Outriders
Developer: People Can Fly
Publisher: Square Enix
Genre: N A
Platforms: N A
Release date: N A
Spoiler
New game from People Can Fly (Painkiller, Bulletstorm).
Modified on June 9, 2019 by MegalocyteRzhevscky Well, yes, yes) There are a lot of little things if you dig around .. Another sound .. Some voices are loud, some are quiet) I hope they will all fix it for release! But damn rollers! Who decided that in games 24 fps and jerking is damn cool! on cinematic ?? I kind of like the plot even as I liked it) But it's dumb to watch when xD starts
Modified on February 26 by Nikita KHow long has the game been in development?)
It's just that the graphics component of the game is not very impressive. For example, the same Division 2 looks definitely more graphic.
chupachups08 what do you want from the Poles) announced the game about 2 years ago, which means it is probably in development of the year 3. Played as a destroyer and who came up with a heal for a kill at close range? You will be torn faster for caresses than you will kill a pack of mobs. Maybe they were balancing only for coop passage, it's not clear. What I liked were the perks on the weapon and the dismemberment
something straightforward andromeda and remnant reminded the game, of course everything is very crooked, with bugs, level design in the spirit of "here are 5 walls - hide", etc.
but everything went through the demo, I liked the guns and abilities, it even tightens a little, though it is not clear how the world works here, enemies do not spawn in the local "openworld", only play on replaying quests chtol
1 hour ago, Ark said:
Played as a destroyer and who came up with a heal for a kill at close range? You will be torn faster for caresses than you will kill a pack of mobs.
well, the trickster also has enough damage, I died only once during the demo when I put out alium and came into shock without looking
1 hour ago, Ark said:
Played as a destroyer and who came up with a heal for a kill at close range? You will be torn faster for caresses than you will kill a pack of mobs.
Yes, there shouldn't be any problems, guns with a vampiric often fall. Well, as the simplest option golem + PP / shotgun. Well, or a gear that gives only 50% reflection of bullets, but you can also shoot.
15 minutes ago, dozensnake said:I died only once for the demo when I put out alium and came into shock without looking
I drove off only on a black man who throws fiery tornadoes (I did not immediately burn that they were moving after me)), there was some kind of side quest.
Yes, a normal game, in fact. Some kind of plot, characters are even present, in which you more or less believe. At the moment when the defrosted hero is being driven in the car in the middle of the general tryndets, and he is dumbfounded shouting "you are completely crazy here, people" - even some kind of involvement appears. And it becomes interesting what's next.
It's still difficult to judge by combat, it seems like it's fun to rush around with the same tank and shoot all the shots from a shotgun, but some kind of arcade control is a little annoying, the animations of techniques and skills are too fast or you don't have time to feel their impact.
It is a little sad, of course, that the PKF decided to do it in the format of a wrap frame ... Well, let's see, maybe I'll even buy it.
20 minutes ago, Chibu said:
do it exactly in the format of a wireframe
honestly, except for the coop, it is not yet clear where exactly the format of the warframe and other sessions is
2 hours ago, dozensnake said:
honestly, except for the coop, it is not yet clear where exactly the format of the warframe and other sessions is
I, in fact, did not play much of the whirl frame, but for some reason it was he who came to mind - in terms of structure, that is, fast arcade fights, interspersed with cutscenes with a cross-cutting plot with these twists and turns. Yes, and they essentially have nowhere else to write off: the only popular TPS-jerk off, the division only spied on the movement to shelters, however, while this system is a complete failure, the character sticks to something, but not to something, so it's not easier at all use shelters.
And of course there are a lot of curtsies, as already mentioned, even towards Mass Effect, God forgive me, Andromeda.
Modified Feb 28 by user ChibuBy the way, for some reason, for all the time of the demo, I have never found a selection of players. And it doesn't matter whether crossplay is enabled or not.
Yes, there are a lot of bugs in the demo, I couldn't switch the language, for example
10 hours ago, dozensnake said:
andromeda
4 hours ago, Chibu said:
Andromeda
Why only andromeda? The original trilogy had some outstanding fights. Especially in the first missions.
10 hours ago, dozensnake said:enemies do not spawn in the local "openworld", only on replaying quests chtol
This is a linear game, as I understand it. Location - cleaning - side effects - sat on a toy car and drive on - we repeat. The level of the world is growing - the chance of dropping cool items too. Why replay the missions so far at all, if it is not clear if only the passage is enough for the cap and is there any unique loot in these missions?
2 hours ago, Freeman said:By the way, for some reason, for all the time of the demo, I have never found a selection of players. And it doesn't matter whether crossplay is enabled or not.
