MediEvil
Genre: action-adventure
Developer: Sony, Other Ocean Interactive
Platform: PS4
Release date: 25.10.2019
- A full-fledged remake of the first part from PS1.
- Several people from the team that worked on the original also take part in the development of the remake.
Modified on August 27, 2019 by KrayZ
Just now, TA_Rubedo said:
Water I think the person wanted to say that the game is not so must-have to run to buy. But good enough to wait in the black.
And we can distribute GoV, but maybe not already. And then, apparently, before the release, the trail of the game, in order to catch up with the hype before buying from those who did not pass.
Approximately as now, Lastovaz will be given 3 months before the second part.
duck the game costs half the must-haves, this is not a new game besides
The game costs 2k and justifies every ruble. Now the Spirits will also be delivered
Ordered a steelbook
I hope the FPS will be corrected
Modified September 26, 2019 by citizen xDoes the demo end in front of the gate, behind which is the statue of an angel?
Passed the demo. Disappointed.
Graphics / geometry level PS3, but the FPS sags. There is no support for high resolutions or HDR on the firmware. The controls are tight, the camera is strange and, to be honest, it seems strange to me that the throwing weapons have to be switched separately. I can't say more about the demo.
Against the background of the same remake of Shadows of the Colossus, it feels like a fan's craft.
With such quality and for the price that is asked in the store, they could add all the parts, like Crash or Spyro.
In general, they are trying to sell nostalgia. Well, either the plus line-up then score something.
55 minutes ago, Ligfip1 said:
chito? there 1440
Feels like FullHD. Profile resources also say that Slim and Pro work in the same resolution.
Considering that the store says "amazing graphics in 4K resolution" I think they just forgot to turn on the Pro mode in the demo, but if the game really releases like that, it will be somehow not so hot.
The graphics were improved quite well, but it is unpleasant to play, because the camera was completely killed and it is not a fact that it is fixable.
We waited with a friend but after the demo the enthusiasm dropped to zero. too arcade physics, that you hit the mob that in the air, plus a tightly closed chamber. They would like to learn from the guys who remakes the retroclank
At 04.10.2019 at 01:31, KrayZ said:
I do not understand. Previously, the character and the enemy reacted to the hit - they usually bounced off each other. Or am I wrong and don't remember?
And not, did not discard. I watched the video.
On 9/30/2019 at 4:21 AM, Catcher said:
The graphics were improved quite well, but it is unpleasant to play, because the camera was completely killed and it is not a fact that it is fixable.
I didn't like it either. If in childhood it was still rolling, now this gameplay does not roll at all. Hits on enemies are not felt at all. In short, they needed not only to improve the graph, but also the gameplay itself.