Black light, black everything (Fallout 4)
After installing the KFG, the light broke, now when I run down the street everything turns black. Everything in the premises is normal and in some places on the street too.Spoiler [Display]
iTexMipMapSkip = 2
bEnableWetnessMaterials = 0
bEnableRainOcclusion = 0
bSAOEnable =
iShadowMapResolution = 0
uiShadowFilter = 1
uiOrthoShadowFilter = 1
fBlendSplitDirShadow = 0.0000
iMaxFocusShadows = 1
iMaxFocusShadowsDialogue = 4
fShadowDistance = 0.0000
fDirShadowDistance = 0.0000
iDirShadowSplits = 1
iMaxDecalsPerFrame = 0
iMaxSkinDecalsPerFrame = 0
bVolumetricLightingEnable = 0
iVolumetricLightingQuality = 0
bForceIgnoreSmoothness = 1
fMeshLODLevel1FadeDist = 4000.0000
fMeshLODLevel2FadeDist = 1600.0000
iAdapter = 0
iSize W = 1280
iSize H = 720
sAntiAliasing =
iMaxAnisotropy = 1
iPresentInterval = 0
bFull Screen = 1
bBorderless = 1
sD3DDevice = "NVIDIA GeForce 610M"
flocalShadowMapHalveEveryXUnit = 750.0000
focusShadowMapDoubleEveryXUnit = 450.0000
fShadowBiasScale = 1.0000
uPipboyTargetHeight = 700
uPipboyTargetWidth = 876
bVolumetricLightingForceCasters = 0
iTiledLightingMinLights = 20
bComputeShaderDeferredTiledLighting = 1
bSinglePassDirShadow = 1
fTessFactorMaxDistanceScale = 100.0000
fLeafist00EnimDamDamDam
fLeafAnimDampenDistStart = 3600.0000
fMeshLODFadePercentDefault = 1.2000
fMeshLODFadeBoundDefault = 256.0000
fMeshLODFadeScalar = 1.0000
fMeshLODLevel2FadeTreeDistance = 2048.0000
fMeshLODLevel1FadeTreeDistance = 2844.0000
fInteriorMeshLODLevel2FadeDist = 1950.0000
fInteriorMeshLODLevel1FadeDist = 2600.0000
bTopMostWindow = 0
bMaximizeWindow = 0
bAllowShadowcasterNPCLights = 0
iScreenShotIndex = 0
fMaxFocusShadowMapDistance = 450.0000
bPrecipitationOcclusion = 1
[LightingShader]
bScreenSpaceReflections = 0
bScreenSpaceSubsurfaceScattering = 0
[Imagespace]
bMBEnable = 0
bLensFlare = 0
bDoDepthOfField = 1
bScreenSpaceBokeh = 0
[LOD]
fLODFadeOutMultActors = 3.0000
fLODFadeOutMultItems = 1.5000
fLODFadeOutMultObjects = 3.0000
fLODFadeOutMultSkyCell = 1.0000
[Grass]
fGrassStartFadeDistance = 1000.0000
fGrassMaxStartFadeDistance = 1000.0000
fGrassMinStartFadeDistance = 1000.0000
[Decals]
bDecals = 0
bSkinnedDecals = 0
uMaxDecals = 0
uMaxSkinDecals = 0
uMaxSkinDecalsPerActor = 0
[TerrainManager ]
fTreeLoadDistance = 10000.0000
fBlockMaximumDistance = 50000.0000
fBlockLevel2Distance = 40000.0000
fBlockLevel1Distance = 15000.0000
fBlockLevel0Distance = 10000.0000
fSplitDistanceMult = 0.5000
bShowLODInEditor = 0
[BlurShaderHDR]
bDoHighDynamicRange = 0
[BlurShader]
bUseBlurShader = 0
[Launcher]
uLastAspectRatio = 1
[Pipboy]
fPipboyEffectColorB = 0.0900
fPipboyEffectColorG = 1.0000
fPipboyEffectColorR = 0.0800
[VATS]
fModMenuEffectHighlightPAColorB = 0.4100
fModMenuEffectHighlightPAColorG = 0.8200
fModMenuEffectHighlightPAColorR = 1.0000
fModMenuEffectPAColorB = 0.4100
fModMenuEffectPAColorG = 0.8200
fModMenuEffectPAColorR =
1.0000 fModMenuEffectHighlightColorB = 0.0824
fModMenuEffectHighlightColorG =
1.0000 fModMenuEffectHighlightColorR =
0.0706 fModMenuEffectColorB = 0.4200
= 0.9900 fModMenuEffectColorG
fModMenuEffectColorR = 0.4900
[MAIN]
fSkyCellRefFadeDistance = 150000.0000
bCrosshairEnabled = 1
fHUDOpacity = 1.0000
bSaveOnPause = 1
bSaveOnTravel = 1
bSaveOnWait = 1
bSaveOnRest = 1
[General]
bGamepadEnable = 1
bPipboyCompanionEnabled = 0
iStoryManagerLoggingEvent = -1
bEnableStoryManagerLogging = 0
uGridsToLoad = 5
[ Interface]
bDialogueSubtitles = 0
bGeneralSubtitles = 0
iHUDColorB = 21
iHUDColorG = 255
iHUDColorR = 18
bDialogueCameraEnable = 1
bShowCompass = 1
[Controls]
fMouseHeadingSensitivity = 0.0300
fGamepadHeadingSensitivity = 0.6667
bAlwaysRunByDefault = 1
bInvertYValues = 0
bGamePadRumble = 1
[GamePlay]
iDifficulty = 0
bShowFloatingQuestMarkers = 1
bShowQuestMarkers = 1
[Particles]
iMaxDesired = 350
[SaveGame]
fAutosaveEveryXMins = 10.0000
[AudioMenu]
fAudioMasterVolume = 1.0000
fVal7 = 1.0000
uID7 = 0
fVal6 = 1.0000
uID6 = 0
fVal5 = 1.0000
uID5 = 0
fVal4 = 0.6500
uID4 = 138006
fVal3 = 0.6500
uID3 = 1007612
fVal2 = 1.0000
uID2 = 94881
fVal1 = 0.6500
uID1 = 466,532
fVal0 = 0.6500
uID0 = 554685
[Water]
bUseWaterDisplacements = 1
bUseWaterRefractions = 1
bUseWaterReflections = 1
bUseWaterDepth = 1