There are also group search settings. Open - only for friends - closed.
Although maybe the people play at the same time not so much. Interest may be low, plus the demo itself is only for a couple of hours.
5 hours ago, Rzhevscky said:
Why only andromeda? The original trilogy had some outstanding fights.
The plot
Andromeda, andromeda ...
Yes, Red Faction Armageddon is almost as clumsy. Is that pumping like Borderlands screwed up.
In fact, I hope that the game, as in the demo, will be in the first place about the plot without MMO elements as in the same Division, IMHO they definitely don't need to go into this jungle, since even here they did not quite cope.
I always took this trailer game as absolutely secondary shit. Yesterday my friend and I decided to do some sawing and ... that's the way it is, yes. But overall, everything turned out to be much better than expected.
Firstly, there is a funny plot, consisting of the darkness of SF-clichés, but at the same time, thanks to the grotesque, jokes and light flair of B-movie action movies of the 80s (especially if you choose a brutal man), the plot is clear and clear, the characters are colorful and funny, and the main intrigue is drawn very clearly. Probably, such a straightforward presentation is just the same ideally suited to co-op games, in which it is very difficult to focus on what is happening and it is almost impossible to imbue with semitones. The only disappointing thing is the direction. Oh, this shaking camera, which is sometimes out of place, but almost always not.
But it's much better here with the gameplay. Firstly, the effect of the hits is very pleasant. Heads burst from being hit by sniper bullets, bodies are torn apart by close shots from a shotgun and that's all. Plus a very bouncy pace. And the dynamic growth of the level of complexity. Those. you do not need to wait for hours for a swing, yawning, passing mission after mission with a difficulty level "for people with disabilities", but pretty soon you have to use abilities on CD, constantly change your location and overcome. Even one optional boss killed us.
In general, this is a very primitive, but at the same time workable retro joker from the late 2000s. As will be on the skid, we will definitely take it with a friend.
In principle, I liked the demo.
Unlike colleagues in the genre, this game certainly looks poorer, but not so bad as to disgust.
The plot may be clichéd, but the plot is intriguing and I want to know what will happen next. Slightly yelled at the end of the sideboard to rescue Captain McCain.
At first I made a mistake and chose a technomancer because of his passiveness to heal, but mobs on lowlive fly off quite quickly and therefore the trickster with a devastator turned out to be more fun and tenacious. It's nice to fly into the thick of it from a blink or a semblance of a titanic ballistics slam and turn enemies into bloody lumps.
I also liked that the lutgame does not start after the passage of the plot, but directly from the lowval. Blue gear already has quite powerful bonuses to your skills.
I think it will be possible to take a skid and walk with friends.
At 26.02.2021 at 17:44, Rzhevscky said:
Why the grenades in one case are thrown immediately, and in the other they are offered to choose where (with the trajectory and the affected area) - I did not understand.
Short press - quick activation.
Press and hold - the trajectory of the throw appears.
At 26.02.2021 at 17:44, Rzhevscky said:Pulling a pyromancer using two buttons - who invented that?
Any skill can be put in any slot. If it is inconvenient on p1l1, bet on another.
At 28.02.2021 at 08:47, Ark said:Played as a destroyer and who came up with a heal for a kill at close range?
Considering how quickly enemies fly off on lowlevel, devastator and trickster passives give the best hit of all in the demo.
The most izimod is a trickster with its overshield, blink, timewarp and a ton of damage from the blade, then the devastator goes with a slight lag.
Pyro has the most convenient interrupt with instant activation in AoE.
Modified on March 2 by LimeNox13 hours ago, LimeNox said:
Short press - quick activation.
Press and hold - the trajectory of the throw appears.
I'll figure it out already. The question is why? The sight on the screen is almost invisible - you will see where the mine will fly too.
13 hours ago, LimeNox said:Any skill can be put in any slot. If it is inconvenient on p1l1, bet on another.
This is when there are already 3 of them available. And when there are 2 of them, then on the console (I don’t know how on the PC) you can throw out the skills, and then assign them to the cells one by one. And while there are two of them, they are assigned only to the first 2 cells (l1 and p1l1).
The console version of Outriders came under the Digital Foundry's magnifying glass.
The developers and publisher Outriders have high hopes for the game and so far the hopes are justified. The project received a demo version, which was downloaded over two million times.
The demo on Steam was at its peak at the same time with more than 55 thousand players, thanks to which the project at some point appeared in the list of 20 most popular games on the Valve platform.
The technical state of the game of the Polish studio on consoles was reviewed by specialists from Digital Foundry. The previous generation version on Xbox One X is locked at 30fps and the resolution ranges between 1728p and 1944p. On the new generation of Xbox consoles, the frame rate most often shows 60 frames per second, but sometimes drops to 45. On the Series S - the resolution is 1440p, and on the Series X - 2088p.
