, one of your targets, you can take away a plate called "Kinesis", which allows you to throw enemies. Plates are one of the rarest items, so not all targets have them. Deathloop is a big puzzle game where you have to figure out how to destroy all eight targets in one day, which are located by two in each of the four areas of the island. According to Bakaba, there is only one way to kill all the chief guards. Nevertheless, the player is free to choose how to eliminate targets. So, in addition to the trunks, you can use the environment to, among other things, weaken the enemy. The time for passing depends on how quickly you are able to solve the individual parts of the mentioned puzzle, as well as on your desire to experiment and explore the world. If you stick to the storyline, the story will take about the same as the studio's past games - it's 12-16 hours. how in one day to destroy all eight targets, which are two in each of the four areas of the island. According to Bakaba, there is only one way to kill all the chief guards. Nevertheless, the player is free to choose how to eliminate targets. So, in addition to the trunks, you can use the environment to, among other things, weaken the enemy. The time for passing depends on how quickly you are able to solve the individual parts of the mentioned puzzle, as well as on your desire to experiment and explore the world. If you stick to the storyline, the story will take about the same as the studio's past games - it's 12-16 hours. how in one day to destroy all eight targets, which are two in each of the four areas of the island. According to Bakaba, there is only one way to kill all the chief guards. Nevertheless, the player is free to choose how to eliminate targets. So, in addition to the trunks, you can use the environment to, among other things, weaken the enemy. The passage time depends on how quickly you are able to solve the individual parts of the mentioned puzzle, as well as on your desire to experiment and explore the world. If you stick to the storyline, the story will take about the same as the studio's past games - it's 12-16 hours. Nevertheless, the player is free to choose how to eliminate targets. So, in addition to the trunks, you can use the environment to, among other things, weaken the enemy. The time for passing depends on how quickly you are able to solve the individual parts of the mentioned puzzle, as well as on your desire to experiment and explore the world. If you stick to the storyline, the story will take about the same as the studio's past games - it's 12-16 hours. Nevertheless, the player is free to choose how to eliminate targets. So, in addition to the trunks, you can use the environment to, among other things, weaken the enemy. The time for passing depends on how quickly you are able to solve the individual parts of the mentioned puzzle, as well as on your desire to experiment and explore the world. If you stick to the storyline, the story will take about the same as the studio's past games - it's 12-16 hours.