As for the PlayStation 5, the developers' target is 1800p and 60fps. Interestingly, this version is the most stable without noticeable drops.
Spoiler
The Outriders demo has garnered many diametrically opposed reviews, but the fact remains that a lot of people have played it. More precisely, more than 2 million people.
A probe patch will be released early next week, which will include this:
All platforms: the ability to turn off motion blur,minor changes to the frame rate of certain elements in the videos (a full fix will be released in the future),
faster matchmaking,
other minor improvements and fixes. PC: fixed a crash when opening a menu or inventory,
fixed a bug that caused a player's equipment to disappear if the connection was interrupted while moving to another location,
improved display and synchronization of subtitles during the "Bad Day" quest. PlayStation: fix for the store link in the "Buy Now" button in the lobby,
fixed a bug that led to desynchronization of audio in videos. Xbox: Fixes an issue that caused menu prompts to display incorrectly in languages ​​other than English.
Today, March 5, the developers will release another small update, which mainly concerns the balance. For example, they will slightly weaken the abilities of the Captains, increase the health of Gauss on repeated passes and make high-quality items a little more rare.
In the full version of the game, developers will also try to make the following improvements:
reduce camera shake during videos and dialogues by removing the 30 fps limit, speed up the selection of players even more, improve the cover system, remove other errors due to which items disappear from the inventory.
Outriders will be released on April 1st. According to the creators, there should be no connection problems on the release, which annoyed players in the first hours after the start of the demo.
Spoiler
The Outriders demo came out a month before the release of the base game. They are not going to close the probe, and the characters from there can be transferred to the full version. This imposes a responsibility on the developers: they do not want overly active users to spoil their enjoyment of the full version by farming too good loot into the demo.
The drop rates of items in Outriders are highly dependent on the level of the world. Formally, the probe has a low maximum level, but the legendary loot can still drop out, albeit with a tiny percentage. This means that there will definitely be those who want to farm properly, hoping to find the best things.
Legendary weapon dropped in the demo.
In the very first days after the launch of the demo, the audience found ways to effectively search for top items - repeated races through three closely located chests and an exploit with merchants. People Can Fly is worried that this will break their progress system when they switch to the full version of Outriders. Therefore, in today's server patch, the principles of loot drop are changed:
Epic items no longer appear on traders in the demo. Legendary items no longer drop from chests. Legendary items can now be found as a reward for completing side quests.
As the developers emphasize, they are not going to completely stifle the farming in the demo. For example, the chances of loot falling from enemies remain the same, so if you really want to, you can continue to kill the Captain over and over again - especially zealous farmers have already been doing this.
The nerfed drop patch is being installed on Outriders servers today - no additional downloads are required. But for the patch next week, the download will already be needed - there they make a number of fixes to the game client.
Spoiler
If you've played the Outriders demo, you've probably noticed some very strange cut-scenes: in them the hero enters a door or jumps over a hole ... and that's it, the cut-scene ends there. As Eurogamer found out, such point videos appeared in the game not only due to technical limitations, but also due to complaints from testers in the co-op.
Developers from People Can Fly say that Outriders does not have dedicated servers, so players in a joint session cannot scatter to completely different corners of the map - the same location must be in memory on all devices. So there was a need for points that bring the participants of the cooperative together, transfer them simultaneously to a new zone and at the same time start loading another space.
According to People Can Fly, the test versions of Outriders did not have separate cutscenes with jumping and opening doors - the lost players were carried away to a new zone through the usual blackout. But the testers were confused: they did not understand where they were suddenly teleported and why. Cut-scenes, on the other hand, should support the feeling of movement: while this fleeting pause goes on, users realize where they are now.
Without these cut-scenes (and no dedicated servers), People Can Fly had only one alternative - to split the joint session if the players go to different zones. But for passing with friends, this is completely inconvenient.
The authors understand that the solution was not perfect. Maybe they will fix something for the release, but they do not promise significant upgrades on this front - too serious changes in the game logic would be needed. However, People Can Fly believes that in further locations, which were not included in the demo, things are better with annoying micro-cut scenes - there are not many points with transitions.
Modified on 8 March by ALF_9010
I decided to play the demo.
I got to level 5, so far I'm intrigued by the plot and I like to shoot.
Well, if you believe the rumors, then they will be delivered to the gamepass, then I will definitely play.
We tested the co-op with my brother, when I end up with him - the lags are notable and the delay, the abilities fly by, the same thing with half the shots. Correct for the release - take it, not correct - by.